LOLSHTAR'S PROFILE

wizard playing dirty bomb and making video games
Rance - The Brutal Legen...
A boss fight driven gameplay Rance Kichikuou Rance Timeline Fangame

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Project W.I.P.E.D Review

Thanks for taking the time to review my game. I'll do my best to work on my weak points(RTP Graphics, story, writing) on my next game while keeping an unique combat system.

Project W.I.P.E.D Review

It's funny that you keep taking Darkest Dungeon in your examples because it's where my main movement system/battle command interface design inspiration come from.

The game was taking into account if you were backward or forward and took the other as a movement skill.
I really wonder if it's possible with what l have to make something that you could walk in the enemies backline but have some kind of backlash like if you get backstabbed you take more damage. I'll probably have to prototype further because someone else also had this criticism about the movement.

Fair enough, I'll make it so the weapon is chosen right when you fight your ally. It wasn't needed in my eyes so this kind of feedback is good to know.

My writing is one of the worse there is(not as worse as my drawing skills though) but since my only strength is designing I know I have to improve on something and that might be it.

Thanks a lot for that extra feedback.

Project W.I.P.E.D Review

Can you tell me if l lost 1.5 stars due to the shitty story and graphics or you got bothered due to the boss not being hard enough?

Also, l don't understand this sentence:

"It’s a little weird that you can’t do either from the middle: the game will essentially choose for you whether to provide moving forwards or moving backwards ability."

Did it bothered you that W weapon changed when he became an ally? Hows it works is your ally will always have a different armor and weapon than you, so he got heavy armor and 1/2 rifle/shotgun.

How do you feel that besides enemy AI and targeting you can see in advance, the game has 0 RNG?

Thanks for playing and making a very good review.
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