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Third-party characters in Brawl

Why Tails and not Knuckles?

Also, Geno and Mallow are not likely since they are owned by Square.

Third-party characters in Brawl

I love how you threw Hudson in there. You looking for Bomberman too?

There are a lot of characters I'd like to see (Magus, Frog, or Crono from CT, Mog from Final Fantasy, Megaman/X/Zero/MegamanZero and BOMBERMAN) I am just hoping it's not someone stupid, like a fighter character from Tekken or something (lol SoulCalibur2.)

What is your favorite christmas song?

Anything by Trans-Siberian Orchestra.

Also, Reggae Christmas.

Window bg images in RMXP

Er, do something like @target_background.z = @skill_window.z + 10
then @target_window.z = @target_background.z + 10

Window bg images in RMXP

If you just want an image to show up, the best way is just to create a sprite object.

Find this code (from Scene_Item but basically the same)
@target_window.x = (@item_window.index + 1) % 2 * 304
@target_window.visible = true
@target_window.active = true

and add this before it:
@target_background = Sprite.new
@target_background.bitmap = RPG::Cache.picture('FILENAME') # CHANGE FILENAME
@target_background.x = (@item_window.index + 1) % 2 * 304

and this after it:
@target_window.opacity = 0

You'll also need to put a
@target_background.update if @target_background
in def update
and a
@target_background.dispose if @target_background
after this:
# Erase target window
@item_window.active = true
@target_window.visible = false
@target_window.active = false

RPG Maker VX Information Website

.frame_reset was in XP.

RPG Maker VX Information Website

New favorite method

Graphics.resize_screen(width, height)

Graphics.resize_screen(320, 240) anyone? :)

Generica - [RMVX..?]

I haven't been vocal in this thread but I have been reading it. I'd love to do my part for Generica, whatever that may be. I'm totally down for doing it in VX, as well. As a sort of Flagship project for the English release.

Anyhow I can lend my skills in various ways, helping WIP with coding, designing the skills in the skill trees, coming up with interesting dungeon design to utilize both out of combat skills and simple mind games. I can also make retro-ugly graphics too :>

RPG Maker VX Information Website

FYI if you want to mess around with scripts in RMVX, use the Call Script feature of an event. They didn't block that.

s = Sprite.new
s.bitmap = Graphics.snap_to_bitmap
s.wave_amp = 10
s.wave_length = 60
s.wave_speed = 120
loop do
Graphics.update
s.update
end

RPG Maker VX Information Website

The wave_amp, wave_length, wave_speed, and wave_phase methods of Sprite make some crazy motion blurring type effects on the sprite. When you are in combat in the RMVX default combo scenario, the wavey background is a result of those methods.

MY NEW FAVORITE METHOD EVER:

Graphics.snap_to_bitmap >> returns a bitmap of the screen contents.