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Devil May Cry 4 Demo
I'm looking forward to it but I probably won't download the demo. Devil May Cry 4 falls under that broad category of games I will buy anyway so I'd rather not spoil the experience by playing a demo or looking at too much media online.
I wrote some more music.
author=kentona link=topic=582.msg7983#msg7983 date=1201230027
I honestly wish I had musical talent.
Actually, I'd settle for a sense of rhythm and/or timing.
Both come completely with practice and are not awarded to a person when they are born. If you're looking for a sense of rhythm, music games are a good place to start. I recall that you're a big fan of Rock Band, so maybe you're on the right track?
What did you think of my music, by the way? <3
2007 Misaos
I think that Karsuman's revised list is really good. It's very clean and organized and seems to include all of the really important categories. I also agree that individual and community awards are not really relevant and that we should focus on the games -- community awards tend to degrade into a very strange sort of popularity contest.
However, music and sound design are extremely different things and removing the award for Best Use of Sound (I recommend changing the category to Best Sound Design) is in poor taste. I would very much encourage that you not remove the award for sound design.
To be fair, it wasn't my idea. <3 I was kidding around anyway because I thought it would have been pretty ridiculous to have the BlindMind award and the Brickroad award etc.
Yeah, MaladroitHim was my old alias years ago before I thought it was classier to just use my real name. It's still my AIM name and my alias at some forums that I have been at for several years, so some people still call me that!
However, music and sound design are extremely different things and removing the award for Best Use of Sound (I recommend changing the category to Best Sound Design) is in poor taste. I would very much encourage that you not remove the award for sound design.
author=rcholbert link=topic=569.msg7993#msg7993 date=1201237515
It's still there. It was just renamed to "Best Original Musical Score". Also, you were one of the two people. That is kind of like self-nominating!
To be fair, it wasn't my idea. <3 I was kidding around anyway because I thought it would have been pretty ridiculous to have the BlindMind award and the Brickroad award etc.
author=myersguy link=topic=569.msg7998#msg7998 date=1201239312
Off topic for the thread, but can I just ask why exactly people call Brandon Abley "Him"? It's bugged me since I've seen it
Yeah, MaladroitHim was my old alias years ago before I thought it was classier to just use my real name. It's still my AIM name and my alias at some forums that I have been at for several years, so some people still call me that!
Hard Parts of Game Making?
author=Ocean link=topic=578.msg7970#msg7970 date=1201220813
What type of auto-tiles? Use a 8 pixel grid when you're doing corners, and 16 pixel grid for everything else. I dunno, I don't find them too hard to do. How are you currently doing them?
Well I have always cartooned by hand or used others' cartoons and it's a pain in the ass. Pixel art is much more precise, so it's easier to make that sort of thing line up.
2007 Misaos
I definitely recall seeing a category called The Brandon Abley Award nominated by more than one person. Why isn't it in the contest??
Old-School vs. New-School
author=Canuck link=topic=573.msg7917#msg7917 date=1201091999
That's such a simple amazing thing though that other games assume you can't do. Dragon Quest V is the best example of breaking assumption (spoilers ahead). In an insignificant tower, you turn to stone, and it lasts about 5-10 years. You're not the legendary hero, but your kids and your wife are (or its their bloodline).
Or even the idea of following a person's entire life. Or using monsters on your team, and you assume you don't get characters, and then BAM! you do.
Awesome.
I think we've had this conversation online before, but it really *is* remarkable that the Dragon Quest series is in many ways the most innovative RPG series around.
Forbes’ lists the richest fictional characters
author=harmonic link=topic=588.msg7887#msg7887 date=1201034179
Peach has 1.3 billion dollars?
I wonder if she's still single.
Dude, leaving your fiance for Princess Peach is so sleazy.
post your picture
Old-School vs. New-School
author=trance2 link=topic=573.msg7800#msg7800 date=1200863872
I will admit, however, I think the game that most typifies "new-school," at least my definition of it, would be Mass Effect.
I'm not getting why the RPG-loving-I-haven't-upgraded-to-a-new-console-and-therefore-have-not-played-Mass-Effect crowd has this sort of attitude toward the game. It really is completely like KOTOR, except you have a crosshair and the battle system follows the now very well-established third-person shooting system used in every game from Gears of War to Kain and Lynch. There's nothing "new-school" about the game, unless, that is, you are talking about its completely useless inventory system. It's probably the most useless reference item I've ever seen in a video game aside from Mega Man VX's map system.
Though that depends on your definition of "new school". What exactly is your definition?
author=trance2 link=topic=573.msg7800#msg7800 date=1200863872
It still utilizes the old LMBS (with modifications, of course) and couples it with amazing characterization.
I would just like to comment that there is something fundamentally wrong with a ridiculous name like "Linear Motion Battle System" that is unintentionally very germaine to this topic. See Canuck's post:
author=Canuck link=topic=573.msg7833#msg7833 date=1200913924
I think I wouldn't mind new school games originality if they could do basic things right. Or if new school games just gave focus some of the "core" elements in their games that almost seem to have no focus whatsoever. For example, new tilesets versus knowing how to place tiles, new battle systems versus knowing how to balance one out, outlandish religious plot using Abel and Cain versus knowing how to tell the simplest of stories effectively.
Another issue is this desire for new battle systems as opposed to perfecting one. If you compare video games to art (which is a debatable) then most art takes years of studying technique in order to do anything original, and styles are perfected over many different people. RPGs have a lot of styles that are half-assed and not perfected in the least. This applies to commercial games, and all the rpg maker games I played when I still played them.
Except Dragon Quest VII. It's perfect. Dragon Quest V too.
As a footnote, I hate Dragon Quest VII so much but I have played through it three times. It is probably my favorite and most-played game by default even though it does awful things to you (such as taking characters away from you after 40 hours of playtime and replacing them with other characters that may or may not be anything like your prior build and being really, really, ridiculously long and not even having an antagonist). I also plan on playing it again soon on my PSP.













