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The Looming Spire
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Games you want to be made?

author=Darken
well at least there's a WoW clone set in the star wars universe


i'm actually kinda looking forward to this, if for no other reason than to appeal to my inner pre-teen dork.

Games you want to be made?

man, you people and your goddamn sequels...

how about we get a company to make inspired games based on original concepts? that would be sweet. not that this doesn't happen.

The Screenshot Topic Returns

author=Ocean
Short project I did in a few days, then back to commissions/Adalyn/Stuff.

Looks really good, I especially like the shingles on the rooftops. They have a nice color to them. The chimneys are pretty dope, and that little cog-machine thing in the upper-left portion of the screen is rad!!
Removing the bushes from the rooftops was a good call, but it still might be cool to have some plants hanging from the windows or something.


Also, some of this screen might look a bit jumbled up, but I think that is largely due to the way it's cropped. Hard to make sense of tiles when they aren't entirely in context sometimes.

The Screenshot Topic Returns

author=UPRC
Edited RTP! First map in game directory!

Going to throw in a few silly things like being able to squish flowers when you walk on them, access rooftops, etc. Not sure what else, but I'll think of something.


I dig the edits, but one of the biggest flaws of the RTP chipset, in my opinion, is it's tacky and over saturated color scheme. Try to throw something besides lime-green and butt-brown in there, eh? Maybe add some different colored trees to the mix, try desaturating some of the greens and browns, maybe add some grey to the houses... you know, spice things up, give them more of an appeal.

Basically, as it stands, it still looks 'RTP' to me.
Although I really like the trees and the walkways!

Diablo 3 "vs" Torchlight 2

author=kentona
Also, in regards to dumbing down the game, they're not really dumbing it down, they're just making it so you don't need to research how the game works before you play it. Like we were talking about above in Diablo II, your stat points were super important they way you distributed them. If you didn't do it correctly, you could literally break your character. That's no fun :(
but...that's part of the challenge, isn't it? Building a successful character? If I can't fail, then where's the fun that I derived from character building? Preparation for a battle in an RPG is half the fun for me. :(



Half the fun is picking useless skills and not realizing it until you're halfway through nightmare mode? This isn't customization, it's poor design. I think you just need to accept that your idea of fun is wrong.

Every skill being useful and viable > Only some skills really being useful while the rest are all filler.

Just popping out from under my rock for a sec.

Wow, I totally forgot about this project, and still don't remember it... but I subscribed to it ages ago, apparently.

Good to see it's still around, in any case!!

Diablo 3 "vs" Torchlight 2

It sounds like they're optimizing things to me. Plugging numbers into stats every time you leveled up was not fun, especially if you find out you'd rather prefer a different choice of stats. It led to hoarding skill points until you got an item that required a certain amount of stats, after which you'd just use yer skill points for that. That is lame, sorry.

There's still plenty of customization, so I don't see what you're getting so worked up about. You can still play Diablo 2 if you want to play the same game, you know.


Really, complaining about shared gold? Who cares? All people ever used gold for was potions and scrolls anyway (unless you wanted to gamble for some sweet amulets), it became annoying to have to grind up enough gold to afford that shit on new characters. A very welcome change. Besides that though, it probably doesn't work the way you guys are assuming it does. I don't think you'll start a new character and have thousands of gold just sitting in your inventory.

10 characters just makes it sound like I'm going to value my characters more, and like Blizzard even stated themselves, this isn't necessarily a permanent number. Relax.

In any case, I'm still pumped for D3. All these cons you guys are listing are just kind of rolling off of me, and really don't seem like a big deal.

Diablo 3 "vs" Torchlight 2

author=SmileWithStyle
EDIT: To the shared gold thingy.... I don't mind shared gold, I just want them to make it seperate from character gold, so I can play a character without having acces to the millions of gold from my high level one. I like starting from scratch and "living off the land" sometimes, and so far it looks like they force one single gold pool for your whole account, which just stinks.


Who says you won't be able to play like that? Has blizzard explicitly said "Your gold will be forced upon other characters alwayyys!!" Or is it going to work more like you have gold that you can deposit into a shared 'bank' of some sort? Or maybe you just have the option of transferring gold to your other characters? Let's not be so hasty to judge. "Shared Gold" doesn't necessarily work exactly like you're assuming.

If it works like their most popular game of all time, then I don't think you'll have to worry about being able to 'live off the land', as you say.

The Screenshot Topic Returns

the tree trunks look good, the grass looks fine. the canopy looks like butt. I'm not sure how to fix it, but it looks incredibly inconsistent with the tree trunks. I'd focus on making the canopy more leafy and full, as opposed to a 'dark grass tile' as it looks right now. if you compare your canopy to the blades of grass on the ground, the grass is actually thicker. it should be the other way around. i'm not saying you should change the grass, because it looks pretty good.

my earlier reference to a canopy from chrono trigger:


see how the leaves are full and puffy? i would aim for a style more closely related to that. would work with your tree trunks alot better.

Diablo 3 "vs" Torchlight 2

I'm reserving judgement for when the game comes out and I see it in action. Blizzard tends to never fail, though.