SLASH'S PROFILE
I make video games that'll make you cry.
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First Time Matches
author=Ebeth
I got slash on my first playthrough! We only had 10% compatibility apparently though.
Ahh! Well, I'm sure we had a good time anyway :D
Meanwhile,

hey there caz
;) ;) ;)
(Although apparently my best match was with Nessy at like 93%? I'm super curious how those are calculated!)
RMN: Make My Score~<3
RMN: Make My Score~<3
What are you thinking about right now?
Race and Gender in Games
I agree with mawk here - it's something we can approach from multiple angles. We can work on better and more fully-fleshed representation from people who are already writing, composing, creating, but as well we can expand the voices of people and groups who have been historically neglected. I definitely think that (like most things) improving representation in games & media requires looking at every factor involved - consumers, corporations, creators, etc.
RMN: Make My Score~<3
Race and Gender in Games
We definitely have discussion about representation pretty often - although it's not always centralized to one topic. That said, we've also had several topics, statuses, etc. on it in the past:
http://rpgmaker.net/forums/topics/12114/
http://rpgmaker.net/forums/topics/17125/
http://rpgmaker.net/users/mawk/statuses/1845/
http://rpgmaker.net/forums/topics/18233
http://rpgmaker.net/forums/topics/10316
http://rpgmaker.net/forums/topics/18459/
^ If ya'll are looking for some light reading. This is what I found just skimming my post history! It's come up before, and it'll keep being a topic of conversation until everyone is happy or dead. I think that's a good thing. If there's not one headlining the Recent Posts currently, it's because they always get heated and I think people can only handle so much of that at a time.
http://rpgmaker.net/forums/topics/12114/
http://rpgmaker.net/forums/topics/17125/
http://rpgmaker.net/users/mawk/statuses/1845/
http://rpgmaker.net/forums/topics/18233
http://rpgmaker.net/forums/topics/10316
http://rpgmaker.net/forums/topics/18459/
^ If ya'll are looking for some light reading. This is what I found just skimming my post history! It's come up before, and it'll keep being a topic of conversation until everyone is happy or dead. I think that's a good thing. If there's not one headlining the Recent Posts currently, it's because they always get heated and I think people can only handle so much of that at a time.
Just Got a "Hey, hey, slow down there, buddy" message when I posted.
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What are you thinking about? (game development edition)
author=unity
EDIT: slash, that sounds amazing! :D I love your approach to bosses (and am still totally pumped for that game :DDDDD )
Thanks :D :D :D I've said this before, but when I get frustrated or pessimistic about the game, this really helps to hear :)
author=Craze
i love the idea of a machine that just makes/enhances swords.
Sword machine is diligently crafting swords.
author=SgtMettool
I'm thinking of what kinds of battle mechanics I can utilize for a game with only two party members.
Ahhh, I love this kind of design challenge! I've thought about this one before, so I hope you don't mind me bouncing some ideas at you :)
- Both party members share an HP/MP pool, so there's no randomness where one party gets bursted down, and you have to make decisions about how to spend your MP.
- Both party members have independent HP pools, and the ability to "lead" or "tank". The tank will be the target of all single-target attacks. You must switch tanks between the two when one gets weak. Maybe some skills can only be used from the front!
- One member can only use offensive skills, and one can only use support skills. The skills used by one affect the next skill used by the other! (Example: A sword slash that improves the healer's next heal, or a support skill that gives the next sword attack a poison effect.















