SABIN1981'S PROFILE

Nothing much to say, I love RPGmaker! =)

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Infection

@kumada

No BS, what you said is pretty much exactly how I've been playing - though I wasn't aware that child/woman infected had different stats, I'll keep that in mind.

*I break grapple at the earliest chance possible. Zombies ALWAYS attack first, so I generally start a fight and wait a second or two to see if it's a grapple or something. At least then I have a a full ATB with which to use break. If they don't grapple, I use Adrenaline.

*I only fight when I have to, though by doing so I don't get any stronger.. whilst enemies further into the game DO seem to get stronger and more numerous, so I'm crippling myself by avoiding combat and not taking the time to level up.

*I hammer the Z key on almost every tile I can find, trying to search for consumables and equipment (it seems a shame that the most logical of places, the boots/trunks of cars, aren't searchable)

*Jonathan has a Baseball bat (2h/90%/20% F.Chance), Brown Leather Jacket (5 End) and Running Shoes (14 Ath)
*Michelle has Crowbar (90%/15% F.Chance) and a Large Butcher Knife (85%), Military Jacket (3 End) and Heart Charm (2 Ath)
*Dog has nothing

Jonathan has the single weapon since it gives him more strength than the two, vice-versa with Michell. We're all level 4 and - once Adrenaline'd up - I generally use Melee for Michelle's two attacks, each one does between 4-6 (.. for comparison sake, infected hit for between 6-17) and Survival>Strong Kick on Jonathan since his melee damage is a single hit of 4-8 and his S.Kick can sometimes hit 12. Dog fights on it's own. Michelle's Flurry only hits once, though it does hit all enemies simultaneously, and Jonathan's Brutal Blow rarely seems to hit at all, let alone causing Fracture when it does. This is pretty much how I play and I've long since used the molotovs I found. It takes a long time to down an enemy and packs are now frequently filled with 3 infected at once and I simply don't know what I'm doing wrong.

@InfectionFiles

I wouldn't feel comfortable with you making the game easier just on account of my whinging. Like I said, nobody else is complaining about the difficulty so it's obviously NOT an issue to everyone else. Making it easier would benefit me to the detriment of other players, which just doesn't feel right. Yanno? I love the idea of the game, love the style and I'm well aware that zombie apocalypses aren't supposed to strolls through sun-kissed meadows, but right now I feel like I'm missing something insanely obvious because I can't seem to progress -- whereas Kumada isn't having much difficulty at all by the sound of it.

Infection

Thanks guys, I appreciate the help and advice =) I'll try it again tomorrow, see if I can't push through and try to make some headway. It's just exceedingly difficult at the moment, fighting packs of 3+ infected and I'm stuck at 50hp or so, which means I can barely take out a single pack. I've even restarted twice over and still ended up hitting the same difficulty vs progression wall.

Final Fantasy IV VX - Octomammoth Boss Battle

It's looking fantastic! Very well done indeed :D

Infection

To be perfectly honest, I tried everything kumuda said. That was exactly how I was playing in the first place -- apart from one thing; kumuda spoke of distributing stat points, which isn't possible in my copy of the game. Level ups are automated and I've found next to no equipment aside from the starting stuff. A couple of new weapons, but none as strong as the starter equip, as well as some running shoes (vastly improved speed) and a military jacket for Michelle.

Adrenaline is a skill that boosts your speed. Activate it at the start of every battle for every character that has it. Likewise, prioritize boosting athletics (which, as I understand it, is the speed stat,) although you should exercise common sense when it comes to major stat tradeoffs. 1 endurance for 10 athletics, definitely do it. 1 athletics for 5 strength, definitely don't.

I mean, this^^ What the heck is that? I've got none of that in my game! What on earth do you do to change 1 endurance for 10 athletics? Are we even playing the same game? :\ Level ups are automated and stat points allocation is automated. The adrenaline skill is only available to Michelle and I use that every so often to boost her attack/recovery speed. Jonathan has an utterly useless skill that does low damage and has *never* caused the Fracture status that it claims to do. Honestly, either I'm playing a copy of the game that doesn't exist -- or I really am the unluckiest jackass because I simply can't do anything right. Healing items are in uncomfortably short supply, infected do significantly more damage than I do, they move faster and what's this about learning a healing skill at level SIX? I'm barely level 3, getting my ass handed to me on a blood-stained silver platter and I'm out of all healing items -- how the hell do I last until lv6? :|

Since nobody else seems to be having a problem, then it's just me. Again. I'm just not cut out for this >_< Thanks anyway InfectedFiles.

~edit~

Sorry, my apologies.. both Jonathan and Michelle have Adrenaline.

Infection

I've been trying it out and I'm not sure whether it's just me being unlucky, but man oh man this is a brutally difficult game. The infected are faster, stronger and more resilient which makes combat a chore and extremely costly ... right to the point where I just don't even bother. I'm forced to ignore pretty much all combat, thus keeping my characters extremely weak, because they simply take too much of a hammering during standard 2-enemy combat and trying to take on 3-enemy combat is downright suicidal.

Also, the music seems to have this "pop" every so often and it can get a bit irritating after a while.

Gameplay and style wise it looks like it could be a blast, once I'm strong enough to take on enemies without losing 50%++ health each time.

~edit~

Okay, I'm about done. Game is above the "challenging" threshold and way into "Yeah, delete" one since it's more than brutally difficult. It takes my two survivors and a dog *three* attack rounds (at the minimum....) to take out ONE infected and now infected are attacking in groups of 3 and 4. The math simply doesn't add up to a fun experience. Not to mention the infect are faster running than I am, so I can't even outrun them to escape.

Good concept though, so thanks anyway =)

FFIV_Zeromus.png

author=Guru
SNES version best version...

It was a classic, make no mistake, but I really do have to disagree and name Complete Collection as the best version. It had the best visuals, best audio, best additions - it really was perfect in my eyes. I am actually quite disappointed that JPCSP doesn't play it properly, since I gave my PSP to my brother a while back and can no longer play FFIVCC. The game doesn't even work on PS3-Cobra, so I can't even dump the UMD and play that way :(

Help me DDG Kenobi, you're my only hope XD

TheNewBattleSystem.png

author=WCouillard
That is definitely not an authentic FF font. Chicago wasn't even the font in FF6, it was just a modified version. You should use the SFont script and rip the actual FF4 font. :D


The FFVI font was largely based on Chicago though, wasn't it? Either way, I like the font DDG is using specifically because it hasn't been overused in every other title and it seems to fit quite nicely with the layout. At the very least, I prefer this new battle system to the one originally shown off for IV-VX as that one had too much of a "This is RPG-Maker" look to it.

Final Fantasy Discovery

The more I see, the more I fall in love :D Delicious looking visuals, I can't wait to sink my teeth into it <3 As for the hidden character? I'd be more than happy with Zidane, it wouldn't be the first time he's been a cross-over character and I certainly prefer him to Quina :D

TheNewBattleSystem.png

Now that's more like it!

Infection

Then I guess I'll do just that, thanks for the heads up =)