PYRODOOM'S PROFILE
Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SMBX designer
On technical hiatus(barely posting but still around)
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planning a game...
author=TehGuyAll I'm really asking for, is how do you plan for your gamesI don't plan, I simply do things on the fly, then refine what I get out of that and pray it doesn't drag the game down into the pits of RMN hell..
Of course, with a work ethic like that, how can most of the stuff I make not make it through :p
...wow...you are the icredibly messed up son of the girl equivalent of chuck norris, and god...and you have 2 dads actually, the Sega director as well, made you...YOU ARE GOD OF GAMES IF YOU CAN DO THAT!
2011 RMN Summer Games
author=Max McGee
Five down, seven to go.
A question for the creators of Sister's Storybook? Why Death!?!?!?
What's with the random updates, and since, if you couldn't do the math, 5+7=12, and 4+6=10, you made a mistake, the first nuber goes up, the second has to go down because there less, unless you meant to do that...that's idiotic if you did ^_^
planning a game...
author=Adon237O.K...no, don't "punch" me V_V, isn't a commercial game, a game made by a person or people, who intend for many people to play it by advertising? And I love fan games! Don't know why...author=pyrodoomWow. Can he be punching bag yet? :)
NOTE:THIS IS NOT A THREAD ASKING FOR IDEAS!IF YOU SAY ANYTHING ALONG THOSE LINES, YOU WILL/SHALL BE TROLLED
Well, all of your ideas seem like fangames to commercial games. Maybe you can try an original idea? Also, "YOU CAN'T MAKE A CUSTOM SYSTEM", read tutorials. READ READ READ READ READ them. IF you don't want to read, I would experiment yourself, and slowdown, cause games can't be made within a week.(.
And another thing, remember when I said that I tend to feel rushed? Well, I can also get bored easily...and these 2 together are a bad combination!
planning a game...
NOTE:THIS IS NOT A THREAD ASKING FOR IDEAS!IF YOU SAY ANYTHING ALONG THOSE LINES, YOU WILL/SHALL BE TROLLED
O.k., first of all, I've been making games since I was about 7 I think. But there's a reason none of them come to be...(Maybe I should of made this more like an article asking for help...I don't care, it may not be that long ^_^)
LACK OF PLANNING
"I know what I'm doing wrong, just don't know how to fix it", kind of thinking, have you ever thought that? If you remember I've tried making 2 games at once, and that would be as far as I would go, and I've been complaining my ass off because I'm either running out of ideas or have way too many! Ideas should come first, just don't know what to do with them early in the production of the game. I always make a planning paper, and other people use scripts for what happens...
I don't. I just write down the storyline, characters, and extra stuff I think would be nice.
This is probably my problem, lack of planning, as my storylines are always based off of prolouges not told, or before the game's actual prolouge, about the game and what you are doing, and that's also probably the reason why I make it so characters can't just tell you what to do, you have to explore. But people always complain that they don't know what to do. A game I made for dad's birthday, he ends up in a cave where I'm there to help him, but no one tells him I have to join his party before he can leave. He got kind of frustrated. Let me ask you one simple thing guys...do I need a script to make my game?
MAPPING
As you may know with my Fire Woman entry, I'm not a very good mapper. I try my best these days, and RTPs are boring, so I don't like using those, and since I'm not that original of a person when it comes to spriting, I search places to find my tilesets. I usually get horrible ones, and the best ones I've used were the RTPs, and this may lead to poor planning, as a poor map, if you don't know what your doing, you'll forget everything you've done and try and come up with something entirely new, get bored, than finally, if you're bored enough, quit and move onto something else. I've made some pretty interesting ideas in my time, but they all fail because of poor planning, probably cause the mapping.
I've looked at some tutorials, but it doesn't work.
LACK OF EXPERIENCE
I've only been doing this for about 5 years, and I'm always feeling rushed. I know I need to take my time, and just use it to plan, and THEN make the game, but still, as the saying goes, I'm trying to bite off more than I can chew. Here are 2 examples:
1.I'm making a song for my zelda game, Saria's Song, and this version not only allows you to speak with Saria, but can put people to sleep, if they're spinning, or not there when they were earlier, they're asleep. I was thinking,"Why don't I try it with the kid?", and was able to put them asleep, put a time limit on them, they never woke up, I got frustrated/bored, lost ideas...
2.I'm testing out a gun system, abusing my character Bill, and realize,"I CAN'T MAKE A CUSTOM SYSTEM!", and try whatever makes sense...fails...
So you see?
GAMES FAILED ON BECAUSE OF THIS
Hunger games hasn't been approved(I wonder why...lol),Fire Woman was released but pretty much hated, Futuristic Faces was sent to the crappy game reviews, the 3 Pyro the Hedgehog games failed, Yume Sankii is way out of my experience as far as it can, my Sonic Humans games failed, the first game I guess you could call "JailBreakout"beta failed, and the new Jail Breakout seems to be on it's way, and will hopefully be my first succesful game, excluding it using RTP and Yume Nikki music. I don't know what to do...help!
