SABIN1981'S PROFILE
sabin1981
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Nothing much to say, I love RPGmaker! =)
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Chapter 4 complete.
Chapter 4 complete.
So is this something that only affects new games? NewBlack doesn't seem to be having an issue, since he carried on from the Chapter3 save from 1.0.5. Oh and the "debug" switch doesn't work on the game.exe shortcut either, game refuses to load after stating "failed to load script"
Either way, I don't envy you sir.. this sounds like a right PITA. Good luck! >_>
Either way, I don't envy you sir.. this sounds like a right PITA. Good luck! >_>
Chapter 4 complete.
Seriously, if something can go wrong - the odds are it already has and I just hadn't noticed yet. Sorry Gibmaker, but I'm going to have to be a pain in the arse again;
I can't play! :| I started over afresh in order to get the full experience and everything was working fine right up until I got the wrench in the combat tutorial. Heading down to SanFac A2, punching in the 5555 code and entering combat with the Creature. I kill it, the game tells me not to forget to use healing items when needed... and that's it. Nothing. I'm locked in combat "mode" even though the creature is dead and because it's "dead" I can't attack or select anything. If I leave the room my MC says "I can't leave that thing in there alone!" and that's all she wrote. Going back in doesn't do anything, running around the base doesn't do anything -- the game has just stopped. After a few screens of running around, the creature disappears from SanFac A2 but still nothing else happens.
:(
I can't play! :| I started over afresh in order to get the full experience and everything was working fine right up until I got the wrench in the combat tutorial. Heading down to SanFac A2, punching in the 5555 code and entering combat with the Creature. I kill it, the game tells me not to forget to use healing items when needed... and that's it. Nothing. I'm locked in combat "mode" even though the creature is dead and because it's "dead" I can't attack or select anything. If I leave the room my MC says "I can't leave that thing in there alone!" and that's all she wrote. Going back in doesn't do anything, running around the base doesn't do anything -- the game has just stopped. After a few screens of running around, the creature disappears from SanFac A2 but still nothing else happens.
:(
Infection
I'm absolutely looking forward to being frustrated by new challenges, haha! The fact that I kept going back, despite the aforementioned ass kickings, is testament to how much I was drawn in by the game. It's the atmosphere and exploration, mostly, the B&W image nailed that I think - I doubt the game would have been as successful at creating the atmosphere if it was all bright and colourful RTP stuff.
Kudos! ^_^
Kudos! ^_^
Infection Review
Well said kumada, I couldn't agree more! I went into the game and was utterly unprepared for a good, old-fashioned ass kicking from a game that is largely unforgiving in its meting out of ass kickings. Right up until I learned the "Tend Wounds" I was struggling almost every step of the way and yet, despite giving up numerous times, I still couldn't drag myself away. It's an engrossing game that has an enormous amount of potential.
Now comes the oft-arduous wait for the next chapters and releases :D
Now comes the oft-arduous wait for the next chapters and releases :D
Infection
Okay, I finally got around to playing it properly -- and I even managed to finish it! :D It was an insanely hard slog until Michelle hit lv5 and gained the Tend Wounds skill, which then turned everything around. Once she had the ability to heal, it was significantly easier and more manageable. The game is great fun and positively oozes atmosphere, though the initial difficulty curve may put some people off (I lost count of the amount of times I cursed the game, deleted it, then grumbled to myself and re-extracted it.. hehe..) and I'm definitely looking forward to more content.
There were a couple of glitches/issues;
*Infinite dog enemy pack in the 2nd park area, right before the sewers.
*In the same park2 area there is an Infected enemy pack that causes a hard crash saying something like "expected enemy entity does not exist" (sorry, I'm going from memory from earlier) - so I basically had to run away from that enemy else the game crashes.
*The final safehouse causes a script freeze if you try and climb the ladder before entering the house. Jonathan says "we should check the building first" and then it freezes and you can't move.
*The Break Free skill that replenishes around 13HP when breaking grapple status ALSO replenishes HP if you're NOT grappled. I only found this out at the end of the game and was kicking myself for not abusing and exploiting it as free healing at the start of the game :P
*Max level is 10, but you stop gaining abilities at lv5. It's not a glitch, I just thought it seemed a bit dead, progression wise, from 5 to 10.
*There's a huge Inn building that is blocked off and inaccessible, which is a crying shame as something like that would usually be fantastic for exploration, infected bashing and resource gathering ;)
All in all, challenge aside, I really have enjoyed the short demo and think the game has enormous potential. For all the zombie games out there, RPGs are the fewer in number and that's a shame. I'm definitely looking forward to more of this! thanks InfectionFiles, I had a blast.
There were a couple of glitches/issues;
*Infinite dog enemy pack in the 2nd park area, right before the sewers.
*In the same park2 area there is an Infected enemy pack that causes a hard crash saying something like "expected enemy entity does not exist" (sorry, I'm going from memory from earlier) - so I basically had to run away from that enemy else the game crashes.
*The final safehouse causes a script freeze if you try and climb the ladder before entering the house. Jonathan says "we should check the building first" and then it freezes and you can't move.
*The Break Free skill that replenishes around 13HP when breaking grapple status ALSO replenishes HP if you're NOT grappled. I only found this out at the end of the game and was kicking myself for not abusing and exploiting it as free healing at the start of the game :P
*Max level is 10, but you stop gaining abilities at lv5. It's not a glitch, I just thought it seemed a bit dead, progression wise, from 5 to 10.
*There's a huge Inn building that is blocked off and inaccessible, which is a crying shame as something like that would usually be fantastic for exploration, infected bashing and resource gathering ;)
All in all, challenge aside, I really have enjoyed the short demo and think the game has enormous potential. For all the zombie games out there, RPGs are the fewer in number and that's a shame. I'm definitely looking forward to more of this! thanks InfectionFiles, I had a blast.
Chapter 4 complete.
Infection
author=kumada
Sounds like you're at the end of the demo, Sabin.
... aye, only this time it's at the start of the game! Oopsie! :D
author=InfectionFiles
Haha, yeah it's broken! Thanks for letting me know!
You're welcome, I'm looking forward to checking out the end result :D
Infection
Um, did you change the start of the game? When I load it up now, I'm in a house with Michelle and the Dog, if you leave the house there's nowhere to go and if you re-enter it; the game triggers the "It's nice when things go right, okay let's stay here" cutscene which then ends the game. What happened to the tower-block opening from 3.1?
In either case, it seems like something is broken :(
In either case, it seems like something is broken :(














