JACKALOTRUN'S PROFILE
jackalotrun
3397
Longtime fan of the gam creation but has never really gotten very far with it, you can find me making a rare "there isn't an SMBX event going on right now" appearance but I only truly exit hibernation for dem sweet Mairo bois
I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy
On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design
I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy
On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design
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Castles Masterpiece Set 2
Castles Masterpiece Set 2
author=AlexOCD alert.
Hiding a dragon coin behind the start point was clever, though it bugs me how you have a door that isn't enterable back there.
author=AlexIt's a matter of choice with the harder direction giving a dragon coin
I find it odd how you provide springboards, and then use dragon coins to encourage the player to forgo them.
author=AlexEhh... Sounds like a lot of work
Once again I'd like to see more variety in the foreground; removing random bricks like you did for the outside segments would work great, and it would make the missing brick after the last skull raft feel less out of place.
CHALLENGE ACCEPTED after
Castles Masterpiece Set 2
Alex: Skull River
- I think i'm alright with it now, I would recommend changing the music but it should be fine.
Dave: Fiery Castle
- It has to be said, it's not an inspiring name is it?
- The background's flashing, why?
- That collapsing section is way too hardcore, by the end you're millimeters from the lava
- Enemies are no longer on the platforms when they fall down so the enemies just fall from the ceiling
- The 1up past the last door 9 out of 10, crashes the game, remove it.
- The weird SMW lava on the ceiling doesn't need to be there.
- Those stone platforms don't have edges, which is also weird
- I would suggest making those pink blocks at the end a bit more red.
- The final door is only enterable from above the door
And I think that's it for now (Celebrate good times, come on)
- I think i'm alright with it now, I would recommend changing the music but it should be fine.
Dave: Fiery Castle
- It has to be said, it's not an inspiring name is it?
- The background's flashing, why?
- That collapsing section is way too hardcore, by the end you're millimeters from the lava
- Enemies are no longer on the platforms when they fall down so the enemies just fall from the ceiling
- The 1up past the last door 9 out of 10, crashes the game, remove it.
- The weird SMW lava on the ceiling doesn't need to be there.
- Those stone platforms don't have edges, which is also weird
- I would suggest making those pink blocks at the end a bit more red.
- The final door is only enterable from above the door
And I think that's it for now (Celebrate good times, come on)
Castles Masterpiece Set 2
HEY, LISTEN!
I updated my level with the recommendations.
By the way, just thinking, instead of us taking an educated guess (How educated depending on the whoever is making said level) at the difficulty level, shall we just rate it (whether the rating is based on an average, majority vote or deliberation is up to Seiro I guess)
I updated my level with the recommendations.
By the way, just thinking, instead of us taking an educated guess (How educated depending on the whoever is making said level) at the difficulty level, shall we just rate it (whether the rating is based on an average, majority vote or deliberation is up to Seiro I guess)
Castles Masterpiece Set 2
author=Ratty
You do know there is a level from CMS 1 with the same name, right?
Yes, I'll sort it.
author=Ratty
- Not keen on the first section of the level. It feels empty and boring, and it doesn't really have a purpose in my eyes. I'd axe this and just keep your outside section extremely basic, just like a typical SMW castle intro.
I felt the need to make the fact it's in a mushroom forest stand out, I thought it would suffice, I don't think a simple entrance brings out the mushroom forest bit, but I can shorten it if that's a fair compromise.
author=Ratty
Yo meng, where are your Dragon Coins? They're required, ya know.
I didn't read that rule.
author=Ratty
- The part with the podoboos and rolling spiny, just before the checkpoint, is a bit overkill. I think you could just do without that rolling spiny, since this level is relatively easy anyway.
Fair 'nuff, will sort.
author=Ratty
I haven't been struck by it yet, but I highly recommend getting rid of that swooper that's just above the checkpoint.
I forgot that were there, I'll remove it.
author=Ratty
Your green spring boards are terribly cumbersome to jump on. I almost always land to the blocks on the side of them and it screws up my mojo! You could either extend those boards with another one, or you DO know you can set the spring npc to not be grabbed, right? You might need to use a different spring board graphic if you do so, however, for the sake of consistency
Extending things, the answer to all the worlds problems.
author=Ratty
You've got a few incomplete tiles in your level.
I'll sort it bro.
Castles Masterpiece Set 2
Gods, I've got really bad for double posts recently.
Davenport : Sunken Temple
- Please, god almighty, do not change the music from custom to bloody SMW Castle
- The star had me jumping to grab it for 10 seconds, 10 seconds longer than it should.
Davenport : Tower of Peril
- This level is graphically horrible
- The spikes aren't for the logs, the stone appears and disappears randomly
- The pillars are just tons of stone blocks in a column
- When the spikes are over the glass orbs, it looks like a random rope
- When the spikes are over the laser orbs, it looks like a random rope... with a laser orb on the end
- There's flying jellyfish
- At the end there's two entrances, one has coins, I like coins, I go for coins, I end up in a no win situation, don't do that.
