JACKALOTRUN'S PROFILE

Longtime fan of the gam creation but has never really gotten very far with it, you can find me making a rare "there isn't an SMBX event going on right now" appearance but I only truly exit hibernation for dem sweet Mairo bois

I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy

On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design

Search

Filter

Castles Masterpiece Set 2

author=Ratty524
Just letting you know, I do have this still on my mind, it's just that I've been busy with job-related stuff and haven't really found the time to look at any new levels, but I'll see if I can get to it soon.

Also, for the sake of getting this over with in a timely manner, maybe we could let some people who already made levels for a single world make another for that world? It would at least solve the issue of a lack of levels in certain worlds, despite the fact that seeing repetitive faces in a single world is kind of lame.

Alternatively, we could just cut the worlds that no one is developing levels for.


We've already cut one world, it would be a shame to cut another

Castles Masterpiece Set 2

author=seiromem
Didn't you read the tagline?

Just joking, There's no way we'll be done any time soon And I say that like it's a good thing

Castles Masterpiece Set 2

author=seiromem
Go Here for the gamepage!It's not finished yet.


Target completion date is the 21st?
Someone's being ambitious

Castles Masterpiece Set 2

author=seiromem
I'll be getting to the gamepage then.
Tomorrow I'll be seeing to fixing the levels myself with the judges feedback, if the judges wanna do the same I'd appreciate it.

Anyone who wants to edit their own level speak now or forever hold your peace.


Yeah, sure I'll help with it, just point out any levels you want me to look at

Castles Masterpiece Set 2

author=kentona
kentona_3_Impastable_v5.zip submitted. I had to tweak things a little, since my level depended on the ice-coin gimmick, and ice just doesn't really make sense in a desert. Otherwise it is identical (for good or ill)


Thank fuck the event has not been (re)abandoned
I'll look at it next time I get a chance

Castles Masterpiece Set 2

Submitted a new level for the Sky Domain - Typhoon Keep, it becomes kinda obvious what I based it on once you've started it

EDIT: I have too much time, I spat out another level for the Greywater Ravine, another gimmick I decided to... I dunno... Re-innovate? Backwater Bastille, I'm not sure if we needed anymore for Greywater Ravine, but I need to kill some time while you lot start spitting out updates *wink *wink Honestly, I'm not right struck on either level

Castles Masterpiece Set 2

MasterofMayhem - Shroom Sanctuary

- Yea, I'll accept it

Edit: After messing about on youtube, I happened to find Darklord Keinor's LP of the original CMS, we really need to get him to LP this when we release it, the guy's fucking hilarious

Edit II: Oh my god, he think's I'm a robot, oh that cracked me up

Castles Masterpiece Set 2

Davenport - Brownstone Castle

- I realise the reason you haven't changed the stairs is because you lack the graphics, see if you can't get someone else to resprite you some of the missing stair tiles (Don't look at me, I can't resprite for my life) otherwise, avoid them

Davenport - Brimstone Barracks

- The outside section is ugly, I'd suggest just removing it
- The stairs haven' actually changed - but you have the graphics for these, I'm talking about the very bottom and top the stairs tiles
- The boss battle looks incredibly generic, can it please look like the rest of the level

Castles Masterpiece Set 2

Solitayre - Rainy Tower

- The music isn't working, it is however causing the level to lag like hell
- The interior design doesn't look too great, I'd rather you simply had all the interior with actual walls for background instead of having an odd line of black through the middle
- The door leading to the star doesn't have any background behind it

MasterofMayhem - Shroom Sanctuary

- I think this level could do better for music
- When I kill a brown shy guy, it flies off-screen as red
- This:


MasterofMayhem - Fallen Babel

- I'd have liked it if Fallen Babel used the same wall style as the original Babel level did, none-the-less, I can't find a problem with this level, so I'll accept it

AlexanderXCIII - Skull River

- There is next to no use for the fire flowers, leaves would be better
- I got something like 6 1ups at the end due to the amount of enemies still on-screen when I collected the star, I recommend reducing that number

AlexanderXCIII - Astral Ascent

- This level is brilliant, accepted

AlexanderXCIII - Heavy Halls

- I'll save my final verdict until after (if you do so) change the graphics to fit a different theme, but I would have accepted the level as an industrial themed level

Davenport - Brownstone Castle

- The stairs graphics are messed up
- Fire flowers are useless, there is about two enemies in the whole level that can be hurt by fire flowers and neither of them actually much of a threat, I reckon an Ice flower would be best
- Due to the sheer amount of doughnut blocks at the end, I got about 35 1-ups, that's just plain fucking ridiculous

Davenport - Sunken Castle

- The underwater segments of this level were pathetically easy, but there isn't really anything wrong with the level, so I'll accept it

Davenport - Brimstone Barracks

- The stairs just after the checkpoint need to have their graphics tweaked

Castles Masterpiece Set 2

Seiromem - Foggy Ferry Fortress

- Fire flowers are pretty much pointless here, as with Ratty, I suggest swapping to leaves
- It's way too difficult to avoid being hit when you enter the boss room, between hammers, fireballs and particularly that bastard Koopa Troopa
- The Koopa Troopas are taller than the pipe (Bullet Bill Blaster?) that they spawn from
- The red Koopa Paratroopas in the boss room are pointless
- The Koopa Troopas continue to spawn even after you beat the boss

Wildwes - Mushroom Fortress

- My only nitpick, and it is only a nitpick is there is a fire flower in a ? block in the vertical section that you will miss if you fail to notice the mushroom platform just above it, you can't even get back down to get it, I'll accept it anyway as it is only a nitpick but I'd like it if you were to modify that slightly