SLASH'S PROFILE
I make video games that'll make you cry.
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What are you thinking about right now?
TLDR: Not everything involving gays and lesbians is sexy & exciting. This may surprise you, but the life of a homosexual is about as boring as everyone else's.
Anywho, I've had Gone Home in my library for like, umpteen years... and I still have Dear Esther before that... I need a summer vacation to play all these games. I wonder if you can take a leave of absence from work to catch up on your game & movie backlog.
Anywho, I've had Gone Home in my library for like, umpteen years... and I still have Dear Esther before that... I need a summer vacation to play all these games. I wonder if you can take a leave of absence from work to catch up on your game & movie backlog.
553.jpg
The art for this character is really good! I really like the UI too - it's cute and fits the character well :)
What are you thinking about right now?
Whatchu Workin' On? Tell us!
Ahh, that's looking good, Deltree!
Gah, I miss working in Unity! it's so fun and easy to just do whatever you want~ I mean, I had to fail at it for like 5 years to get to that point, but still :P
Gah, I miss working in Unity! it's so fun and easy to just do whatever you want~ I mean, I had to fail at it for like 5 years to get to that point, but still :P
Topic (Game Design). +5 Curiosity. Lowers productivity by 10% if used during Work.
Yea, I think about this stuff a bit. I think it makes sense to go as casual as you can for your particular game. Bull Rush sounds like a very specifically-tuned skill, and players will never intuit "at full HP this has a 60% chance" but if they don't need to know those numbers specifically, that's fine. If the player gets the feeling from Bull Rush that "having high HP makes this way more effective", that's enough - and you can use the rest of the description for fluff.
For Bossgame, I'm adding a few choice words to each attack to match the user's personality, and the rest of the description is used to describe the attack. For example:
Patience
Lily waits patiently for an opening, gaining SP over three turns.
(Shield Icon) 10x3
Overload
Anna explodes with energy, dealing high damage to a target but disarming
herself for a turn. (Sword Icon) 18
Jab
Hoodie jabs an enemy, dealing light damage and preparing himself for
a powerful Cross. (Sword Icon) 5
I really like displaying the easy stuff like "base power" or "base healing" with an icon + number combo. It takes up a very small amount of space and I have the feeling that most people will figure out what it means really quickly!
In addition, some of the abilities I'm adding character text to, something like "Get behind me!" or "Yes, go go go!", etc. when they use the skill, as just another way to have the characters show a little personality.
(At some point I'm going to write a small article about how Undertale manages to sneak these bits of character personality in everywhere. It's just enough here and there to give you a vision of the character, even if they don't have a big role.)
For Bossgame, I'm adding a few choice words to each attack to match the user's personality, and the rest of the description is used to describe the attack. For example:
Patience
Lily waits patiently for an opening, gaining SP over three turns.
(Shield Icon) 10x3
Overload
Anna explodes with energy, dealing high damage to a target but disarming
herself for a turn. (Sword Icon) 18
Jab
Hoodie jabs an enemy, dealing light damage and preparing himself for
a powerful Cross. (Sword Icon) 5
I really like displaying the easy stuff like "base power" or "base healing" with an icon + number combo. It takes up a very small amount of space and I have the feeling that most people will figure out what it means really quickly!
In addition, some of the abilities I'm adding character text to, something like "Get behind me!" or "Yes, go go go!", etc. when they use the skill, as just another way to have the characters show a little personality.
(At some point I'm going to write a small article about how Undertale manages to sneak these bits of character personality in everywhere. It's just enough here and there to give you a vision of the character, even if they don't have a big role.)
Today I learned that getting your tragus pierced can prevent migraines.
author=Craze
time for more accessories
yuss!
It is always time for more accessories... especially when they increase resistances.
Today I learned that getting your tragus pierced can prevent migraines.
My only aspiration on RMN anymore is to be quotable enough to be suggested as a new tagline
You ever feel like you do a lot in gamedev, but can't peg yourself as any one role?
author=Liberty
Well, remember the saying in full goes: Jack of all trades, master of none, still much better than master of one.
So, yay~
I've never heard that last bit either! I agree that, at least in the indie game world, it's necessary to wear at least a couple hats. On the flip side, if you can find yourself an awesome artist to team up with so you can focus on programming, you'll save yourself a lot of pressure to keep both skills up to snuff :P
author=unity
EDIT: Love the new avatar, slash! ^_^
^^ thanks! Yours too! So sparkly~














