MASTEROFMAYHEM'S PROFILE

masterofmayhem
I can defiantly see where you’re coming from
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Waring, content from this user my contain copious amounts of sarcasm. User should probably not be taken too seriously.
Journey's End: Alex vs E...
Climb the tower. Kill the bad guy. Save the world.

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Commercial game music: What to unot to use

At one point or another most developers here have made at least one game with music blatantly stolen from commercial games. The Final Fantasies and the like.

There are a few reasons for this. For one not everyone has a talent for music or knows how to compose their own tracts. It’s cheaper and easier just to take music we know is good from an established source than throwing $50 for someone to write unique music for a game that’s only going to be laded by a few hundred people anyway. And there are memories and feelings one has from tracks that have left an impact on one during the game they played and they want to impart those same feelings for the audience of their games.

The point is developers like us have, and will continue, to use music from commercial games. And I don’t think any of us really have a problem with that.
But I’ve noticed lately there seems to be a consciences forming amongst the developers here that there are tracts from certain games that should really be best avoided. Not because these tracts are bad, but people keep using them in there projects. Hell how many games have have you payed that don’t have Melody of Green or some other song from Chrono Trigger?

Now I know we could just have a blanket statement saying “Don’t use music from popular games”, but there are popular games whose soundtracks aren’t used as often and could get away with being in RPG maker game. And then there are some ‘less popular’ games that have very distinctive soundtracks and using them can pull the player out of the game just as much as using One Wing Angel could.

And I’m not saying we shouldn’t use music from those games ever at all. But we should think carefully before having the battle theme from Luffia 2 is really a good idea.

So, developers, what game soundtracks do you think we should probably avoid and are there any you think people could probably use more often and still get away with it?

I’m going to start a small list of games I believe to consensus says we should avoid. As well as some games you might be able to use because the games are less well known, but due to having very memorable soundtracks may still have some issues.

Regardless feel free to debate and pick apart my decisions and have your say on what games to use and just how wrong I am and how much I suck. Not just for you but for the betterment of RPGM developers everywhere... And pandas.

Should avoid
Chrono Trigger
Final Fantasy 4
Final Fantasy 6
Final Fantasy 7
Final Fantasy 8
Link to the Past

Not sure about
Xenogears
Xenoblade
Chrono Cross
Luffia 2
Secret of Mana

"This above all; to thine own game be true." ~William Shakespeare

"Millions long to make a game who do not know what to do with themselves on a rainy Sunday afternoon" - Susan Ertz

"Games are not a gift, games are an achievement; And only those who strive mightily shall develop it" - Edgar Lee Masters

Pokémon RMN Version

I had an idea for a magpie Pokemon for early route, but I don't think I'll worry about it now.

Pokémon RMN Version

author=Link_2112
As for stats, this is what I have


Name: Joban
Species: Bluegrass Pokemon
Type: Normal

Base Stats:
HP: 80
Attack: 90
Defense: 70
Sp Atk: 65
Sp Def: 65
Speed: 100


Name: Kelaylee
Species: Acoustic Pokemon
Type: Normal

Base Stats:
HP: 100
Attack: 110
Defense: 90
Sp Atk: 85
Sp Def: 85
Speed: 120


Name: Shredax
Species: Heavy Metal Pokemon
Type: Electric

Base Stats:
HP: 120
Attack: 130
Defense: 110
Sp Atk: 105
Sp Def: 105
Speed: 140

Is species supposed to change for each evolution?

I made up the first one and just added 20 to each value for each new evolution. Is that normal? Do most of them vary at each evolution, maybe sometimes lowering a gap between 2 stats? Is that too high for the final evolution? Is it too low?

I have an idea for a signature move, but can it be learned at a low/mid level if it's a buff?

Yes the Base Stat Total (BST) for all of them are way to high. The BST for Shredex is 710! Most legendaries have a BST between 600 and 700. In fact Mewtew's BST is 680. You're going to have to tone it down just a tad.

Pokémon RMN Version

Oh, I forgot to mention I updated Byekestral's pokedex entry. So you can get to that when you have a chance.

Pokémon RMN Version

author=Ratty524
Welp. The judge page sort of bugged out as I was making which is accepted/denied (probably due to masterofmayhem pulling/re-entering his submissions), so I may have accidentally hit "reject" on your submissions, matthewac. I fixed it now, though, and I also approved master's Baihger and mordenglory's Codjestic.
Oh yeah, sure, blame me for everything, just because my name is masterofmayhem and it's clearly my fault. Jerk.

3DS games

4 words, Shin Megami Tensi 4.

Pokémon RMN Version

I'm OK with that plan, removing some of the excess types would make the game more balanced (remember ghosts in RBY?) I just hope I can get in some submissions now.

author=Ratty524
masterofmayhem
Baihger and Byakestial-denied
- Both of these are missing their Pokedex entries.

Xuanoise- APPROVED!
- Great how you provided drawings for these submissions. The sketches are a bit unclear, but at least you provided a description to go along with it.

Genbestial- APPROVED!
- I'll allow Glaciate here because that's just about the only "Legendary exclusive" move it learns, plus it sort of fits the whole mythological theme anyway.

Ah, I knew I forgot something. Anyway I resubmitted these with sketches, so you souled take a look. Again I will probably still pull them out unless all 4 are accepted (I'm being stubborn jerk I know) But I might make an early rout normal type just in case.

Pokémon RMN Version

Actually I would like to put my hat in the ring as a judge for the next lot of these. I do know I lot about Pokemon.

Pokémon RMN Version

Yeah, you'd think they could put in more than 150 pokemons. X&Y had over 230 odd pokemon that can be caught.

Then again Rattys doing all the spiriting so I can understand why he'd like to keep the number low.

Edit: oh hay look at that no doable post this time.