PYRODOOM'S PROFILE
Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SMBX designer
On technical hiatus(barely posting but still around)
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Mapping
I saw what you were mapping, but at first, it looked like you were using map pieces from other chipsets by making new maps, and...selecting your new sprite there I think? Well, afterwards, I tried it on my RPG maker 2003, and it didn't work like your did, why did you make that new map during your video, what version of RPG maker were you using?
Game Journal-Christmas Edition
author=sbester
Skipping out :(
much too busy this month
Ah, o.k., oh, and I may not be able to do the example either...
Mapping
I haven't released any good games here yet, so rreally, what I have to say is that I don't do lots of maps unless it for the story. Whatever I do, unless what I made was too hard for me to complete, yes, the creator couldn't complete it, I usually do what ever I can because of feedback or storyline. When it's of feedback, the game I make usually becaomes shit, like when my dad told me my game wasn't finished and it needed to be longer...I HATE THAT GAME! I WISH I NEVER EVEN DECIDED TO MAKE IT! Back then, I wasn't as experienced, but right now, my game has alot of maps, but because I'm training my mind to make better maps, because though it's unecessary, I need to make better maps for better games, apparently, if your actual game is hit and your map is awesome, it ends up canceling out, basically people would be like:"The gameplay and storyline was HORRIBLE! But...the maps were AWESOME, no doubt about it...", kind of like how I was when watching the Sonic 06 playthrough/let's play. It had awesome graphics, though some just god damned hilarious, but...the game was SHIT! And I know that without even playing it, the game was shit alright! But, to use alot of maps is just extra, because it doesn't deal with the storyline, I would have to FORCE myself to make more maps just for a better game. So really,
I have no techniques, I don't use templates, I don't draw maps on paper before making them, nothing, I just make maps!
OH, and I also can't use the pieces barely when it comes to non-rtp tilesets, because I would think one wall was a floor, or a floor was a wall, and when in-game, I'd be walking on walls and being blocked by floors. I try and make big maps with lots of stuff to make up for my lack of maps, or as you say, "get lots of mileage out of each ", so yeah.
author=Sauce
Any techniques you use? Templates? Draw the map before you make it? Anything that helps you make them faster?
I know I'm bad at visualising how the pieces can be used, but I'm just talking about volume here.
I have such trouble making many maps that I try and get lots of mileage out of each one. Sometimes I see gorgeous maps in rm games that you spend a grand total of 10 seconds in.
I have no techniques, I don't use templates, I don't draw maps on paper before making them, nothing, I just make maps!
OH, and I also can't use the pieces barely when it comes to non-rtp tilesets, because I would think one wall was a floor, or a floor was a wall, and when in-game, I'd be walking on walls and being blocked by floors. I try and make big maps with lots of stuff to make up for my lack of maps, or as you say, "get lots of mileage out of each ", so yeah.
[Results!]Christmas Mapping Contest!
I'm in, no questions asked, this will give me great footage for my first RPG maker movie, a christmas based game, made to be recorded! And I'll get a screenshot of the map I want from it, and post it here :3
gamist, narrativist, simulationist...WHAT THE ****!?!
gamist, narrativist, simulationist...WHAT THE ****!?!
author=LockeZyeah, I'm a kid, I have school, a girlfriend, I have other time to spend you know! And meanwhile, I would consider that 12.5 to be part of me being a gamer, just not the classifications, it may just be the part saying what my avatar says, "I don't need to get a life, I'm a gamer. I have lots of lives!"
That doesn't add up to 100%. I guess you're 12.5% non-gamer?
gamist, narrativist, simulationist...WHAT THE ****!?!
I was reading through the GNS theory, and it turns out, I'm 50% narrativist, 25% simulationist, and 12.5% gamist, and anything else in that area are fake classifications like experiencist, or just plain out "this is the % of when I don't care for games"
I love a great story-line, and when things don't make sense, and I get a game over, I start wandering,"What the heck?", this is also probably the reason why I hate so many games, because my gamist % is so low, and that I suck at games so much, I get angry when I die, and basically tell the character,"Fuck off, you suck balls...", in my own way.
I love a great story-line, and when things don't make sense, and I get a game over, I start wandering,"What the heck?", this is also probably the reason why I hate so many games, because my gamist % is so low, and that I suck at games so much, I get angry when I die, and basically tell the character,"Fuck off, you suck balls...", in my own way.
gamist, narrativist, simulationist...WHAT THE ****!?!
author=MaxMcgee or whatever his name is!
These are "gamist", "narrativist", and "simulationist". Your examples describe how to structure a game's flow in a way that is highly conducive to narrativist design and flow. And because you are yourself a narrativist, you identify this approach as "best".
But the truth is, a gamist might find that having challenging guard encounters that require thought from the player is overall more important than making the player feel like a badass. And a SIMULATIONIST, like myself, might concern himself with rendering the game world with greater versimilitude...where were these guards trained? How are they equipped? Would they really be cannon fodder, or a near-match for the hero? The same applies for the baron himself.
Yeah...what would you consider me, or yourself, in this group of players. I'm not sure, and never knew people were classified about what they like in games, and are there any more other groups? Please answer, and I don't know where this goes, so could you place this where it should if it doesn't belong here?
Death and Antagonism: Cool Villains
What about villain's from games that literally aren't even out yet, I have a villain that I would like to introduce that I have to use this thread for...













