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Top Ten Topic: Favorite 10 SNES games

1. The Legend of Zelda: A Link to the Past
2. Final Fantasy 6
3. Secret of Mana
4. Earthbound
5. Kirby Super Star
6. Megaman X
7. Super Mario Kart
8. Chrono Trigger
9. Super Mario RPG
10. Illusion of Gaia

Script: Encounter Areas

Encounter Areas
by Prexus

Explanation

This script restores the functionality of Encounter Areas from RM2k and RM2k3. By adding objects to the EncounterAreas::AREAS Hash, you can set up rectangles with various settings. Battle Backgrounds, Battle Music, and which monsters will appear.

Intructions

Read the comments inside the script.

Script

Demo Links: [ rar | zip ]

Compatibility and Requirements

Requires RMXP SDK v2.3 (or higher) and MACL v2.1 (or higher) [included in Demo]

Credits and Legality

Created by Prexus for use in non-commercial projects.

36 Days Left - The Countdown to Brawl

Why is that? We known Brawl is being released on December 3rd.

RPG Maker VX. RMVX is to RMXP what RM2k3 is to RM2k; RMVX release date announced

I'm just happy about the anti-aliased text in the message windows. And the blurred background behind the menu. I wonder if that means there will be OpenGL support?

RPG Maker VX. RMVX is to RMXP what RM2k3 is to RM2k; RMVX release date announced

Probably removing the need to refresh graphics every frame, whether nothing happens or not. And fixing Event->Interpreter conversation.

RPG Maker VX. RMVX is to RMXP what RM2k3 is to RM2k; RMVX release date announced

Chartley: Consider the improvement in performance speed. Rm2k never had a problem with performance speed and drawing time, so it wasn't a big deal not upgrading to Rm2k3, but one of RMXP's biggest flaws is that it can lag even on a decent computer, and for SNES quality games, that's bullshit. That being fixed would have a major improvement over games as a whole.

Although, if the fix is purely in the visible scripts, it's likely that you could just copy paste it into RMXP and the upgrade would be there too, which would be awesome.

RPG Maker VX. RMVX is to RMXP what RM2k3 is to RM2k; RMVX release date announced

http://www.rpgrevolution.com/article/news/2007/10/0501.php

New edition of RPG Maker XP, with some new features. Mainly improved performance, easier scripting (hopefully they update for the new version of Ruby), and new autotile features.

Also, considering they have a new artist for Monsters, it is very likely we'll see a brand new RTP.

The price is set at about $99USD in Yen, there is no slated release date for America, nor any reason to believe it will be released in America except that RMXP was. The Japanese release date is December 27th '07, and some websites elude to that there will be more information, perhaps some sort of promo, on October 9th.

We can just wait and see.

Anyhow, what are your thoughts? If they release it in America, hopefully there will be some sort of discount for those of us who held onto our receipts for RMXP, but unlikely. I for one will be willing to shell out the money though (it will likely be cheaper than $99, as RMXP was much cheaper than it's Japanese price since we got no box or manuals or sample games.) Mainly for the improved performance. RMXP doesn't run optimally, and I would prefer to play an RMVX game over an RMXP of equal quality and style, assuming they are going to deliver what they boast.

Also a new RTP would be very nice. I'm fucking tired of Aluxes.

Final Fantasy XII

Pretty much what Shadowtext said. Despite having weak characters and a pretty contrived plot. One of the big points that people hack into FF12 about is that going from one area to another has almost a clear-cut change in scenery, specifically between Nabudis, Giruvegan (i think that's the jungle there), and the desert area. The transitions are everything but seamless. But to me, that was a plus. I'd rather instantly change between one area to another than trudge and trod through endless filler terrain.

Dragon Slayer (or, jumping on the bandwagon)

It wasn't as if they were fancy goggles or anything. They were yellow, with black rims and lenses that were so grimy that you couldn't see the eyes underneath. No, what was so worrying about them was that they were…goggles. They were all fine and good when you were building houses, or working in the sewers, or going through some sort of ordeal. One thing you did not do was wear them into bars. If the customer really wanted to protect his eyes, or hide them, or whatever he needed the goggles for, he could have just worn glasses or something.

I only read this paragraph. This is poor writing, it's too casual and conversational. This is somebody's thoughts, the bartender I guess, it should be written more formally.

Final Fantasy XII

Fyi, Vaan wasn't the hero. Vaan, Basche, Penelo, Balthier, Fran, and Ashe were the heroes.