JACKALOTRUN'S PROFILE
jackalotrun
3397
Longtime fan of the gam creation but has never really gotten very far with it, you can find me making a rare "there isn't an SMBX event going on right now" appearance but I only truly exit hibernation for dem sweet Mairo bois
I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy
On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design
I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy
On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design
Search
Filter
Castles Masterpiece Set 2
I'm really struggling to find a working computer (that uses SMBX this one doesn't) so if you be patient, i'll bum the goddamn hell out of all the levels once possible.
Super RMN World
author=halibabica
It's a pretty well-known fact that Redigit worked on Terraria. Some suspect his abandonment of SMBX was due in part to his higher profile as an Actually Successful game designer.
Has it never occurred to anyone to ask him for the code?
Super RMN World
author=lonestarluigi
I wonder why Redigit never gave that to them?
Who knows, you would think he would give it to people like Joey and Valtteri. because they helped with the engine. I really hope he would, but sadly it will probably never happen.
Don't know if it's related or not but I noticed that one of terraria's staff is called Redigit, jus' wondering: Redigit?
Castles Masterpiece Set 2
I have a working computer and will get back to reviewing stuff when i've finished a level i've been working on.
Castles Masterpiece Set 2
author=Ratty524author=jackalotrunI can run SMBX on my Windows 7 OS just fine. Have you tried running as administrator? Playing in compatibility mode? Reinstalling?author=wildwesI'm having a real problem getting any of my bloody computers to play SMBX, since they're all Windows 7author=wildwes*cough*anyofyoujudgesplayedthisyet*cough*
Mushroom Fortress
Yes, yes and yes, but it blankly refuses to work, my XP computer computed it's last about three days ago and so I am stumpified.
Castles Masterpiece Set 2
author=wildwesauthor=wildwes*cough*anyofyoujudgesplayedthisyet*cough*
Mushroom Fortress
I'm having a real problem getting any of my bloody computers to play SMBX, since they're all Windows 7
Castles Masterpiece Set 2
Sorry for the lack of attention, my computer was broken so I was unable to do anything, i'll be able to devote some time tomorrow.
Castles Masterpiece Set 2
author=Ratty
Jackalotrun
Forest Caldera
- I am still adamant about that outside section. You have little to nothing going on there, and the meat and potatoes of your level lies right inside the castle. You can keep the screen with the first Dragon Coin and the player's starting position, but I'd get rid of everything else in between the entrance to your castle.
I'll get rid of the enemies then.
author=Ratty
- You know that the ghost house brick isn't solid, right? I'd use something else or reskin a solid block as one of those bricks. I shouldn't be able to wall zip at the start of the castle because of this incorrect tile usage.
- Yes, I know it's not a real block, and yes i'll get rid of this possible wall zip
EDIT: I can't find a wall zip.
author=Ratty
For both your skull raft segments, put a pit at the end of the raft's path so that they don't stack into each other and make it near impossible for the player to jump off of. Even if it's not a HUGE problem with this level, it just looks glitchy and bad.
- OK
author=Ratty
- In the last skull raft segment, raise the Parakoop up by a tile, or slightly raise it with the "auto-align" checkbox turned off. The reason is that it stalls/clips when it touches the skull raft itself.
- OK
author=Ratty
- This level overall is pretty bare-bones and boring. Sorry I didn't mention it sooner. You could add some secrets with the vines you have everywhere, instead of just leaving them for decoration. Try some pipes that lead to secret rooms, or just SOMETHING to spice this level up a little bit more.
- OK
Castles Masterpiece Set 2
author=Ratty524
Some advice to the other judges, here: We might want to indicate whether a level is approved or not in our feedback. After all, even if we have some personal gripes on a level, that comment may not be grounds for a complete denial.
author=Jackalotrun
Ratty: Pursuit Palace
- I'm still gonna push you to change those metal blocks at the start.
I don't know, man. I took a second look at them and they don't look TOO out of place. The colors fit with the rest of the level and they also stand out with a purpose in mind: To indicate that it's a door which will disappear after hitting the equally metallic switch block.
author=Jackalotrun
Ratty: Bolete Bastion
- That final vine section with the paragoomba and four hoopsters is EVIIIIIIL
In what sense? Do you think it needs to be changed or is the challenge fine by your standards?
- Oh fine, but at least change the ? block to the same colour as the metal wall
- It's too hard, i'd recommend making it hoopster, no hoopster, hoopster, no hoopster.
Castles Masterpiece Set 2
Ratty: Pursuit Palace
- I'm still gonna push you to change those metal blocks at the start.
Ratty: Bolete Bastion
- That final vine section with the paragoomba and four hoopsters is EVIIIIIIL
- I didn't find any other problems, I was too busy enjoying the level
Dave: Sunken Castle
- The levels good to go, but could I just bug you to lower the star
Dave: Tower of Peril
- There's no spawn
- That jump into the area with spikes before the checkpoint is impossible
- This level is WAY too easy and boring for the first half, you need to get some enemies and spikes in there.
- So since the spikes are gone, that first 1up is stupidly easy.
Dave: Brownstone Castle
- Have you even seen my review for this
- Have you even changed this?
Dave: Fiery Castle
- Still the same name, huh? I would suggest Brimstone Barracks.
- The Spike Top at the collapsing section is still jumping on me, remove it.
- Still lava on the ceiling in that last room
- Those floating ledges in tke last room still don't have edges
- Those blocks are still pink (instead of red)
We're getting somewhere Dave.
- I'm still gonna push you to change those metal blocks at the start.
Ratty: Bolete Bastion
- That final vine section with the paragoomba and four hoopsters is EVIIIIIIL
- I didn't find any other problems, I was too busy enjoying the level
Dave: Sunken Castle
- The levels good to go, but could I just bug you to lower the star
Dave: Tower of Peril
- There's no spawn
- That jump into the area with spikes before the checkpoint is impossible
- This level is WAY too easy and boring for the first half, you need to get some enemies and spikes in there.
- So since the spikes are gone, that first 1up is stupidly easy.
Dave: Brownstone Castle
- Have you even seen my review for this
- Have you even changed this?
Dave: Fiery Castle
- Still the same name, huh? I would suggest Brimstone Barracks.
- The Spike Top at the collapsing section is still jumping on me, remove it.
- Still lava on the ceiling in that last room
- Those floating ledges in tke last room still don't have edges
- Those blocks are still pink (instead of red)
We're getting somewhere Dave.













