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Third-party characters in Brawl
Third-party characters in Brawl
I love how you threw Hudson in there. You looking for Bomberman too?
There are a lot of characters I'd like to see (Magus, Frog, or Crono from CT, Mog from Final Fantasy, Megaman/X/Zero/MegamanZero and BOMBERMAN) I am just hoping it's not someone stupid, like a fighter character from Tekken or something (lol SoulCalibur2.)
There are a lot of characters I'd like to see (Magus, Frog, or Crono from CT, Mog from Final Fantasy, Megaman/X/Zero/MegamanZero and BOMBERMAN) I am just hoping it's not someone stupid, like a fighter character from Tekken or something (lol SoulCalibur2.)
What is your favorite christmas song?
Window bg images in RMXP
Er, do something like @target_background.z = @skill_window.z + 10
then @target_window.z = @target_background.z + 10
then @target_window.z = @target_background.z + 10
Window bg images in RMXP
If you just want an image to show up, the best way is just to create a sprite object.
Find this code (from Scene_Item but basically the same)
and add this before it:
and this after it:
You'll also need to put a
in def update
and a
after this:
Find this code (from Scene_Item but basically the same)
@target_window.x = (@item_window.index + 1) % 2 * 304
@target_window.visible = true
@target_window.active = true
and add this before it:
@target_background = Sprite.new
@target_background.bitmap = RPG::Cache.picture('FILENAME') # CHANGE FILENAME
@target_background.x = (@item_window.index + 1) % 2 * 304
and this after it:
@target_window.opacity = 0
You'll also need to put a
@target_background.update if @target_background
and a
@target_background.dispose if @target_background
# Erase target window
@item_window.active = true
@target_window.visible = false
@target_window.active = false
RPG Maker VX Information Website
RPG Maker VX Information Website
Generica - [RMVX..?]
I haven't been vocal in this thread but I have been reading it. I'd love to do my part for Generica, whatever that may be. I'm totally down for doing it in VX, as well. As a sort of Flagship project for the English release.
Anyhow I can lend my skills in various ways, helping WIP with coding, designing the skills in the skill trees, coming up with interesting dungeon design to utilize both out of combat skills and simple mind games. I can also make retro-ugly graphics too :>
Anyhow I can lend my skills in various ways, helping WIP with coding, designing the skills in the skill trees, coming up with interesting dungeon design to utilize both out of combat skills and simple mind games. I can also make retro-ugly graphics too :>
RPG Maker VX Information Website
FYI if you want to mess around with scripts in RMVX, use the Call Script feature of an event. They didn't block that.
s = Sprite.new
s.bitmap = Graphics.snap_to_bitmap
s.wave_amp = 10
s.wave_length = 60
s.wave_speed = 120
loop do
Graphics.update
s.update
end
s = Sprite.new
s.bitmap = Graphics.snap_to_bitmap
s.wave_amp = 10
s.wave_length = 60
s.wave_speed = 120
loop do
Graphics.update
s.update
end
RPG Maker VX Information Website
The wave_amp, wave_length, wave_speed, and wave_phase methods of Sprite make some crazy motion blurring type effects on the sprite. When you are in combat in the RMVX default combo scenario, the wavey background is a result of those methods.
MY NEW FAVORITE METHOD EVER:
Graphics.snap_to_bitmap >> returns a bitmap of the screen contents.
MY NEW FAVORITE METHOD EVER:
Graphics.snap_to_bitmap >> returns a bitmap of the screen contents.