MASTEROFMAYHEM'S PROFILE
Waring, content from this user my contain copious amounts of sarcasm. User should probably not be taken too seriously.
Search
Filter
Endless wave of foes.
Yes I know about the hidden/show monsters thing, and that 2K3 only supports 8 monsters in a group (I’m looking for more). And I want to avoid resurrection if I can since any restored HP will appear on the screen destroying the illusion and I want it appear the enemy are just showing up not coming back to life.
Endless wave of foes.
Me again, and I have a tough one for you all this time. Again all in 2k3.
I’d like to have a battle where after you defeat one group of enemies another group of enemies immediately appear to continue the fight without any screen transitions or creating another encounter if possible. That way you can 10, 20 or even 30 enemies in a single fight (they would all be weak enemies naturally).
So any ideas how I could do this?
I’d like to have a battle where after you defeat one group of enemies another group of enemies immediately appear to continue the fight without any screen transitions or creating another encounter if possible. That way you can 10, 20 or even 30 enemies in a single fight (they would all be weak enemies naturally).
So any ideas how I could do this?
Dragon Quest +
Oh I am liking the sound of this. I wonder if it will be as hard as the original.
By the way, can I as how you’re handling the translation?
By the way, can I as how you’re handling the translation?
placeholderhud.jpg
What are you thinking about? (game development edition)
After reading this extra punctuation article, I decided to make a game in which the main character gets weaker as the game progresses.
Dubbed “Project Atrophy” you will start out as a balls-to-the-wall, walking engine of destruction, but as the game progresses you will have to sacrifice your skills and levels in order to progress.
While I doubt this will be hard to do how successful this will be will dependent primarily on my writing skills as without the constant golden carrot of rewards to drive the layer forward I’m going to have to really on the story to do it. Unless of course the players are crazy or really enjoy a challenge.
Dubbed “Project Atrophy” you will start out as a balls-to-the-wall, walking engine of destruction, but as the game progresses you will have to sacrifice your skills and levels in order to progress.
While I doubt this will be hard to do how successful this will be will dependent primarily on my writing skills as without the constant golden carrot of rewards to drive the layer forward I’m going to have to really on the story to do it. Unless of course the players are crazy or really enjoy a challenge.













