SUZY_CHEESEDREAMS'S PROFILE

Current favourite games:

Nier
FFXIII, XIII-2, Lightning Returns
Mass Effect 2 & 3

Search

Filter

suzy's art

@PineBox thanks XD Although I do like the relative smallness of this kind of digital art.

@Hain, Well considering in ten years I'll nearly be forty I should hope so haha. Thanks!

RMN Christmas Card 2017 - SIGN UPS CLOSED

Can I say "Christmas pudding once made me barf. Now I can't eat it. Merry Christmas RMN!"

Screenshot Survival 20XX

I agree. Moon dude is cool. I also like those neon lights/borders.

The mix of sort of fantasy/horror in these picture is interesting.

5 Steps to Write Better Female Characters

@Red_Nova I know what deconstruction is, I was being kind of ironic about it, haha. Context is hugely important, of course, for whatever you want to put into a story (and what you want the audience to take away). That other crap I was going on about in my post was essentially describing deconstruction of a character type (well, partly), but I was writing it late at night and evidently completely forgot that was a concept so the word was never mentioned once XD

Frogge, I totally understand that too XD



5 Steps to Write Better Female Characters

Great article!

I feel pretty similarly about everything written here too. Ironically though, I am writing some of these stereotypical traits into some of my female characters deliberately - but they're supposed to be unhealthy (like the love at first sight for the male hero thing).

As for the confusion of passive/active with feminine/masculine, I think this is partly why unabashedly "feminine" characters like Yuna & Garnet (who are also somewhat introverted - Garnet in particular) from the Final Fantasy series are thought of by some people as "weak", or crappy female characters - even though those two in particular display huge degrees of agency & strength throughout their respective games.

Oh holy Jesus, how could I forget until this moment about Sansa Stark. She obviously isn't a JRPG heroine, but I think she could easily fall into that "white mage girl" archetype, and she's surely one of the most hated/misunderstood characters within the ASOIF/GOT fandom(s). A lot of people seem to mistake her innate introversion and deliberate, survival-driven passivity as a lack of intelligence and agency.

Then there's the dimension of her character that was written out of the show altogether: the exposure to sexualized violence that informs the conceptualization of her sexuality. Well, it was kind of in the show, but they stripped that role from Sandor Clegane to amalgamate it with Littlefinger's, and instead of her forming her own sexual identity, she just becomes an object for other people to perpetually abuse & loses her hallmark compassion in the process.

Anyway in that respect, Sansa is a far darker character than Yuna/Garnet but this is written to great effect (in the books), as it's more realistic that a victimized girl would unconsciously conflate violence with sex if she's too young to have already made more of a distinction between the two & she's been groomed her entire life to be and want to be a desired object for a king/other courtly dudes.

So (there's a point... sort of?) I think these three are great examples of female characters who defy the stereotypes associated with introversion, compassion, passiveness and femininity while at the same time embodying these qualities in a truer and more relatable sense.

TL;DR Nice work, I agree with everything XD

supernatural Games

I think you'll probably just have to browse the game pages of the site's horror games to find which ones specifically have ghosts and demons. I don't think there's a more nuanced way available than searching for horror in the search page. I could be mistaken though.

Transparency and Future Updates on Concordant

Sorry! I just meant if you were making it specifically for some vision impairment or other disability (from the way you were talking about the battle screen), that I criticized it thoughtlessly - but it sounds like you weren't, so never mind.

Well, that's what those RTP characters are there for, for people to get creative with. As I said, I use the RTP to make edits, although I make faces and such from scratch. I haven't seen much of MV so I'm not so familiar with the RTP graphics as with those of the other engines.

author=BerryRMN
There are other characters later down the line that will be inspired from a specific game I have a specific fondness for, but I'll talk about that when I get to it.


Now I'm intrigued! Interested to hear about that in the future.

Transparency and Future Updates on Concordant

Your tiles look fine. I just realized there's another artist who made some of the artwork? Everything looks much better and obviously more cohesive with the new graphics rather than the RTP, as you've said. I make edits of the RTP for tiles and such too for my stuff.

Ah, I see now that the frame with the darkened edges is on every screenshot. I'm sorry if I've criticized something you've designed to be more accessible/to better suit a different level of visibility (and if this isn't the case then I apologise for making assumptions!).

author=BerryRMN
To be honest, I’m glad you liked the concept. I’m a little paranoid of how things will go from here since this new version is essentially the last attempt on this project. Here’s hoping for the best.


Yeah absolutely, best of luck with the project!

Log #1 - Oh god what have I done?

I love the PSX era, and Klonoa is one of my favourite games. I recommend it wholeheartedly.

Nice blog post. I find this kind of dev talk interesting. I like the way you're adopting mechanics and features from different genres.