SLASH'S PROFILE

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APATHY IS FOR COWARDS
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I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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I hate when things get over explained..

author=WIP
If you want to see why someone would like an RPG for combat, go play any of the Mario RPGs. They will make you wish all RPGs had even an ounce of the energy and fun that they have.

I was just thinking about this the other day. Paper Mario manages to take ridiculously simple combat and make them addictive and fun. Simple rules like "Don't jump on spikes" and "This enemy has high defense, use a Fire Flower", with a very large mix of enemy types (and thus strategies), as well as the addition of Action Commands makes you always pay attention, but never makes you bored.

On topic, Paper Mario also keeps the next relevant location easily locatable by:
1) providing you a map with a big mark on it
2) providing you a "wise old man" NPC who reminds you of your current objective
3) providing an easy-to-find fortune teller who provides you very specific information for some coins.

A Link to the Past did the same fortune-teller bit as well, and both games used this to provide end-game secret item hints (for an even higher price) so the game doesn't force you to buy a strategy guide to find the best things.

Is Less More or More Less?

author=LockeZ
If your game's systems don't introduce any new ideas, your game doesn't need to be made. Plain and simple, it's not a new game; it's a game we've already played. If I want to play Final Fantasy 4 or Dragon Quest 2 or Don Miguel's Adventure again, I can do so without downloading your game that plays exactly like it. So for the part of your question that had to do with customization: yes, customization is one of the most important things that you are doing. You can't drop it, or you just don't have a game any more. All you have is a series of cut scenes on top of someone else's game.


What is Earthbound, if not Dragon Warrior with a modern palette swap and sinus infections instead of poison?

Adding complexity for complexity's sake can kill a game. Paper Mario manages to maintain a reasonably fun battle system that is simple and easy to understand. Complexity can certainly add to a game, but it isn't necessary for every game and isn't always the right solution.

What we did horribly on our first games.

Complete and utter lack of scope - trying to make a full-fledged RPG alone, even in a couple years.

Does anyone have hobbies these days?

author=kentona
like someone posting even worse than he does? That would make him no longer the worst.

lol he said fapping


hehe fapping

Does anyone have hobbies these days?

Playing video games and watching TV with my girlfriend. Blah, I haven't picked up the guitar in a long time.

I MADE A GAME. Also how many of all you all have iPads now?

I agree that iPads are much too expensive for the functionality they provide. If I have 600$, I'm only 200 or 300$ away from a completely new desktop, which will give me much more for the dollar.

However, Netbooks are amazing. For 300-350$, you get a laptop that does everything but play intense games ( I can play WoW on my netbook with 25 fps in the laggiest areas, but it would be weak for raiding/PvP). You can take notes, write code, watch videos, etc. Granted, if you're like most people our age, it won't be enough for you - you would need a desktop to go along with it for higher-end programs (or just for comfortability). But if you're in college, it's so much nicer than dragging a huge heavy laptop everywhere.\

Congrats, though!

Thanks!

I MADE A GAME. Also how many of all you all have iPads now?

I'm curious to know how many people own them. I don't have one myself, being a poor college student who already has a Netbook. I actually don't think I know anyone my age who does. However, I just finished developing a game for the iPad (it's in the process of getting approved - once it does I will be compelled to plug it).

So I was curious if anyone in the mid-teens to early-twenties owns one!

The second part of this all is that I just finished developing a game for the iPad along with a programmer. We made it in basically a week, it's inspired by Tetris but way more... quirky. And I am totally psyched that my name will be on a game that people might actually pay money for and I could GET some of that money! Dreams are becoming reality here, folks!

(I am spazzing a little bit at the moment about this :D )

Random Number Generation: The death of the Critical Hit

So when I read "Peregrine Falcon" I mentally pictured "giant blue phoenix".

I should probably learn my biology.

Random Number Generation: The death of the Critical Hit

This reminds me of how Blizzard designed the matchmaking & rating of the Arena system in WoW:

"You should always be winning about 50% of the time. Yes, everyone would like to win 70% of the time, but that means someone else is losing 70% of the time, and that sucks."
So you go up in Rating when you win and fight better people, where it boils down to:
"You should always be winning about 50% of the time, but you'll be winning against better opponents."

That being said, if PVP is being set up right (in Chess, WoW, or anything) both players should win about 50% of the time (assuming around equal skill level). And out of 100 or 1000 matches, it will probably be close to 50% each, even with random elements (applied equally to both players).

However, when it comes down to a singular chess match and it's intense on both sides and then suddenly Black picks up a Blue Shell, you're boned and you feel kind of cheated.

Random Number Generation: The death of the Critical Hit

author=Karsuman
My real point, though: Chess is a board game that requires human input and no reflexes, and has zero random elements. But if you look at famous matches (all made up of statistics most people do not understand), the players with higher rankings, if even only by a few points, win a vast majority of the time. Few would argue against Chess being one of the most brilliantly well-balanced and competitive games of all time.


Chess is 300% RNG: Roll 'dem dice and see if you get born with a brain the size of a monster truck. If not, stick to Monopoly.