MEAKA'S PROFILE

Hi I make things... sometimes.
Living Playground: The W...
A game about friendship, kindness, cruelty, and geese.

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Music previews for the next few dungeons!

(hurdy-gurdy intensifies)

It Chrismas. Merr Chrismas.

Deck the Halls with Pouty Edric falalalala lala la la

(Merry Christmas, I hope the holidays treat you well!!!)

prevpreeeee.png

author=Dragnfly
Promo art is important and this is really good.


That's one way to look at it! I guess it's good to get away from staring at RMXP from time to time... and thank you very much!

author=QZProductions
I STILL NEED TO PLAY THESE GAMES DAMMIT

aksdjfkasdjf I'm flattered but to be honest my first game is very much... a first game. I'm 100% going to redo it at some point. Once I switch over and tame the beast that is VX Ace, at least.

First Dungeon COMPLETE!

Awwww yis, I'm excited. Congratulations!!!

Lenin - The Lion

Ooh, it's nice to see you have an RMN page, too! I'm so looking forward to how this turns out.

Faceless - Prologue

I played two versions of this demo (1.1 and 1.2, I think?). A lot of what I noticed in 1.1 and was going to comment on were fixed up in 1.2 so kudos to your team for catching and fixing all of that stuff so fast!

Though, I'm curious,
did you ramp up the difficulty of avoiding the old woman between 1.1 and 1.2? I don't remember having much trouble with her my first time through the demo, but when I downloaded the update, it was a lot harder for me to get the protagonist to wiggle her way around her. It's not really a bad thing, it just surprised me!

Also, speaking of the old woman, there's an issue where if you come from the west on the second "loop" of that map, her catching you plays twice, once with her coming from behind you, then again with her coming from the north with the dialogue box repeated. And in that section, MC comments on the blocked roads when you walk over the tiles even if you're not facing the direction to leave, which freezes you but not the old woman and often leads to getting caught. If you make a conditional branch to display the blocked road message only when the main character is facing the way of the road (up for the north, for example), it will be the only time that message displays.


The art is, of course, beautiful, and you do create a good deal of mystery to make the player want to keep going to figure out more! Good luck on further production and I can't wait to see where this leads.

English Translation

Ahhh, good luck to Rin! I wish I could be of help, but unless you need a German translation, I'm not really good for much language-wise hahaaa.

I hope things go smoothly for you guys!

Making game overs engaging

A few of the non-standard Kirby games do some things I like. You can't actually die Epic Yarn, but getting hit or in a position that would kill you in a normal game (spikes, lava, etc) makes you lose a ton of the collectable gems, which is what determines the medal you get in the level. So if you're not gunning for gold medals, it's not that big of a deal, but if you are, it's a huge pain and you may as well just start the level over. I will never get a gold against Meta Knight. Never.

Rainbow Curse actually stops and asks you if you want to advance to the next stage if you die enough times. Depending on the type of player you are, I guess you could interpret that as either a kind gesture or a slap in the face!

What do you like or dislike about RM Horror games?

RM horror appealed to me in that I've always liked scary and macabre things. So while Little Girl in a Spooky Mansion might be tired at this point, I'll still take it over Young Swordsman is The Chosen One just because I'm shallow and would like something that might have at least one ghost that isn't a generic enemy to farm gold from. ...Perhaps I never grew out of my 12-year-old mallgoth phase.

Like most people, jumpscares and chase scenes don't really do much for me. I'll definitely be started the first time a jumpscare happens, but never after that. Chase scenes seem like they would be okay in moderation and in certain situations, but if your chase is super dark and added unnecessary difficulty (winding path, falling floor with the chaser right behind you, etc), there's a 90% chance I'll ragequit h-hahaaaa. Especially if there's multiple chases. If the progression is always "solve a puzzle -> HERE COMES THE MONSTER!!! RUN RUN RUN!!!," I don't think anyone will be scared by the third time it happens, and anything after that would be just annoying.

Also the notion that bloodsplatter and excessive darkness make games automatically scary is something I could do without. Please, be kind and don't make me up my already intense monitor brightness just so I can figure out where the wall I keep walking into is...

As for things I like, I prefer paranormal and surreal horror rather than "oh no there's a murderer somewhere. maybe." Even if the game gives you no option to fight back, the knowledge that the main threat is just a human being isn't scary to me. ("But Meaka, the cruelest monster of all is Man!!!!" ok Kevin I'm glad you like Philosophy 101) I mean yes the human being can stab your main character and you die, but then they're dead and that's it. With paranormal or cosmic horror or what have you, there's the implication that death itself won't even release you from whatever the main antagonistic force is. That's much more spooky than a dude with a knife.

I'm better at naming games that did things I like. OFF did a lot of Good Things, in terms of establishing a bizarre world, introducing the player to colorful and weird Zones then taking you back post-Purification and it's just... white silence with spooky French whispering, art direction in general, and essentially everything about the role of The Batter. Ib was very good at being eerie yet charming and had very nice character interactions that made you empathize and care about them. Das Heim is very good at building tension and an oppressive atmosphere based on the fact your character is doing something "forbidden." ... So I guess making me care about the characters and making the world and situation believably dangerous is something important to horror for me!

2015, I said.

I'm glad I'm not the only one who vastly overestimates my ability to get things done within a certain time limit...!

author=Hexatona
Ooh this looks cute - > Play List

Ahh, thank you!