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We Did It First screenshot thread
Yeah pretty much just the way various text effects are going to show up like choice menus, input numbers, and treasure information.
We Did It First screenshot thread
Sandfall- New Battle System development
Well Mewd, the main hero (Serren) uses a gun for the most part. So yeah, Range would be an issue, but if you think of each tile as being 2.5ft, he's only about 10-15 feet away from his target (at furthest range) which wouldn't put too much strain on his ability to hit.
Executive Decision 2.1 - Age Requirements
author=demondestiny link=topic=267.msg3392#msg3392 date=1190333490
Yeah. Many of the games were similar to other games such as online rpg's. The game "Fable Quest" that he created was similar to the online rpg "Adventure Quest". Another game was "Animal Crossing", and what he wrote in his description sounded like the game that's out now on the Playstation 2. This shows that he wasn't a very creative guy.
The Animal Crossing game was a fangame to Animal Crossing for Nintendo GameCube.
Executive Decision 2.1 - Age Requirements
Executive Decision 2.1 - Age Requirements
Are you going to remove the plethora of retarded games that shadowcorporation added to our games database?
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no www.rpgmaker.org?
RPG Maker XP - Worth $60?
The framerate issue of RMXP can be avoided a number of ways. The primary flaw comes from the Event Interpreter, which translates all those nice and easy event codes into Ruby script, for RMXP to process. There are several ways to avoid it, easiest being to keep map sizes small and use minimal events. One of the great things about RMXP's limitless event frame size is being able to cram an entire crowd of people into one event.
Also, you can adjust the default framerate of RMXP with one simple line of code, "Graphics.frame_rate = #"
From the RMXP Help File:
Also, you can adjust the default framerate of RMXP with one simple line of code, "Graphics.frame_rate = #"
From the RMXP Help File:
Graphics.frame_rateIn , the number of times the screen is refreshed per second. The larger the value, the more CPU power is required. Normally set at 40. When not in , the refresh rate is halved, and graphics are drawn in every other frame.
Changing this property is not recommended; however, it can be set anywhere from 10 to 120. Values out of range are automatically corrected.


















