PANTSMAN9'S PROFILE

20 something programmer, college student and U.S. veteran, Seattle/Pacific Northwest, part-time gamer, armature game designer.

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That is a very sad puppy, to make it feel good I'll give it a crazy rating.
100/10

Wanna help me think of a remake- of course you do.

So I really want to work on my designing skills, but I don't want to make a whole new project, I want to practice by making a remake of a game. So I was wondering if i could get ideas on a game to remake. something simple like "Kirby Dreamland" or "Sonic the Hedgehog" or even "Megaman." Just a simple game to practice my skills and then release to the site. so any ideas?

:The Game Making Drive/Blog Topic

I probably spent a good 2~3 hours on Blue Sphere, I've designed a few more maps, and added in some new controls.

Your corniest game ever

haha, thats cool.

I remember mine, it was a old sonic remake I made in fifth grade, it was awesome. I was just massing around with gravity so jumping made you jump hella high, and to complete the level you had to find all the rings in the stage, which meant to beat the game, you'd always have the highest score. Made it on Game maker and it was multiplayer. it was awesome and sucked all at the same time.

Your corniest game ever

I saw this on another forum somewhere and there were some pretty funny stories. so im asking.
What the corniest game you've ever made?

Discuss!

Let the Skill Questionaire rise from the ashes!

1. Do you maker use of tiers? I follow the Final Fantasy rule of fire becomes fira and so on, but you keep your weaker skills. this is because I make skill that need the previous skill to work, a example of this is Tales Of Symphonia.

2. What are your skills called? I keep them called skills, cause hero A could use sword magic and status changing skills when hero B uses elemental and healing magic.

3. Do you use elements? I use elements, in fact most of my games and storylines are focused on the four elements and there effects.

4. Do you have status effects? I don't things like posioning or burns are really fare, I tend to stay away from status effecting skills

5. Do you raise or lower stats? I do use these types of skills, mostly things that change speed or attack temporaly, but then I have scrolls or seeds that change the attribute permently.

6. What skills to enemies have? I follow the elemental skills, so I give each monster one or two elements and then they have acess to skills of the same element, the level of the skills is dependent completely on the monster though

~

Wow man, really? thats why you are making a whole new topic, dude, grow up.

~

author=Karsuman link=topic=2465.msg44594#msg44594 date=1226876409
Wait, what?

This wasn't a terrible topic idea, why lock it?

Yeah, it was a questionair, you asked questions and two of us anwsered, why is your topic dead? it hasn't been around long enough to die.

Rate the above person's avatar.

What is your avatar from? still looks cool though:
9/10

And what are you talking about sonic still is cool

~

1. Do you maker use of tiers? I follow the Final Fantasy rule of fire becomes fira and so on, but you keep your weaker skills. this is because I make skill that need the previous skill to work, a example of this is Tales Of Symphonia.

2. What are your skills called?I keep them called skills, cause hero A could use sword magic and status changing skills when hero B uses elemental and healing magic.

3. Do you use elements? I use elements, in fact most of my games and storylines are focused on the four elements and there effects.

4. Do you have status effects? I don't things like posioning or burns are really fare, I tend to stay away from status effecting skills

5. Do you raise or lower stats? I do use these types of skills, mostly things that change speed or attack temporaly, but then I have scrolls or seeds that change the attribute permently.

6. What skills to enemies have? I follow the elemental skills, so I give each monster one or two elements and then they have acess to skills of the same element, the level of the skills is dependent completely on the monster though