THATBENNYGUY'S PROFILE
thatbennyguy
1612
I am CashmereCat now.
~~~
Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.
I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.
I want to make games with you.
~~~
Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.
I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.
I want to make games with you.
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Testing out statuses.
1.0R Demo Showcase
Bad Translator
DOCTER Mafia: Stop those SNATCHER scum!
ONE DAY I WILL STAND UP FOR MY RIGHT TO FIGHT.
as long as ivory does not get in the way, i shall succeed.
as long as ivory does not get in the way, i shall succeed.
DOCTER Mafia: Stop those SNATCHER scum!
NaGaDeMo Review Drive
Puzzle Design: How to Make Them Fun and Addicting
This is more of an inspiration thing. As you go about the day, you might get ideas, wacky ones, but still valid. Just jot them down in a notepad, and leave them to incubate in your mind.
Asking questions like, "what if this did this?" or, "what if the board was circular", or "what if, when you hit this block, the gameboard will do a 90 deg rotate", or whatever. The mechanics of your puzzle are where your unbridled creativity comes into play, and you're allowed to do whatever you want! As long as you think you can pull it off, anyways. :P
Asking questions like, "what if this did this?" or, "what if the board was circular", or "what if, when you hit this block, the gameboard will do a 90 deg rotate", or whatever. The mechanics of your puzzle are where your unbridled creativity comes into play, and you're allowed to do whatever you want! As long as you think you can pull it off, anyways. :P