CONCLUSION
All I'm really asking for, is how do you plan for your games, if it works for you, I can try, and hope it works. Does it have anything to do with scripts(not programming wise, but storyline wise), or is it story wise,(written out like a book), anything you could do to help me? Do you have any sheets I could fill out for my games or something? I would appreciate it, thank you, and if you have any questions or comments, please put them here.
O.k., first of all, I've been making games since I was about 7 I think. But there's a reason none of them come to be...(Maybe I should of made this more like an article asking for help...I don't care, it may not be that long ^_^)
LACK OF PLANNING
"I know what I'm doing wrong, just don't know how to fix it", kind of thinking, have you ever thought that? If you remember I've tried making 2 games at once, and that would be as far as I would go, and I've been complaining my ass off because I'm either running out of ideas or have way too many! Ideas should come first, just don't know what to do with them early in the production of the game. I always make a planning paper, and other people use scripts for what happens...
I don't. I just write down the storyline, characters, and extra stuff I think would be nice.
This is probably my problem, lack of planning, as my storylines are always based off of prolouges not told, or before the game's actual prolouge, about the game and what you are doing, and that's also probably the reason why I make it so characters can't just tell you what to do, you have to explore. But people always complain that they don't know what to do. A game I made for dad's birthday, he ends up in a cave where I'm there to help him, but no one tells him I have to join his party before he can leave. He got kind of frustrated. Let me ask you one simple thing guys...do I need a script to make my game?
MAPPING
As you may know with my Fire Woman entry, I'm not a very good mapper. I try my best these days, and RTPs are boring, so I don't like using those, and since I'm not that original of a person when it comes to spriting, I search places to find my tilesets. I usually get horrible ones, and the best ones I've used were the RTPs, and this may lead to poor planning, as a poor map, if you don't know what your doing, you'll forget everything you've done and try and come up with something entirely new, get bored, than finally, if you're bored enough, quit and move onto something else. I've made some pretty interesting ideas in my time, but they all fail because of poor planning, probably cause the mapping.
I've looked at some tutorials, but it doesn't work.
LACK OF EXPERIENCE
I've only been doing this for about 5 years, and I'm always feeling rushed. I know I need to take my time, and just use it to plan, and THEN make the game, but still, as the saying goes, I'm trying to bite off more than I can chew. Here are 2 examples:
1.I'm making a song for my zelda game, Saria's Song, and this version not only allows you to speak with Saria, but can put people to sleep, if they're spinning, or not there when they were earlier, they're asleep. I was thinking,"Why don't I try it with the kid?", and was able to put them asleep, put a time limit on them, they never woke up, I got frustrated/bored, lost ideas...
2.I'm testing out a gun system, abusing my character Bill, and realize,"I CAN'T MAKE A CUSTOM SYSTEM!", and try whatever makes sense...fails...
So you see?
GAMES FAILED ON BECAUSE OF THIS
Hunger games hasn't been approved(I wonder why...lol),Fire Woman was released but pretty much hated, Futuristic Faces was sent to the crappy game reviews, the 3 Pyro the Hedgehog games failed, Yume Sankii is way out of my experience as far as it can, my Sonic Humans games failed, the first game I guess you could call "JailBreakout"beta failed, and the new Jail Breakout seems to be on it's way, and will hopefully be my first succesful game, excluding it using RTP and Yume Nikki music. I don't know what to do...help!
CONCLUSION
All I'm really asking for, is how do you plan for your games, if it works for you, I can try, and hope it works. Does it have anything to do with scripts(not programming wise, but storyline wise), or is it story wise,(written out like a book), anything you could do to help me? Do you have any sheets I could fill out for my games or something? I would appreciate it, thank you, and if you have any questions or comments, please put them here.
Finished Games 2011
You mean any game you've played and won this year? Because I don't have a wii/ps3/360, my girlfriend and I did a co-op on her xbox 360 for the game Avatar the last airbender:Earth or something like that, her father finished the last boss with her. I played and one Sonic 3 this year, as Tails without all emeralds, and got to the final boss. Does that count?
2011 RMN Summer Games
Discouraging save scumming
author=Judelol
I'm surprised you think ten hours is short enough to make your quicksave idea a good one.
Discouraging save scumming
well there is another way, but it's better if you want a ovverhead action game instead of RPG, because here is the way:Use something as a checkpoint instead of saving yourself, you can only load theplaces you've been to, so if you want to fix something that you messed up on, you have to redo a whole section just to get back to it. Though it's still save scumming, do you think someone's going to want to bore themselves with repeating the same places OVER AND OVER? It will wear on their brain until thay don't even care and just keep going. If they get a gameover or a power outage occurs, they don't have to restart complete;y though, and it's easier than the idea you have. It's a win/win, Save scummers get to save scum, and we get them to reduce it. ^_^
RM20XX instalment
author=DemicrusaiusIt's been used before, I've saw someone's creation with it, I just don't know how...hope it gets finished soon.
Pretty sure it isn't finished yet. I think the version in the engine site is just the current version. I could be wrong, but I know lots of people are still waiting for 20xx to be finished.













