UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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A Plea: Don't Make Your First Game a Team Game

author=BurningTyger
I
author=unity
author=BurningTyger
See, I wonder i if fall into that trap or not. I mean you've seen some of the games I made with Clarieain as well as Veil of Darkness. I usually end up helping other people with their games by providing resources of some kind.
If you're helping out someone else, then that's just fine. I'm specifically talking about people who have the idea for a game but want the community to supply them with a bunch of helpers to do the heavy lifting.
I understand; Synthetic Odyssey is kind of a weird one as i came up with much of the characters and plot for Clair to use, so I'm not sure where that lies.


I'm sure it's fine. I'm just trying to discourage people from trying to recruit a big team to handle their first game without giving it a go on their own so they can learn the basics.

author=karins_soulkeeper
About time someone carved it up on stone. Hopefully we'll get a decrease on the (unreasonable) team requests.

It's well laid out, unity! And I love the drawings, especially the knight. Actually I might study that knight a bit, since I never really was any good at drawing armour. It's just that, it's nicely done. It's simple but not barren. Cutesy, but not... Er, I'm getting a bit off-topic here am I?

A-Anyways, well done! *hits invisible Like button exclusive to users with 2709 ms*


Haha, thanks a lot! That knight is a battler I drew for a game which will hopefully someday see the light of day ^^;;

A Plea: Don't Make Your First Game a Team Game

author=BurningTyger
See, I wonder i if fall into that trap or not. I mean you've seen some of the games I made with Clarieain as well as Veil of Darkness. I usually end up helping other people with their games by providing resources of some kind.


If you're helping out someone else, then that's just fine. I'm specifically talking about people who have the idea for a game but want the community to supply them with a bunch of helpers to do the heavy lifting.

A Plea: Don't Make Your First Game a Team Game

author=Addit
You’d think that this would be common knowledge to everyone, but, *sigh* alas, it still happens where we get the odd new user from time to time who wants everyone to make his or her game for them without any prior or past works to back it up… The least they could do is offer up some free coupons for Subway, or something. :)

Good article, Uni. It’s nice, simple, clean and full of colorful pictures – just how I like ‘em! And it’s even sweeter because you’ve been involved in some team projects and created a couple of games in the past yourself, so you've been there before, that's for sure.

I don’t know if I would ever consider joining a team personally, as I do like the comforts and flexibility of working alone. But if the right circumstances ever popped up - then you just never know.


Thanks, Addit! ^_^ I've had a few team experiences at this point, and they can both be really fun and/or really frustrating, depending on the circumstances. I like working with a team, but only if the project is short-term. Otherwise I like going it on my own.

author=Chivi-chivik
There should be a category for articles named "Essentials about game making you should know",and have this article in it.

Basically because this doesn't even apply to gaming only, it can happen to many other composite medias (like animation or comic) where people ask out of the blue for free hard work, and knowing that you can't ask people to work on your stuff in that kind of situation should be basic knowledge.

In summary, great article :D


Thanks very much, Chivi-chivik! I see those "Need a Team" threads pop up with regularity, so I felt like this was the best response.

author=Darken
Whoops, too late for me. I'd probably change the wording to ambitious/large/epic team game, because the only games I've made were team efforts mostly, but they were done small in scope and at local game jams.


That's a really good point. I don't mean to be down on anyone who did a team game as their first game, especially if it's for a jam or contest. I'm specifically wanting newbies to avoid the "gimme a team so I can make my first game" thread. I guess I should add in a clause about legitimate teams where everyone has a say being a different matter entirely.

author=robb0226
This is a great article to point out. I'm a member who checks the site most days but has rarely posted comments, but i feel this is an article worth a comment.

I have finished one game and am working on another (don't worry, I won't advertise them here) and haven't really asked anyone on the site for help. But I know what it's like to be new to the site without knowing all the unwritten rules. So, articles like this one are great and would be helpful to go in a "for newbies" section. Thanks for writting it and while I'm at it, thanks to everyone on the site for all the help and resources provided here!


