PYRODOOM'S PROFILE

Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SRW2: Yoshi's Archipelag...
More Islands = Better

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This is me, being blocked by a chair, in the darkness of afternoon rain, behind my dad and his computer...sorry for the bad quality, dark+bad quality computer(at least for most pictures)+needing editing(not major like with photoshop or paint, but minor that just fixes minor problems like how dark it was outside, I lightened it up so you could see me)=bad quality picture.

RM2k3 CustomSaveLoadPatch: Create your own save/load system!

author=Jude
author=pyrodoom
This doesn't belong in the Help & Request section.
Cherry is helping.

OH! Well, I always thought people posted here if they needed help, and then people post to their topics to help them out, not post topics to help people out, and the people who need it just uses the help, that's what tutorials are for! Sorry if I'm sounding rude, but it's just got me wandering...

Birthday

author=Thorgrim103
Happy birthday man and I'm 16 and haven't gotten kissed yet. So getting laid is not a big priority at your age man. derp sadface.
I have a girlfriend, and have been kissed/kissed her about 7 times through the years ^_^ My first lip kiss was at school a few weeks ago ^_^ lol
author=Despite
lol this thread is emo
Yeah, sure,THIS THREAD is the emo one, Ms.Vampire...
author=Irili
Happy Birthday Pyrodoom. Now stop getting everyone riled up about birthdays.
No
author=AABattery
Was there really any need for a thread?

My birthday was on the fifth. Big whoop. Nobody here even cares.

OMG, WHO, THE HELL, CARES!

author=Killer Wolf
Enjoy little things like that while you can, Pyrodoom.

DB - Been meaning to ask, is the vampire in your current avatar an edit of a picture of Andy Dick?
Yeah, it's asctually a picture of Pyroboom Dick(if you know what I mean, sorry for the bad joke), and my birthday isn't that little.

Thanks guys!

RM2k3 CustomSaveLoadPatch: Create your own save/load system!

This doesn't belong in the Help & Request section.

Game Mechanics and Pacing

author=Cozzer
(I never quite got the difference between Yume Nikki and a bunch of .png files tied to a random number generator. But that's probably just me.)

...wow...it's a great game, and you compare it to that? Wow...and not everything comes at random! -_-

Game Mechanics and Pacing

author=Solitayre
kentona
Random chance!
My argument is that random chance should never be used as a barrier to progress. See my thoughts regarding the use of chance for criticals.

http://rpgmaker.net/articles/497/


author=Cozzer
But Baron Nefarious isn't a joke villain and if you build up the "wedding" scene as the last showdown with him, then it being easy will just be disappointing.


Baron Nefarious probably isn't the final boss in the scene as described above. The point of this scene is that Nefarious is a challenge, but not hard enough to actually kill the player and ruin the scene.

author=Darken
I feel Soli is part of the camp where everything needs a quest marker location/log thing and an NPC going "HEY YOU NEED TO GO HERE, HEY YOU STUPID, GO EXACTLY NORTH AND WEST, DO YOU WANT ME TO REPEAT THAT?" TUTORIAL TIP: TALKING TO NPCS WILL HELP YOU GO WHERE YOU NEED TO GO. That's not bad, but you don't HAVE to do that, some games are enjoyed through not knowing whats ahead.


I sure don't remember saying this!

pyrodoom
But Solitayre! Sometimes it's GOOD to use this, and what if the author gives you hints and hints to what to do, and the player STILL complains? It's even shown in GREAT games like Yume Nikki and the Legend of Zelda!


Legend of Zelda does have ways of telling you where to go. Hints like "Go up, up, up the mountain ahead" is a clue where the next dungeon is. Once you have the raft, you will try using all the docks. One takes you to a dungeon. That's telling you where to go. All the dungeons have distinctive architecture that tells you "Hey, this is one of the dungeons you need to clear!" You can't walk past one without realizing it's important. The exception is Level 8 which is hidden under a completely random and arbitrary bush which isn't so much as hinted at anywhere. That one is pretty dumb. Can even the Recorder show you where that one is? I don't remember.

And what about Yume Nikki...in fact, it's even greater with another thing, people actually liked it at times! And even the fact that it goes against another thing you said, about random chance, players of Yume Nikki loved how you never knew what was going to happen! Sure...alot of those players shit their pants because of it, but they still loved it.

Game Mechanics and Pacing

author=Solitaiyre
You cannot get there from here.

Ever been wandering around in a game not really knowing what you’re supposed to be doing? There are two things that might have happened here.

1. The designer did a bad job of telling you where you were supposed to go.
2. The designer thought making you wander around and figure out what to do on your own was a good idea.

But it’s not!

It’s your job to tell the player where to go to get to the next part of your epic plot! If the player makes an honest effort but can’t figure it out, that’s not their fault, it’s yours. Let your player know where they’re supposed to go or what they’re supposed to do, or who they have to kill/talk to/both. Any time the player is wandering around bored and not knowing what they’re supposed to do is bad, and you should do everything reasonable to minimize this.

Honestly, I see a lot of developers who seem to expect the onus of understanding their game to be on the player, and any problems they have are because they didn’t understand the author’s intentions. But it isn’t the player’s job to decipher your ideas. It’s your job to make your intentions and ideas clear to the player. If they can’t figure it out, they’re probably not going to like your game, and you won’t have anyone to blame but yourself

But Solitayre! Sometimes it's GOOD to use this, and what if the author gives you hints and hints to what to do, and the player STILL complains? It's even shown in GREAT games like Yume Nikki and the Legend of Zelda!

Internet Blacklisting, Save the Internet!

I knew it! The internet will be gone becuase of the government, it will be all over for internet surfers! And, if anything goes wrong, no one will be able to get info. around easy enough, all because of this! And it will cause another war! THERE IS NO PEACE BECAUSE OF THE GOVERNMENT I TELL YOU, NO PEACE!!!
Edit:Maybe I should of read all the posts before I posted this XD

Answering the "are you a bot" question was more philosophically challenging than it should have been.

*waves arms around as if greeting him*Welcome to the RMN...I love doing that!
author=Cozzer
"no-THIS-one-will-be-my-masterpiece-which-I-will-complete"
, I have that feeling every time I make a new game, because, I have something I call "Game Development A.D.D.", where I will lose interest in a game I'm making, start thinking up ideas for new games, and then I'll have so many games being made, I couldn't work on the first one, seems like it's doing it all over again with my newest game:JailBreakOut, where I'm starting to lose interest, and now I've got plans for a Sci-Fi game called "Infinity" and another on the family computer on VX(the other 2 are on 2003), that I haven't named yet...anyways, too much explaining,
author=kentona
I am looking forward to reading your deconstruction of the bot/human paradigm! it should make for an interesting thesis. Welcome to RMN!

Whole World or Not

Well, what about situations where there are 2 world maps, say, there is a map in a already huge area, then you make a world map holding more world maps, if they all are as big as the first(say 150x150), and the new world map is bigger(300x300), and the cities are spaced out, and all the other "countries",we'll call them, have nothing really to do with the storyline than sub-storylines, extra items, and stuff to help you beat the final boss, would you rather have a world map where your character is walking around the map, free as can be but it would look boring, and for what? Or would you rather have a world map where you are stuck on a linear path, and be stuck going to the countries if you want, for no reason.
I'm pretty much saying that it's not always the storyline, but the size of your world that effects it, say, bigger than Jupiter(500x500 map), which would you rather have, freedom to roam the world the way you want, and get bored from walking and killing, or a linear map, where you have no way to explore, and just go from point a to point b.