PYRODOOM'S PROFILE
Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SMBX designer
On technical hiatus(barely posting but still around)
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VX Map Limit?
author=Adon237
WELP. You make zero sense.
I have not got past 999 maps.[/quoteI I THOUGHT THE LIMIT WAS 5 F***ING MAPS!
VX Map Limit?
author=Adon237
Not that I am that far yet, but the map limit in VX is like 999 maps. Well, I am at 85, and I only have 2 out of 25 parts! 32 of them are consumed with the 2 parts done so far, and all of the rest are extra features/sidequests. I am worried about the sidequests more than anything, because they take large amounts of maps to do.
QUESTION
Is there a way 'around' this? Can I have more without having to make to different parts with all of the graphics therefore making it ridiculously large?
How did you get more maps in the first place?
planning a game...
author=LockeZ
For Vindication, I only planned out the major plot elements and playable characters beforehand. None of the plot details, settings, or anything about the gameplay was really planned out at all. I created the game sequentially; that is to say, I mapped out one dungeon and wrote all the plot and cut scenes for it and created all the skills the player was supposed to get in that dungeon and created all the monsters for that dungeon, then I moved on to the next dungeon and did the same thing.
As a result the game was a ruddy mess and there were tons of massive plot holes, spikes in difficulty, large sections of imbalanced gameplay, the first parts of the game were the worst, there were abilities you didn't learn until you were 20 levels higher than the expected level for fighting the final boss, etc. I had to go back later and actually redo most of the game to make it decent.
In my new game, Iniquity and Vindication, I am trying to keep two documents full of notes. One is about the story and the other is about the gameplay. I'm sure the notes will continually evolve, as things just don't always work out the way I plan. But it's definitely proving to be a vastly better starting point, and also help a lot with motivation. Plus, I won't forget things, or accidentally contradict something I meant to do.
Cool. JailBreakOut is as I'll say,"falling into the abyss of lost games", and something completely original will take it's place if it does, my newest game idea(after asking for help, doing this is the dubest thing I could do), "Infinity", so far I've only planned out the storyline and characters, and by storyline I mean prolouge and by characters I mean what they're like, their powers, and there storylines. It's not going to be a "you found me I join you" like game, it was going to be a little bit more bigger, and by bigger, I mean it's a "you select me from the menu and I'll be in your storyline", but now I'm thinking of changing that, and possibly shorten the amount of characters to 4, but I don't know. I'm not asking for help OR ideas, but I could use it...I guess? How did me talking about your planning style turn into me explaining my newest game?
~ Manor Map Madness ~ (Sign Ups)
author=chana... V_Vauthor=pyrodoomI'm afraid this will be a little too difficult, and for me too.
i want to join. This is going to be great practice!
Sonic Retrospective (20th Anniversary)
~ Manor Map Madness ~ (Sign Ups)
planning a game...
author=chanaauthor=pyrodoomah...author=chanaThis is were you did not take this in account : "you'll realize you cannot make anything and every thing with rpgmaker, it has its limits", rpgmakers work a certain way, and not another, so if you see something in nature that you like, you're going to have to interpret it though the maker, making something quite different but that will give the same feeling you had in front of nature, if you see what I mean ?
I see stuff in nature and I obviously can't replicate it, and since it's random and not really "perfect", that's what I do, and it looks messy! Other times there just really barren maps ^_^..
Java Game Development?
Minecraft costs money, to get an android you need money, I guess I should of said,"Except the java games that cost money."
Java Game Development?
author=Adon237author=pyrodoomFuck you.
one tip:fuck java
Anyways, I would like to learn Java first before learning C#.
All the games I've played using java don't end up good, unless your a master, don't waste anyone's time. I know I sound like an asshole saying that, but trust me...it's not pretty.













