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SLASH'S PROFILE

slash
APATHY IS FOR COWARDS
4158
I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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First Time Matches

author=Ebeth
I got slash on my first playthrough! We only had 10% compatibility apparently though.

Ahh! Well, I'm sure we had a good time anyway :D

Meanwhile,



hey there caz

;) ;) ;)


(Although apparently my best match was with Nessy at like 93%? I'm super curious how those are calculated!)

RMN: Make My Score~<3

Well now I know what I'm doing all morning...

congrats libby :D

RMN: Make My Score~<3

Not to guilt-trip Libby any more than she has been, but... this game is buzzing again...

What are you thinking about right now?

I love myself very much, thank you!!

Race and Gender in Games

I agree with mawk here - it's something we can approach from multiple angles. We can work on better and more fully-fleshed representation from people who are already writing, composing, creating, but as well we can expand the voices of people and groups who have been historically neglected. I definitely think that (like most things) improving representation in games & media requires looking at every factor involved - consumers, corporations, creators, etc.

RMN: Make My Score~<3

"Why don't I have that addon", is what I'm currently asking myself

Race and Gender in Games

We definitely have discussion about representation pretty often - although it's not always centralized to one topic. That said, we've also had several topics, statuses, etc. on it in the past:


http://rpgmaker.net/forums/topics/12114/

http://rpgmaker.net/forums/topics/17125/

http://rpgmaker.net/users/mawk/statuses/1845/

http://rpgmaker.net/forums/topics/18233

http://rpgmaker.net/forums/topics/10316

http://rpgmaker.net/forums/topics/18459/

^ If ya'll are looking for some light reading. This is what I found just skimming my post history! It's come up before, and it'll keep being a topic of conversation until everyone is happy or dead. I think that's a good thing. If there's not one headlining the Recent Posts currently, it's because they always get heated and I think people can only handle so much of that at a time.

Just Got a "Hey, hey, slow down there, buddy" message when I posted.

I used to get this one all the time :P I'm a little antsy...

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I drew this one a while back! It was a halloween self-portrait :P I need to draw a new one...

What are you thinking about? (game development edition)

author=unity
EDIT: slash, that sounds amazing! :D I love your approach to bosses (and am still totally pumped for that game :DDDDD )


Thanks :D :D :D I've said this before, but when I get frustrated or pessimistic about the game, this really helps to hear :)

author=Craze
i love the idea of a machine that just makes/enhances swords.


Sword machine is diligently crafting swords.

author=SgtMettool
I'm thinking of what kinds of battle mechanics I can utilize for a game with only two party members.


Ahhh, I love this kind of design challenge! I've thought about this one before, so I hope you don't mind me bouncing some ideas at you :)

  • Both party members share an HP/MP pool, so there's no randomness where one party gets bursted down, and you have to make decisions about how to spend your MP.
  • Both party members have independent HP pools, and the ability to "lead" or "tank". The tank will be the target of all single-target attacks. You must switch tanks between the two when one gets weak. Maybe some skills can only be used from the front!
  • One member can only use offensive skills, and one can only use support skills. The skills used by one affect the next skill used by the other! (Example: A sword slash that improves the healer's next heal, or a support skill that gives the next sword attack a poison effect.