- The concept is a good idea but it's a bit dull, make it more difficult or shorter.
Davenport : Brownstone Castle
- Hmmm, the outside's a bit... green
- What's with the castle outside?
- What's with the wall outside?
- Erm, how to explain this? Where's the stair corner pieces?
- Please remove the part with the diagonal platforms, it's glitchy and boring.
- Can most certainly be salvaged
I'll look into modifying my level when I have a smidge more info.
Davenport : Sunken Temple
- Please, god almighty, do not change the music from custom to bloody SMW Castle
- The star had me jumping to grab it for 10 seconds, 10 seconds longer than it should.
Davenport : Tower of Peril
- This level is graphically horrible
- The spikes aren't for the logs, the stone appears and disappears randomly
- The pillars are just tons of stone blocks in a column
- When the spikes are over the glass orbs, it looks like a random rope
- When the spikes are over the laser orbs, it looks like a random rope... with a laser orb on the end
- There's flying jellyfish
- At the end there's two entrances, one has coins, I like coins, I go for coins, I end up in a no win situation, don't do that.
- The concept is a good idea but it's a bit dull, make it more difficult or shorter.
Davenport : Brownstone Castle
- Hmmm, the outside's a bit... green
- What's with the castle outside?
- What's with the wall outside?
- Erm, how to explain this? Where's the stair corner pieces?
- Please remove the part with the diagonal platforms, it's glitchy and boring.
- Can most certainly be salvaged
I'll look into modifying my level when I have a smidge more info.
Castles Masterpiece Set 2
author=AlexanderXCIII
Jackalotrun - Overgrown Obelisk
* In two locations, it is possible to glitch into the ground using the skull rafts:
The first instance, pictured here, is harmless because I can escape at the notch on the right side. The second one, at the end of the level, has no such escape, except for back onto the raft (assuming it hasn't despawned).
* Overall, the level feels bland and empty. I'd recommend adding decorations to the foreground and lowering the ceiling to fill in some unused space at the top of the screen.
* The level is very easy (especially after building and playtesting my own level), but I think it works fine as an early level.
Hmmm, I didn't know that skull rafts cause that glitch, how does it happen?
I'm trying to think of another name for the level, Forest Caldera?
Castles Masterpiece Set 2
Ratty : Pursuit Palace
Just two things
- Those metal blocks at the start and checkpoint look a bit out of place with the ancient temple theme.
- There's a small platform in the lava run after the checkpoint that requires me to slow down to land which 90% of the time, kills me :

It doesn't need to be much bigger I reckon but you should definitely make it bigger.
Just two things
- Those metal blocks at the start and checkpoint look a bit out of place with the ancient temple theme.
- There's a small platform in the lava run after the checkpoint that requires me to slow down to land which 90% of the time, kills me :

It doesn't need to be much bigger I reckon but you should definitely make it bigger.
Castles Masterpiece Set 2
author=AlexanderXCIIIauthor=jackalotrunAlright. I want a few more opinions on the single-skull section before I commit to any changes, but I'll take these into consideration if I have to redesign the level (and hopefully I'll remember to verify that the music works after changing filenames before sending the next one out; thanks for catching that)
Alexander XCIII : Skull River- The music doesn't play which as I've checked, is down to a problem in the file name
- In the second section with moving lava, if the skull bridge comes off at altitude, it has a tendency to ride the ground, which is a bit visually obtrusive
- That section with single skulls one after another is overkill because it only takes you one false move, I think two would suffice.
- Otherwise it seems fine, i'll have another play-through when i'm a little less drowsy, but other than that you should be good to go from me.
P.S. How does the actual judging work? Surely we're not going to do it all in this comment thread, are we?
Oh, there's something forgot, Why mushrooms no move?!?
Castles Masterpiece Set 2
Alexander XCIII : Skull River
- The music doesn't play which as I've checked, is down to a problem in the file name
- In the second section with moving lava, if the skull bridge comes off at altitude, it has a tendency to ride the ground, which is a bit visually obtrusive
- That section with single skulls one after another is overkill because it only takes you one false move, I think two would suffice.
- Otherwise it seems fine, i'll have another play-through when i'm a little less drowsy, but other than that you should be good to go from me.
- The music doesn't play which as I've checked, is down to a problem in the file name
- In the second section with moving lava, if the skull bridge comes off at altitude, it has a tendency to ride the ground, which is a bit visually obtrusive
- That section with single skulls one after another is overkill because it only takes you one false move, I think two would suffice.
- Otherwise it seems fine, i'll have another play-through when i'm a little less drowsy, but other than that you should be good to go from me.














