PREXUS'S PROFILE

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How does one start?

Yes, I find it very important to make one or two quick test games, just to get a feel for the program, it's limitations and capabilities, as well as your own limitations and capabilities. Then slowly progress towards whatever epic game you have in mind. Also, taking part in competitions (like those at CreationAsylum, and GamingW) is always a good way to produce a quick game and work outside your realm of comfort. Especially with holiday themed contests.

Rpgmaker VX

It's stated.

REAL boardgames

Settlers of Catan fails if you are stuck on numbers that aren't being rolled very often. Especially if nobody is willing to trade with you. I usually try to get as many numbers as possible, despite what tile they are on. Because getting resources every turn is one of the most important parts of the game. But even still, I once had all the numbers between 2 and 10 covered (except for 3), and 12 turns in a row either 3, 11, or 12 got rolled. As a result, my only choice was to screw other people out of victory points and pick who I wanted to help win with the limited resources I had.

Now, however. Games like Civilization and Carcasonne, even when you are down and out of luck, you can still make a comeback.

REAL boardgames

I'm a huge fan of board games.

The most common board games I play are Carcasonne, Settlers of Catan (Seafarers and Starfarers of Catan as well), Railroad Tycoon, and recently Civilization.

I also love card games like Killer Bunnies, Munchkins, and such like that.

Future Games

All the female leads have been the same look and style since FF10. Not to mention as a character she is supposed to just be a female version of Cloud.

Top Ten Topic: Top 10 N64 games

1. Super Smash Bros
2. Legend of Zelda: Majora's Mask
3. The Final Fantasy VI Graphical Demo
4. Conker's Bad Fur Day
5. 007: Golden-Eye
6. Perfect Dark
7. Star Wars: Shadows of the Empire
8. Banjo-Kazooie
9. Super Mario Kart
10. Super Mario 64

Final Fantasy XII

300+ Hours sunk into Disgaea.

Script: Encounter Areas

It does help for different battle systems and monsters on the map.

Most battle systems use the same Scene_Battle and troop setup as the default, and even though monsters are on the map, you can still use the script to change the battle-back in certain areas.

Rpgmaker VX

Reduced the resolution? They reduced the window size to 544x416 but the tiles are the same as RMXP, 32x32.

Rpgmaker VX

They updated the primary website today with a Fan Site package, and a list of Features.

The list of Features isn't very impressive. A Built-In Dash Button, Front-View Battle System, UME Gothic Font, and 544x416 Resolution (32bit Color). Also the 60 Frames Per Second.