MALADROITHIM'S PROFILE

Search

Filter

We Did It First screenshot thread

author=GreatRedSpirit link=topic=5.msg8538#msg8538 date=1202149570
Poor Aten, life can be cruel to those who don't have any maximum HP :(

Looks sharp, but where does a character's status indication go (assuming its even part of the bottom HUD), the way its spaced it doesn't look like there's much room for one except in front of HP.

Hard Parts of Game Making?

author=maoville link=topic=578.msg8528#msg8528 date=1202126234
Finding the time to do it. I have so much stuff going on that i rarely have time to make my game. :P

Homebrew games are best made in small spurts rather than long marathon sessions. Most developers in our community burn out on projects because they expect to spend 20 hours every weekend working on the same thing for several months. I recommend you sit down for half an hour every night to work on your game if you can, rather than waiting for a vacation from work or a summer break from school to come out.

Let's have a serious discussion about homebrew RPGMaker games.

author=GreatRedSpirit link=topic=636.msg8537#msg8537 date=1202149365
Visually denote locked houses/buildings instead of having them all look the same or else you're just slapping and laughing at your players while they try to explore a town and eventually give up (exploring or the entire game) because checking every house only to have 'Its locked!'.

This is why video games have those mysteriously smaller-than-they-should-be villages and sprawling metropoles with total populations of nine. It does not make logical sense, but it gives the player an obvious and digestible amount of exploring to do. It's more important to clearly communicate your expectations of the player (in this case, that you want them to explore seven buildings) than it is to try and make something look like real life.

I've been working on a game recently that really illustrates my new ideas about homebrew RPG design. It's going swimmingly well and I can't wait to share it with all of you!

And you are...? (THE INTRODUCTION THREAD)

author=Reives link=topic=118.msg8452#msg8452 date=1201933637
And for the starting period of time, there is a lack of resources relative to the other makers

Actually this why 80% of the community continues to swear by RPG Maker 2003.

It is also because htye are retarded.

Release Something! Day II: The Sequel [March 20th]

author=McDohl link=topic=633.msg8481#msg8481 date=1202000517
Sign me up.

Demo of Zephyr Dreams XP.

Are you just McDohl or are you McDohl of Flik fame?

Harmonic Art thread

author=kentona link=topic=632.msg8390#msg8390 date=1201885250
The hips are excellent.

Perv

Let's have a serious discussion about homebrew RPGMaker games.

author=iishenron link=topic=636.msg8425#msg8425 date=1201917454
Re The Way: Now that the whole thing is done, I'd be in favor of Lun piling all 6 episodes into one project. Save the trouble of transferring saves between episodes. ;D

I believe that he released a version several years ago that not only does that but offers to power up your characters and thus make battling irrelevant (if you want to go through the story).

It's -52*C with the wind chill!

Wisconsin has been well below 0 degrees Fahrenheit for a week or two, and there's always a strong wind. Some days the wind chill is -30 F or more (at that point F and C are roughly equal). Lately during my walks to class I've wrapped my face in my scarf. Even then, I have taken detours through the supermarket to warm up, and even then I have gotten frostbite on my earlobe. I also keep slipping on the ice :( It's pretty sick that this huge cold spell hits right before winter ends.

Let's have a serious discussion about homebrew RPGMaker games.

author=VideoWizard link=topic=636.msg8371#msg8371 date=1201856182
Sometimes, I just want something I can pick up and finish within a couple hours. Wilfred the Hero did great on that respect.

I even have an idea for episodic content when it comes to levels. Suppose that you don't want to play the first several hours of a game again to reach a certain point.

I think that I need to put up a thread for WtH here because it doesn't seem like many of the members of RMN have played it. It's generally a bad example of what I call good homebrew game design though, because it's filled with really long cutscenes (the opening is like 20 minutes long). I really wanted to finish it but sometimes that's the consequence of working with a team.

About episodic RPGs: The Way, one of the most staggeringly popular RPG Maker games ever made, used the episodic format. There are six episodes, and each is a few hours long. You can copy your old save into the new episode or you can start fresh with what the creator thought would be average stats at that point in the game. It was a pretty cool game and I think that the episodic format was key for Lun's motivation as well as overall community interest.

Release Something! Day II: The Sequel [March 20th]

God I can't wait for RMVX to come out.