Thanks very much for your kind response! ^_^

A Plea: Don't Make Your First Game a Team Game

author=kory_toombs
You put it much more nicely than I would have :)
That monster graphic needs to be the thing linked to all these posts!

Thanks! I wanted to keep it nice, so newcomers understand that they can ask for help, but to still understand that asking for a team to realize their dreams without trying out anything on their own probably isn't going to happen.

author=Red_Nova
Well said, unity! This is something that everyone newbie should read.

Thanks very much, Red! ^_^

RMN Snews - Issue #24

I think the idea to make TV Tropes pages for games is a cool one! ^_^

Gaming Advice With Professor Know-It-All: How To Become A Somebody In The Gaming Community And Get More Groupies

author=Ratty524
author=unity
author=Ratty524
I could use some groupies. There are actually many people here that I like, but I'm too shy to actually push towards a friendship with them.
I could be a groupie! :D I really enjoyed Sellsword and Tina of the Stars, and have been meaning to check out more of your games ^_^
Thanks! ^.^

I haven't played a lot of your games (Remnants is still on my bucket list), but you are probably one of the best presences in this community. You seem like a great person!


Thank you very much! ^///^ You always seem like an awesome person, too! :DDDD

Gaming Advice With Professor Know-It-All: How To Become A Somebody In The Gaming Community And Get More Groupies

author=Ratty524
I could use some groupies. There are actually many people here that I like, but I'm too shy to actually push towards a friendship with them.


I could be a groupie! :D I really enjoyed Sellsword and Tina of the Stars, and have been meaning to check out more of your games ^_^

RMN Snews - Issue #24

Like Cash, I'd like to give my opinion on each of the points mentioned (and I'll put it under a hide-tag because I typed a lot XD) :

1. We are elitist
Eh, maybe a little bit? I don't think it's to a damning degree, though. It's certainly something to keep in mind, but I think we're okay for right now.

2. We hate noobs
I can see some making this claim, though the validity of it is up for interpretation. We get a lot of noobs wanting more than just advice, which is evident by the "Hey I have never done anything and don't know how, please form a team to make my game" threads that pop up with some regularity. Getting noobs who want to put in the time and effort to learn seems a bit rarer. We've just got to make sure we treat those noobs with the respect they deserve.

There's also the chain of events where a newbie posts their first game, having just learned the utmost basics of game-making. Then they get a review, that (either fairly or harshly) rates their game 1-2 stars. Then the newbie gets upset and never contributes again. I don't know how often this occurs, but I've seen it happen, though we do get wonderful exceptions where the newbie will decide to buckle-down and get to learning, and come back with an impressive improvement for their next project.

3. We are highly critical
I think this is a little true, especially in some areas. While this is overall a positive, I feel, as it drives all of us to improve, I can understand if it can cause frustration. Overall, I don't think being critical is bad, as long as you don't present that criticism in a way that discourages growth or chases away new people.

4. We only support Rm2k3
I think we've gotten pretty supportive of just about everybody's engines. From my limited point of view, at least.

5. We have low standards (yeah, and elitist at the same time :\)
Nope, unless you're just going by pure download statistics or something, and even then I think that's mostly untrue.

6. We have a ton of shitty games that "clog" up RMN
Who was it that said that 90% of fiction was crap, or something? I think in any community, you're going to have waves and waves of "shitty" content, as people need to get those bad games out to learn how to make good games, and if that's a byproduct of improvement, then I have no problem with it.

7. We have a giant boner for 8-bit graphic games
Because 8-bit graphics are awesome. Er, I don't see anything wrong with that, provided that we aren't poo-pooing games that DON'T go the 8-bit route. NEXT POINT!

