PHYSHAL'S PROFILE

I'm just a guy who has played ALOT of games. Many of them RPGs, many of them made in RPGMaker.

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To Arms! Review

I don't know about everyone else, but I certain preconceptions when going into any RPG.

The vast majority of RPGs, both commercial and amateur, take it easy on the player. I'm used to being able go though most of the game with minimal use of items. Being able to go back to town whenever you want is an idea so prevalent that I assume the game will let me do so. Thus when I first played this game I went into the first mission sorely unprepared. I had no idea how many battles I would be fighting or how much damage I would be taking so I had to restart.

Many games have a "this shit just got real" moment when you realize that the game is no longer pulling any punches and you have to give it your all in every fight in order to win. I felt this moment 10 minutes into To Arms and that is to early for my comfort. Most games start out with a "training area" to get them familiar with the mechanics of the game. For example, in Final Fantasy Tactics it was possible to beat the first few battles using only Squires with no abilities or items. That doesn't mean every player will be using that strategy, but the game provides a safety net nevertheless. Realizing you do not have that net is a very jarring experience.

As for the language, again I think its a matter of expectations. Most commercial RPGs are rated for Teens or lower so the word fuck is rarely found. Since most of us grew up playing games with PG rated dialogue, most RPGMaker games follow the same standards. After many years of conditioning, seeing a sprite say the work fuck throws you off guard. When The Witcher was initially released many people complained about the R-rated dialogue stating that it just didn't feel right. Eventually much of the dialogue was rerecorded and the swearing was toned down. I not saying Max should conform to the standards but you have to realize what most people expect.

I personally like when a setting makes up its own curse words. This allows for strong language without making the characters sound like foul mouthed teenagers. It I told you to "Pike off, berk!" you would know what I meant. I feel this gives the dialog more flavor without sacrificing its intent.

By the way, I also ended up with two grunts named Malcolm. For a while I thought the game had given me two copies of the same character. This made combat needlessly confusing.

Well thats it for my rant. But I'm just a guy with no makerscore so what the fuck do I know.

To Arms! Review

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This game is fucking terrible, I'm actually surprised this got as many as 2,5 stars.

Witness the downfall of Legion - from excellent story-driven RPGs and adventure games to terrible gameplay-centric abominations based on awful game-design decisions. From Iron Gaia and Backstage to Mage Duel and To Arms!. Awesome progression, you're maturing as a developer, all right.
lol, it is called the "vx" effect bro. just churn out bad games for the sake of making something on a new maker. at least i can appreciate the direction of the iron gaia games, but these games are just so beyond unappealing.


Wow, just wow. Max just can't catch a break no matter what he does.

What Videogames Are You Playing Right Now?

Suddenly Darken and Nightblade's jaded and cynical posts make a lot more sense.

What Videogames Are You Playing Right Now?

I don't understand how someone can consider Atlus games to be generic. Almost every Atlus game I have played has been original in some way.

I mean what other publisher has released games that can be described as the following: a high school sim you where battle demons in a random dungeon by shooting yourself in the head, an RPG where people periodically burst into song, a SRPG where you cause damage by moving through enemies, a turn-based RPG where you rack up combo points for juggling your opponents, a cross between Mechwarrior and the Sims with a steampunk setting, or a game where the world is destroyed in the first ten minutes.

Atlus might not always release a great game, but at least they are experimenting and trying different things.

What Videogames Are You Playing Right Now?

Playing the first Baten Kaitos. I was really curious about the huge plot twist so I forced myself through the game despite not caring about any of the characters and finding their voices grating to the ears. I finally made it to to main plot point and I did like it. I just wish it had been in a better game. Now I have almost no motivation to finish the game. The music is great, though and the battle systems has its moments.

What Videogames Are You Playing Right Now?

Currently playing Infinite Space and SMT: Strange Journey. I won't be able to complete either game before Sakura Wars comes out. I'm having a niche RPG overload.

Favorite RMN game character

Traziun from The Way.

I also would have liked Vance if it weren't for that cat skinning thing.

The Way EP 1 Review

I enjoyed your review and I very much look forward to your take on the rest of the episodes. I'm surprised you took so much out of Ep.1, which is easily the weakest of the series. The story only becomes more interesting from here. I will say this, if you are expecting all questions to be answered by the end, you will be disappointed.

What Videogames Are You Playing Right Now?

I just beat Persona 2: EP. It took me 10 years, but I finally did it.

LP IC 4 EF

Exit Fate technically isn't a jRPG. The author is from the Netherlands and all the facesets are original art.

By the way I approve of anything Exit Fate related.