NHUBI'S PROFILE
It's only a matter of time until my surname is followed by the word 'syndrome'.
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Wee Hero
Brady,
thanks for the update and the changes. That's fast work and very much appreciated. I'm at work at the moment (and technically shouldn't be visiting RMN), so I'll have to let you know how I go later after I get home.
One thing though, are the skills based on the weapon? I did actually go back a play a little more and I noticed when I swapped my sword for an axe that I got tackle as a skill. Is it that I haven't lost the skills but that they are weapon-related? If so, that also probably needs to be explained (or if it was I missed it).
thanks for the update and the changes. That's fast work and very much appreciated. I'm at work at the moment (and technically shouldn't be visiting RMN), so I'll have to let you know how I go later after I get home.
One thing though, are the skills based on the weapon? I did actually go back a play a little more and I noticed when I swapped my sword for an axe that I got tackle as a skill. Is it that I haven't lost the skills but that they are weapon-related? If so, that also probably needs to be explained (or if it was I missed it).
Wee Hero
Looks like fun, I'll give it a go. I like the idea of running headlong into things to see what happens, makes for a fun change of pace.
EDIT: OK so I've been playing for about an hour or so and I'm running across some weird bugs. Every so often on the world map I get into a battle and suddenly I'm some inflated level, once I went from level 7 to level 105 and then next time from level 14 to level 210 (which I didn't even think was possible, given the 99 level limit, I'm assuming you're using a limit break script). However the oddest thing about it is when I went back to a previous save because it's ridiculous being that high, I'd lost a couple of skills. Tackle & Tiger stance. I have no way to get them back, since I'm pretty sure they came in around 6 or 7 and I'm past that now.
The only thing the battles had in common is that they were right after I visited the little farm, not sure if there is something there, some massive boost that I somehow triggered?
Anyway, irrespective of that, one thing I did want to say was you really need to add descriptions to the item. I'm fine with the sword mark II stuff that pretty easy to decipher. But the elixirs? Do they grant a permanent stat increase? A temporary one? I'm not using them just in case they are temporary and I need them just before I go up against a boss.
Just so you don't think I'm just complaining I do like the game, it's interesting playing as a single character, you have to be much more strategic, not just button mash (which is why the loss of those skills is so devastating) and the music is great, well suited to the atmosphere.
Anyway I'm going to wait until an updated version comes out before I try this one again. Hopefully that will be soon, I'd like to see where it goes.
EDIT: OK so I've been playing for about an hour or so and I'm running across some weird bugs. Every so often on the world map I get into a battle and suddenly I'm some inflated level, once I went from level 7 to level 105 and then next time from level 14 to level 210 (which I didn't even think was possible, given the 99 level limit, I'm assuming you're using a limit break script). However the oddest thing about it is when I went back to a previous save because it's ridiculous being that high, I'd lost a couple of skills. Tackle & Tiger stance. I have no way to get them back, since I'm pretty sure they came in around 6 or 7 and I'm past that now.
The only thing the battles had in common is that they were right after I visited the little farm, not sure if there is something there, some massive boost that I somehow triggered?
Anyway, irrespective of that, one thing I did want to say was you really need to add descriptions to the item. I'm fine with the sword mark II stuff that pretty easy to decipher. But the elixirs? Do they grant a permanent stat increase? A temporary one? I'm not using them just in case they are temporary and I need them just before I go up against a boss.
Just so you don't think I'm just complaining I do like the game, it's interesting playing as a single character, you have to be much more strategic, not just button mash (which is why the loss of those skills is so devastating) and the music is great, well suited to the atmosphere.
Anyway I'm going to wait until an updated version comes out before I try this one again. Hopefully that will be soon, I'd like to see where it goes.
Important Updates
Brilliant. It's great that you are listening to the players and incorporating changes that fit with your world-view.
In regard to the English, there are quite a few people out there who would happily help you with that, don't be reticent about asking.
In regard to the English, there are quite a few people out there who would happily help you with that, don't be reticent about asking.
Another Important Update
Yay, I just adore quest journals. They make things so much easier to navigate, especially if you intend to have more than a handful or they are multi-layered.
I always used to play RPG's with pen and paper by the keyboard just so I could keep track, QJ's are a much better option.
I always used to play RPG's with pen and paper by the keyboard just so I could keep track, QJ's are a much better option.
The Orchid's Dream (Demo 1.0)
No problem, I actually went back to the game afterwards and realised I was about 10 minutes from the end of the demo, so I got there.
One thing you do have to watch is your use of personal pronouns. During the conversation when Kitsu becomes part of the team Jubei points out to Fumiko that 'she' is a 'he' (that exchange was wonderful in its awkwardness), but then as they walk away Jubei refers to the the claw on 'her' paw. Since you've made such a point about the gender of the fox, you do need to keep it consistent.
Anyway like I said looking forward to seeing where this goes, so I've subbed.
One thing you do have to watch is your use of personal pronouns. During the conversation when Kitsu becomes part of the team Jubei points out to Fumiko that 'she' is a 'he' (that exchange was wonderful in its awkwardness), but then as they walk away Jubei refers to the the claw on 'her' paw. Since you've made such a point about the gender of the fox, you do need to keep it consistent.
Anyway like I said looking forward to seeing where this goes, so I've subbed.
The Orchid's Dream (Demo 1.0)
Ok I downloaded and played the demo, as requested here are my thoughts.
There are a few grammar errors, nothing that prevents you from understanding the direction of the story but they do take away from the presentation. Simple things like using it's when it should be its and vice versa, vigilance when it should be guard, that sort of thing.
No shields? I can understand with the Princess she wields a bow, but Jubei uses a katana and they can be used either one or two-handed. In the same theme shouldn't Kitsu be dual-wielding? He doesn't only have one paw, he'd attack with both sets of claws.