8. We have a boner for Eartbound games
I hope this isn't a bad thing, as I've got a future project somewhat-inspired by Earthbound coming up. Adding to that, we have excellent Earthbound-like games in production already, including Jimmy and the Pulsating Mass, Hanging On, and of course Eagleland.

I think we get a LOT more games taking inspiration from Final Fantasy and the like than games that take inspiration from Earthbound. And I freaking love Earthbound so I'd actually like to see a few more Earthboundish games (which is part of the reason I'm making one in the future XD)

9. We are nothing but a factory churning out RMVX game clones
"Clone Overdrive" is a staple of any indie community, from what I hear. Any huge, successful game is bound to inspire people to make countless clones. But some people learn from these experiences, and make their own unique games, or put enough of a spin on what they're cloning to make the new game fresh. Again, I think this is an okay byproduct for what we end up getting out of it.

10. We don't promote good games
This is a hard thing to comment on, because if there are a bunch of high-quality games that aren't being promoted that I haven't played, then I have no idea that they currently exist XD;;; But having said that, I agree with Cash that we've been pretty on-point in promoting promising projects. The front page is great for this and it's always fun to check in and see new games being promoted.

11. We don't do scripts
Don't we? I've gotten plenty of scripts from this site, as well as scripting help in general. We may not have a massive all-encompassing library, but I think we're doing okay.

13. Fuck resources!
My, my. Never on the first date. :P But seriously, we depend on users to provide those. Perhaps that next MOG project you mentioned would be perfect for this. When everything gets settled down after the next IGMC, of course.

14. RMN is dying :'(
I demand proof of this, 'cause I don't see it.

15. RMNers are pigheaded and unreceptive to (obviously superior) advice
Some of them are. Some of them aren't.

16. We're all a bunch of dicks (why are we all such dicks?)
On the internet, dicks thrive and dickish behavior is hard to stamp out. I think we do a good job against people that cross the line, though.

17. The review system is broken
How so? I mean, aside from the way that any review system that depends on individual reviewers with different tastes, methods, etc to determine scores. We have a great group of reviewers here and I think that, for the most part, they do a damn good job and I'm totally thankful for their efforts.

18. We need to develop and retain young talent
Maybe. But that goes back to not being too mean to newbies and scaring them off, I guess :P

19. We're contradicting (not hypocritical)
We're made of many different users with vastly different opinions.

20. we're all stuck in our ways
This may be true to some degree, but not enough to be a real problem, I think. Some of us are open to new ideas, some aren't.


author=Ratty524
Loved this SNEWS!

By the way, that list of negative perceptions about our community was compiled in 2011? Surly it's not the same in 2015.

Yeah, I'd be interested in an updated assessment in a future issue of SNEWS.

author=Ratty524
Also I'd be down for Unity becoming a staff member.

Thanks, Ratty! :D I'd probably be down for it, too, as long as my responsibilities weren't super-huge. I feel a bit selfish saying it, but I want to make sure I have plenty of time left to make games >.>;;

author=Happy
author=kentona
So are these infodump SNEWS something you guys want me to continue doing?
Yes please!

Personally I feel like the Snews make the site feel more alive, or at least if I haven't had time to be that involved in the site activity, the Snews offer a nice recap.

I want to also chime in with a loud YES here! It's really nice to see the recap and your perspective on matters, kentona! These are valuable and need to stay, if you can manage it :D

RMN Snews - Issue #24

Thanks for interviewing me, kentona! :DDDDDD

RMN MAY-JUNE 2015 PODCAST

author=CashmereCat
author=unity
author=Marrend
author=unity
Haha, I should have gone with lady unity for a username, or maybe just uni XD
Why? It's clearly funnier this way (for some).

Though, I suppose you could ask always kentona for a name-change.
Haha, I think I'll just stick with unity. People can refer to me just as uni if it makes it less confusing for them ;)
I think Capage gave you the nickname "Un" in On Wednesdays. It seems kind of cute.


Haha, Un works for me! :D