PYRODOOM'S PROFILE
Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SMBX designer
On technical hiatus(barely posting but still around)
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And this is why Windows is awesome
Player's imagination in RPGs
author=LockeZ
Hmm. There are times, I suppose, where getting defeated would mean that you fail your goal, and the enemy finds you and captures you.
I bet a lot of the people who posted in the non-linearity thread would be interested to see this result in a branching game path instead of a game over.
Well I usually explain things by using my own games as an example, or I would think of things the way I can understand them, here's an example WITH a way I can understand them:
The "beta", the word beta used loosely from this barely being ANYTHING like JailBreakOut, of JailBreakOut, had a storyline where you were arrested from killing a bunch of kids, and you are released and find yourself in a random garden with a random guy at the end of it, and he wants you to join him(he was a villain), and the boss idea was that you go to different treasure chests and check out which one has something that can destroy the dude for some reason, then you leave as a door opens behind the man, and you walk into a town. If you chose the wrong treasure chest, you got hurt, and if you "died" from it, instead of dying, you would just give up and join the man. In this game, you go through the time travel building at the end of the game, and you have a time limit, or you will cause a paradox(I didn't truly have an understanding of time back then), and when you left the building, the timer stopped and you had travelled backwards in time. Well, you go to that other building to find that it was the school that you killed everyone at, and you fight your past self and fight him. If you lose, you lose, and that means for you, you end where you "started", in relative terms to the storyline, but if you win, you still lose! Why, you may ask? Because you caused a paradox! So both ways, you fail, because at the beggining of the game, your main goal was to keep yourself from killing everyone, but when you made your goal, your past self wouldn't be having to go back and stop his self from anything, let alone be living! Yet, the game goes on normal, the way this is explained:Time was meant to be that way, and his past self wasn't killed, but was simply knocked out. And that was the end of me creating the game, because I had got to the ending scene, and well, I guess I just said:"I GIVE UP!", for some reason. And this means, that if I would of finished the game today, the ending scene(and hopefully LOADS of editing!), would pretty much explain that the man was merely knocked out, and was sent to jail, and his life went in loop as everyone else's went on.
That was a block of words, but I bet it was worth hearing my explanation of it, though, it was all about my game as well XD, lol! So the way I think of it is, if the character doesn't come back later, they are dead, if they do come back later, they were knocked out, and if they don't remember you, they were in a coma, put them in another one XD, it should of been said, as simple as that, but it wasn't because I wanted to tell you about a past game and how it relates to this.
Boss Battle Design Contest - Knowledge is Power
Why I am updating what I am doing,I don't know, but, my idea failed. I was trying to make a "fighting" screen, where you press a key and can get Shadow to move, and then if you want, press the action key...for something, well, I knew what I needed to get the event working, I must of put them in a bad order, or did something wrong or even left something out, but everytime I went in to test it, I couldn't get Shadow move, but only to the center, and the right, that's it, and each time I tried, it took a LONG time for it just to move him! HOW DO YOU GUYS MAKE MENU SCREENS THAT DON'T GO TOO SLOW?!? IT'S INSANE! -_- I'm getting pissed. But I'm not giving up!
Boss Battle Design Contest - Knowledge is Power
author=LockeZNevermind about the map idea, you'll be suprised when I try out my new one...hopefully. Unless it blows up in my face/doesn't work/makes me have to restart the creation of the battle.
You can do that, but be aware that all the judges will be informed to ignore everything that happens outside the battle and to make sure your score only takes the battle itself into account.
If the scene beforehand is somehow "part of the battle" and actually adds gameplay, then that is different, and might be interesting and worth seeing.
Boss Battle Design Contest - Knowledge is Power
author=LockeZauthor=LockeZThe contest is just to design a battle, not maps or events. There is no need to make a map, unless the battle system you're using requires one (a tactical battle system or a Chrono Trigger battle system, for example).
Ideally, make the game contain nothing except the boss battle, which automatically begins upon starting a new game.
O.k., because what I'm thinking of doing not only needs the map, but also an actual battle to go with it, this system is a merge of what you would think to be just a run around after the bad guy, and the original battle system...but when you see this, you may be wandering,"What the heck was he thinking?", in either a good/bad way! I'll get started.
Boss Battle Design Contest - Knowledge is Power
I want to join, but do we need a map and walk up to the boss and start the battle like that? Or is it just, enter the battle, start playing, win/lose, then the game is over and that's it? Are we allowed to use maps during this?
Please tell me RMN likes Hip Hop!
Player's imagination in RPGs
author=Zephyr
You could probably even add 168 hours to the game timer without problem.
And if there's an actual countdown on the screen, it won't matter if you get away with lots of time left, you're ALWAYS CLOSE.
"That was a close one!", is that what you're talking about? If someone were to give you 30 minutes, and your at the end of the area in 10, they would always make it seem like the time is alot shorter then the gameplay shows in cutscenes?
Commercial Personalities
What about the man who acts like all those dangers you could be insured for, or was that the allstate guy you guys were talking about?