You need to lose the 'Battle Start' graphic at the beginning of each battle. It's obvious what is happening and the graphic is intrusive, also your battle area takes up quite a small portion of the screen, there is a fair amount of black space below it, perhaps integrate the battle actions section into the battleback graphic.
I like the individual responses from the monsters, slimes run away, snakes chase and attack, that's a great touch. The music is well suited to the scenes too, though you may want to adjust the volume of the backgrounds sounds a little, there are times when the bird chirping is louder than the music.
You may need a little bit of an explanation on the crafting options. The ones in the item shop work OK, since the shop keeper is doing them for you but in the weapon/armour store it's a little confusing. Things like you need to unequip your weapons and armour in order to be able to see them in the crafting section. THe NPC's in the towns are well done, I'm thinking Yugo at this moment. They are helpful without lecturing but by and large they don't care about the 'quest of the hero', they are more worried about making sure the harvest is successful (and yes I know that is linked to the quest, but they don't know that). It's realistic.
Do the emperor's troops tend to take the an eye as a souvenir from the rebels? It's just the first two characters you meet both have a missing eye, if the troops do that could be an interesting inclusion to the feel of the world.
I had a couple of 'disposed bitmap' errors whilst playing, but a restart from last save seemed to fix them so I'm not sure I could repeat them for you to track down. Though one did happen when I went into Suran Forest area 3 the first time from the base (not after escaping the palace).
Anyway I played for a couple of hours, and I enjoyed it, so please keep going. I look forward to playing it when it is done.
There are a few grammar errors, nothing that prevents you from understanding the direction of the story but they do take away from the presentation. Simple things like using it's when it should be its and vice versa, vigilance when it should be guard, that sort of thing.
No shields? I can understand with the Princess she wields a bow, but Jubei uses a katana and they can be used either one or two-handed. In the same theme shouldn't Kitsu be dual-wielding? He doesn't only have one paw, he'd attack with both sets of claws.
You need to lose the 'Battle Start' graphic at the beginning of each battle. It's obvious what is happening and the graphic is intrusive, also your battle area takes up quite a small portion of the screen, there is a fair amount of black space below it, perhaps integrate the battle actions section into the battleback graphic.
I like the individual responses from the monsters, slimes run away, snakes chase and attack, that's a great touch. The music is well suited to the scenes too, though you may want to adjust the volume of the backgrounds sounds a little, there are times when the bird chirping is louder than the music.
You may need a little bit of an explanation on the crafting options. The ones in the item shop work OK, since the shop keeper is doing them for you but in the weapon/armour store it's a little confusing. Things like you need to unequip your weapons and armour in order to be able to see them in the crafting section. THe NPC's in the towns are well done, I'm thinking Yugo at this moment. They are helpful without lecturing but by and large they don't care about the 'quest of the hero', they are more worried about making sure the harvest is successful (and yes I know that is linked to the quest, but they don't know that). It's realistic.
Do the emperor's troops tend to take the an eye as a souvenir from the rebels? It's just the first two characters you meet both have a missing eye, if the troops do that could be an interesting inclusion to the feel of the world.
I had a couple of 'disposed bitmap' errors whilst playing, but a restart from last save seemed to fix them so I'm not sure I could repeat them for you to track down. Though one did happen when I went into Suran Forest area 3 the first time from the base (not after escaping the palace).
Anyway I played for a couple of hours, and I enjoyed it, so please keep going. I look forward to playing it when it is done.
The Orchid's Dream (Demo 1.0)
Well this looks fun, the guy with the basket on his head is a winner and the Kitsune is icing on the cake.
A couple of things, please let me preface by saying I haven't downloaded the demo; just read through your descriptions and viewed the screen-shots. I'm sure it's just the font you are using but it looks like it's all in CAPS which makes the player think they are being screamed at, which might be a little confronting. Also it's obvious, (from the game description not the screen-shots), that English is not your native tongue, so I'm hoping you've arranged a beta-tester/proof-reader that can help with the grammatical problems that may occur.
Either way I'll grab a copy of the game before the weekend and give it a play-through, it sounds as if I'd enjoy it.
A couple of things, please let me preface by saying I haven't downloaded the demo; just read through your descriptions and viewed the screen-shots. I'm sure it's just the font you are using but it looks like it's all in CAPS which makes the player think they are being screamed at, which might be a little confronting. Also it's obvious, (from the game description not the screen-shots), that English is not your native tongue, so I'm hoping you've arranged a beta-tester/proof-reader that can help with the grammatical problems that may occur.
Either way I'll grab a copy of the game before the weekend and give it a play-through, it sounds as if I'd enjoy it.
Unneeded Heroes
Anybody know where I can find the 4th relic? I've got the one from the witch hut, Spiral forest and somewhere else (can't remember if it was the bastion or the lighthouse), but they're named so I know I have the first, second & third but the fourth eludes me.
Thanks.
Oh and I have to agree with Wyvernjack, the frequent grammar and spelling errors are quite off-putting. Though there was one in the snow town that made me laugh, some girl wistfully proclaiming she wanted to be a 'writter'. All I could think was, 'it would be good if you knew how to spell writer first'.
Edit, found it. Little island to the West next to the Whirlpool that doesn't do anything.
Thanks.
Oh and I have to agree with Wyvernjack, the frequent grammar and spelling errors are quite off-putting. Though there was one in the snow town that made me laugh, some girl wistfully proclaiming she wanted to be a 'writter'. All I could think was, 'it would be good if you knew how to spell writer first'.
Edit, found it. Little island to the West next to the Whirlpool that doesn't do anything.
With fullspeed towards the full version!
Do the comments have to be nice too?
I'd like to see a vid if you have the time to make it available.
I'd like to see a vid if you have the time to make it available.













