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RPG Stories Community Project/Edition

I don't think you could get enough people together for this to have a bunch of teams working on individual games, just have people use common resources to make branching paths for one big one.

Do graphics matter?

Y'know, whatever someone might say about the quality, I think you did a really great job of posting an intriguing set of screenshots. There's a funeral, a jerk running his mouth and an exotic jungle spring. They're each dramatic moments from a broad spectrum of experience where even some of the best games only show you'll be walking around and fighting stuff.

How much can you express on sprites?

I have seen sprites do very naughty things, they are very versatile. :3

Rhianna Prachett (Tomb Raider reboot writer) discusses gender/sexuality in games

RE: Accountability/responsibilty, etc: I fully support free expression in the appropriate forums, but that also means supporting people's ability to respond. If you want to spout off certain things, people will hold you to it and whinging about thought control when people simply disagree is juvenile. The silent majority won't engage a broken argument, they'll just tune it out. Remember we're taking about entertainment here too, no one needs to pay for the privilege of getting pissed off and offended no matter how much an artist is impressed with themselves.

Otherwise, I suppose I did run my mouth a bit on Pratchet, sorry about that. I have to admit I don't have enough experience with it in context to really go one way or the other. It still has the flavor of territory that didn't need to be covered though, something that removes the mystique a bit. I mean, we don't need to see every character shit themselves as a toddler and establish it as an important part of their canon.

As an aside, I saw Wreckit Ralph yesterday and thought the FPS chick was an interesting character in light of this sort of stuff. She seemed like a goofy cliche at first, but then I don't think you can actually get away with that strong of a female character in a AAA game these days. She seemed a little older, experienced enough to have a romantic history and developed a romance with a supporting character. She was also mean as hell and -right- about everything she bitched about. She was most definitely a mature woman and a badass and I couldn't see that character being a bad thing to happen to a real FPS.

Do graphics matter?

Hmmm, after seeing what a lot of people did with the RTP in the Lite Cookoff, I've warmed to the RTP a lot more, but I still have to admit that even a little bit of personalization in the graphics department goes a long way for me.

Think of it this way, even if your writing is the focus of your project, the graphics are your handwriting, your typesetting. They put a nice flourish on the words and definitely define how legibly the story plays out. Remember how much interactivity can work to tie graphics and story together, also.

Rhianna Prachett (Tomb Raider reboot writer) discusses gender/sexuality in games

I find the best characters are written as people first and everything else second and that's the all-around best way to break out of those comfort zones and still do a service to the stories and concepts. Everyone can relate to that fundamental humanity on some level, it's how we end up with classic characters from the entire width and breadth of human experience, not a checklist of surface traits and stereotypes, though those can be a helpful tool to translate human nature.

Pratchet doesn't really go that route. Instead of thinking, how does Lara Croft respond to rape, she thinks, what happens if I rape Lara Croft? All she has done is make it a more dangerous place for female protagonists, further cementing the notion that female characters should be intrinsically tied to that bullshit as, what, the most dramatic aspect of female sexuality?

Triple A publishers make the same mistake with their parade of gritty soldier clones and Brosephs, they tell a white straight male writer, 'Hey, write us up a white straight male doing a bunch of white straight male stuff,' and what are they supposed to do with that even if they supposedly fit into the mold? What would you do with that? A shameless Mary Sue is about the best case scenario there.

Sad/Worrying Moments in Video Games

author=MrCharlesMugford
author=slashphoenix
Looking back, That Death seems more like shock value than actually well-done writing.

I'm trying to figure out why that is, but I think it has partly to do with Sephiroth's motivations being very schizophrenic - it's hard for me to feel really give a damn, because he runs away the whole game until the very end.
Well, technically you don't even see Sephiroth until disc three anyways. Pretty sure all of the other ones were parts of Jenova or something? That's what I got out of the convoluted plot rundown in the Weapon Chamber anyways.

If it was for shock value then they really failed with that whole gracefully diving through the sun roof thing that "Sephiroth" did. By the time he gets to the damn platform you know what's going down.

I feel like the main point of that scene was Aeris pulling an Obi Wan; becoming one with the lifestream for the greater good sort of meta-mystical hoodoo. Jenova/Sephiroth was already in that state messing crap up, she needed to influence the lifestream in the other direction. Interestingly, that could mean Sephiroth killed her specifically to help meet those ends, a sliver of his humanity acting out against the influence of Jenova.

It's really bittersweet on subsequent playthroughs though, she's a good character with more depth than the average manic pixie dream girl. When you learn of her real connection to Zack and Cloud, so many hard questions pop up about how she really felt about Cloud. When you play again, she's not just a manic pixie dream girl pulling Cloud out of a slump, she's a woman dealing with her own heavy shit and still being optimistic about life. Those are prolly the aspects of Aeris that hit harder than the death. They're also the aspects of the game that made it more mature than just the death and occasional f-bomb; a lesson very few games since have learned.

ED: Come to think of it, she's a dangerous character too. You can tell a story about Lara Croft getting raped or whatever, but that so pales in comparison to the reaction to a female supporting character that might not be in love with the protagonist. I really love that about Luca's story arc in Ar Tonelico too, but some people just can't get over the 'horrible betrayal' and actually put some work into fixing/creating the relationship.

Sad/Worrying Moments in Video Games

I'm a big crybaby about games and all, so I usually can't remember anything particularly traumatizing because there's so much. The weirdest thing I think is sad is when Norn makes friends with the wild werecat in Atelier Iris. It's just sad how they can't really hang out and have fun together and communicate quite like they naturally would because Norn's been assimilated into human culture. I feel like there's an awkwardness there whenever they happen to run into each other because of the culture clash.

I was totally robbed of my feels the first time I played FF7 though when my brother said, 'make sure you unequip Aeris here, she dies permanently in the next scene and I'm not sure you get your stuff back.'

Sprite Base, Feedback, etc.

BTW, Here's the reference, Cookie, I've been using lately:


They look a little butt mixed with pixel art
, but would anyone be interested in a pre-rendered set of Cookie and Chip? I could make portrait bases for them with a wad of emotes, too.

Random Art Topic

Here's a cute fairy I sketched for practice:



BTW, This was all done digitally in GIMP. :D