MASTEROFMAYHEM'S PROFILE
Waring, content from this user my contain copious amounts of sarcasm. User should probably not be taken too seriously.
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E3!
author=Jude
I don't think they know what to do with Tomb Raider. I mean, even when they make a good one it doesn't sell very well. That's a tricky spot for a well-known franchise that actually receives advertising. It's like you're doing everything right but nobody cares anyway. Tomb Raider Underworld was pretty good but didn't even breach 500k sales on the 360. Guardian of Light is absolutely fantastic but went nowhere either.
That’s because the majority of people are idiots. They don’t want creativity or innovation they just want the same mindless crap, copy-pasted over again and again with a new paint job with shinier graphics, because it’s what they’re comfortable with and they hate having to think. It’s the reason FPS have been dominating this current generation. That and the mindless violence.
Death, blood and gore.
At one point or another we’ve all played (or, considering this is an armature game design site, made) an RPG where somewhere along the line lots of people are killed.
It might be a large battle during the evitable war, or the bad guy just decides to slaughter an entire village of innocents or something like that. And the aftermath usually consist of dozens of corpses scatted all place the place just to show how tragic everything was.
Now in 3D it’s easy to tell it’s usually pretty easy to if some hapless victim had been brutally murdered or not. But in the old-school top down view it’s not so easy, so the easiest way to show that a 2D sprite is as dead as a doornail is by leaving him/her lying in a pool of their own blood.
However, and this brings me to my question, how much gore is too much? At what point does blood and gore stop being a visual and start becoming offensive and juvenile? Or dose any amount of blood make any game offensive and juvenile?
For that matter do we need the blood at all? There are plenty of games out there that don’t use blood to denote someone is dead. Would the game be significantly improved at all if the blood was there or would it just make things worse?
It might be a large battle during the evitable war, or the bad guy just decides to slaughter an entire village of innocents or something like that. And the aftermath usually consist of dozens of corpses scatted all place the place just to show how tragic everything was.
Now in 3D it’s easy to tell it’s usually pretty easy to if some hapless victim had been brutally murdered or not. But in the old-school top down view it’s not so easy, so the easiest way to show that a 2D sprite is as dead as a doornail is by leaving him/her lying in a pool of their own blood.
However, and this brings me to my question, how much gore is too much? At what point does blood and gore stop being a visual and start becoming offensive and juvenile? Or dose any amount of blood make any game offensive and juvenile?
For that matter do we need the blood at all? There are plenty of games out there that don’t use blood to denote someone is dead. Would the game be significantly improved at all if the blood was there or would it just make things worse?
Seeking assistance from a sprite editor.
One again Wolf you provide good advice to help the hapless.
Ok so we all know the solders from Final fantasy 6 right?
Of course you do. My request, I want them to have rifles, something like this.
There a good base for modern looking infantry without actually being modern looking infantry. Now of course I would want them to look better than that.
I’d actually like several images done; one with the soldier holding the rifle at eye level and looking down the barrel. Another doing the same but knelling and possibly a third with one attempting to stab something with a bayonet, or something like that.
Ok so we all know the solders from Final fantasy 6 right?

Of course you do. My request, I want them to have rifles, something like this.

There a good base for modern looking infantry without actually being modern looking infantry. Now of course I would want them to look better than that.
I’d actually like several images done; one with the soldier holding the rifle at eye level and looking down the barrel. Another doing the same but knelling and possibly a third with one attempting to stab something with a bayonet, or something like that.
Seeking assistance from a sprite editor.
Favorite Final Fantasy Title
No thank you, I already have a cabinet of mind altering substances at home.
And apparently so do you.
Seriously!?
And apparently so do you.
author=UPRC
If you want to be one of you
Seriously!?
Favorite Final Fantasy Title
I must be the only Final Fantasy fan who doesn’t love FF VI. Actually in order of favouritism it would probably be; 9, 5, 4, then tie between 7 and 8.
Story line Maker Event
Well I’m in, I could always use the practice. Weather I actually manage to do anything is another question.
Battle2.PNG
author=WCouillard
FF4 Golbez or TAY Golbez?
FF4 monster sprite Golbez, sorry I should have been clearer. Though I am sure some could use TAY one you got there for something
Seeking assistance from a sprite editor.
Hello everyone again. This time I’m asking if there are any Spriters out there with some spare time on their hands to help me with my project. It wouldn’t be anything strenuous, just some light edits, I’m not asking anyone to create something from scratch or anyting.
I would prefer to do this myself, and with smaller things like character sprites I can, but I would appreciate the help of someone with more skill than me to edit some enemy sprites and perhaps do some more dynamic movements for my characters.
Please post here or PM me if interested.
I would prefer to do this myself, and with smaller things like character sprites I can, but I would appreciate the help of someone with more skill than me to edit some enemy sprites and perhaps do some more dynamic movements for my characters.
Please post here or PM me if interested.













