SICKSINZ'S PROFILE

Really not much to say. Been around for a long, long time in the RPG Maker community and just came to rpgmaker.net one day to see what it was all about.

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Let's Play Future Helper

I took the time to sit down and do a Let's Play of Future Helper as he was encouraging people to do so on a few occasions that I have seen. I will say that I was not easy on it. If you are interested in watching, the link to the playlist is here. http://www.youtube.com/playlist?list=PL32AE26CB5ACD8F0F&feature=view_all

The first video:

The Seven Towers

I'm going to make one final comment on this, maybe later I'll do a "let's play" or something, I don't know...but what I do know is that rather than arguing about your little tents and their back-story for what they are for, maybe you should soak up the feedback and learn from it. Look at all the games on this website and compare it to yours...and then learn what you did wrong and move forward. Regardless, I am done here. Good luck on the competition.

The Seven Towers

I'm focusing on every bit of it. The story is very hard to follow with grammatical errors and spelling issues, how you use your words etc. Graphics are also, I hate to say it, a big problem because it just does not feel aesthetically pleasing at all. Too much open space and too little attention to detail. Frankly, there really is no really good things I can say about the game, no matter which version you ask me to try. While each version has gotten progressively better, each version is still heavily flawed and if I were to rate this game from one to ten, I would have to give it a 2, simply because you had ideas that were genuine and seemed interesting but you just did not deliver a game that I can, with all my might, stay interested in. Period.

The Seven Towers

This is honestly probably the worst attempt at a game I have seen. Even the ET Game is a godsend compared to this. I am not saying this to be mean but I am saying it to be honest.

Firstly: Can't rag on the graphics as this was made in a week (for a different contest which he was disqualified from due to posting it for the public to view before the judging took place) but I CAN judge the use of the graphics. The maps are done EXTREMELY poorly, so much that I want to stop playing almost from the beginning which is very sad...because I am one of the people who generally doesn't care about the graphics as long as it is fun...but this is like visual suicide to go into this game. Here is the constructive criticism: look at other people's game and learn how they use the tiles to their advantage. Take from that the ability to make a map that is in your own style but also visually pleasing.

Secondly: Your game has so many typographical errors of all sorts that it is mind-blowing. If you are still in school, I strongly suggest that you keep studying the use of English (if you have English classes there because, frankly, I've got plenty of friends from the Philippines that are AMAZING at speaking and writing in English...in fact, at least one of them you would think he came from the US with how he speaks and writes (I say the US because he doesn't speak the same as, say, someone from the UK...but I digress). Constructive Criticism: Study hard in English before producing an English game. Produce games in a language you are fluent in and if it is good, let the people who wish to translate it come to you. Otherwise, you will produce a very half-assed product that will cause negative feedback. Another thing, don't rely on machines to fix the grammar problems that you made because it will sometimes still be very incorrect.

Thirdly: Stop speaking as if you are a team. From RMRK to here, you keep using "we" and "us" and on your fan page, it says "the jormarcenter team." The problem with this is there is no "I" in "team." There is a "me" if you scramble the letters around but there is definitely no "I." Not only is this a spelling fact but it is a fact of a team; there is no one single person in a team. A team is a group of people who assemble together to do something. You do not see Soccer (Football, whatever) teams that have one player, for example. A development team is not one person so for the love of god stop saying "we."

Lastly, this comment, as stated, is not to be mean; it is to be honest. Folks being honest is what made me into what I am today. From my days on the Don Miguel forums back in the day to now, I have changed considerably and while everyone has their bad moments, its the other people's negative and sometimes constructive feedback that makes you grow as a game developer. So, on that note, don't take all of the negative feedback poorly and soak it up and move on...also, if you are given a week to do something and you finish with a few days left, for god sake go back through it and figure out how you could do it better with what time you have left.