SLASH'S PROFILE

slash
APATHY IS FOR COWARDS
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I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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"I need an art person for my thing!"

*big 'ol thumbs up*

As someone who's both been contracted and has contracted other artists before, everything is so much easier and smoother when you pay people what their due at an agreed-upon time, and not at ~indeterminate date in the far future~ I'm really glad I've had the chance to work with some great people this way :)


It's great if an artist wants to contribute to something free of charge, but that should always be considered a kindness, not the norm.

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author=unity
A very cute dork :D


Hehehe yay! My cute dorky babies~

I'm gonna try to do lots of little doodles for BOSSGAME when I need a change of pace, so I'll probably switch my avatar around a bunch over the next couple months :D

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it's a little doodle of Lily from BOSSGAME~

she's a dork

What are you thinking about right now?

RIPP

(rest in peace pants)

What are you thinking about right now?

OH NO LIBBY ;__;


... I have definitely gone home after a date and noticed a hole in the crotch... but like... I never heard anything about it... guess I was safe?



I'm sure you killed it tho /o/

Whatchu Workin' On? Tell us!

Aw, cute, unity! Reminds me of old 90s anime games, haha :)

author=Rebezion
I am working on some brand new zones for my game, sigh wish more spare time.


Ahh, this is cool! I really like the backgrounds and level art in general. Is your character teleporting, there?

---

This morning I finished up the last boss that needed tweaking for the demo. Then I did some musician hunting (no luck ;___;) and now I need to dive back into writing *shudder*

Writing is still probably the most nerve-wracking part of games for me, haha :P

RMN helped me pass a final exam!

I swore I thought the first post would be:

"...because the site was down for the weekend, so I was forced to study instead of goof off."


Good deal tho!

What are you thinking about right now?

Who the heck is Lewis?

Devlog 2: Skills are Boss

author=NeverSilent
All the other important things have already been covered, so I just have one more question: How does exchanging skills work? Can they only be allocated before a boss fight, or can you also swap them out mid-battle? Because the latter might potentially be overpowered - but if it's the former, the success on your first try at a boss might just come down to whether you equipped the right skills for this particular fight, and thus to luck. Or is it intended to work so that every boss can potentially be beaten by any possible combination of skills?

You can switch skills and other customization out of combat. The bosses are designed to be defeated in a multitude of ways, not just one!

In addition to that, this game follows the Super Meat Boy design philosophy - you're going to get your butt handed to you a lot, and that's part of the fun! While it's possible to defeat a boss on your first try, it's unlikely - part of the fights is puzzling your way through the boss's strategies and figuring out a way to counter them, through different tactics and different skills.

Because losing is a big part of the game, I've set up BOSSGAME to have as little friction as possible between you losing and you trying again. You can immediately re-fight a boss as soon as you lose, you can easily switch your party's setup, and you don't have to watch cutscenes repeatedly. These changes have gotten some good feedback so far and I keep tweaking things to make it as smooth and fun as possible :)

Currently getting ready to take over the world with an army of Kloesoldiers behind me! Any objects?

*joins Kloesoldiers*

Kloesoldiers are totes hot