UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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Let's Unity!!

author=slash
I'll keep an eye out for more helpful links and update the Links section when I can!

I went the whole article without making fun of unity, go me :D


Haha, thanks for that! This tutorial looks great, btw :DDDDDD

RMN Snews - Issue #23

I'll take a crack at these questions before my trip starts ^_^

1. What is your personal TODO list?

-Finish the next update for Wyrm Warriors.
-Finish more Iniquity and Vindication graphics.
-Finish Luxaren Allure (and hopefully have it out by the end of this year)
-Work on a certain project with a certain RMN member if they still want to. You know who you are, I hope ;)

*Farther in the Future list*
-Make Gamepage for Sci-Fi game (still unnamed).
-Make Gamepage and playable demo for Lilies of Vanigale.

2. How many other RM or dev communities are you active in?

I'm on RMW and GameJolt, but my activity on those two is only commission-talk on the former and putting up a download for Luxaren Allure on the latter ^^;; I'm really only super-active here.

3. What is your current role at RMN?

I make games, talk a heck of a lot, am silly, and try not to get too serious on issues that are not game-related (sometimes I fail >.<;;)

Thanks to Wyrm Warriors, I've taken the role as the lead in a community game. I'm sad to say that I've learned that this isn't the best role for me, and it's really hard to keep motivated, though I'm going to keep working at it.

4. Are you satisfied with your current participation on RMN?

Yep! I maybe should talk a little less and game make more, but I'm already getting a lot done, so I'm not too worried.

5. Do you feel you are empowered to accomplish what you want to accomplish?

Yes and no. When I first joined the site, after I had gotten my first game demo out, I felt like I could do anything, and could volunteer to help everyone. That was dumb and naive. I'm now learning that while it's fun to help people and that I certainly can do stuff for others, that it's probably best to be a little selfish and work on my own stuff a good deal of the time ^^;;;;

6. What are you expecting from me?

You have been awesome, and I've been impressed with how you run the site from day 1. I'm sad to hear that you've been losing interest in game making. I hope something rekindles that spark! If not, you'll always be that cool dude who keeps RMN alive!

7. What aspects of RMN are you disatisfied with or concerned about? (functionality, trends, certain members, leadership, etc...)

Really, everything's terrific here. The worst that happens is some contests have their prizes given really late and/or don't deliver 100% of what was promised, but that's honestly not a big deal at all as long as the participants get their prizes and everyone's happy. This is a fantastic community and I'm constantly surprised by the volume of events the staff runs and how hard-working everyone is ^_^

8. If you were running RMN, what would you do? Who would you recruit to help you?

PANIC!!!! Um, er, I mean, band together anyone willing to help with any sort of expertise and PANIC!!! I mean, figure out how to run the site.

9. How long do you think you will be with RMN (in any capacity)?

As long as I'm interested in making games, in which case, forever? I dunno, realistically, I suppose I could burn out and not want to make games for a period of time, but I'd probably still be playing games here? And I don't see a burn-out like that lasting for too long.

10. Is there anything you wish to say?

I love all of you, and I apologize if I've let anyone down here, as like I said earlier I got a bit crazy with trying to help everyone. I still have a lot to learn about working with others and making games in general, so I appreciate everyone being so kind. ^_^ I couldn't have done half the stuff I have finished if it weren't for such a supportive and awesome community!

RMN Snews - Issue #23

I wasn't convinced that this was new until I checked the date a couple of times XD

RMN FEBRUARY 2015: Misaomblr and Bacon Jam

DECKY LIVES! Liberty didn't kill him after all XD

RMN FEBRUARY 2015: Misaomblr and Bacon Jam

Wow! I feel all spoiled getting to listen to another one of these! :DDD Thank you both so much! ^_^

EDIT: RMN DATING GAME!? WHOA!

The Quarry

A wonderful article. It is indeed refreshing to go back to your old works and see what you were going for ^_^

Teamwork and You pt. 1: Recruiting

author=Link_2112
It's the same reason people don't understand the submission rules. They never read the article on it. I think it could end up being something linked to people as Liberty warns them in their topic.


I think that's a great idea! :D

author=NeverSilent
Hey, Red_Nova! Want to make a game together? I alread have some great ideas, just need you to implement them for me.

I'm just kidding, of course. A good article with a lot of painfully honest yet useful advice. I'm looking forward to reading the second part.


XD "Hey, I came up with the idea, so I've already done the hard part. All you have to do is all the work!"

On First Projects

I actually completed my first project (though it still wasn't very good). It was my second project that became a never-ending mess that I abandoned after having 50+ hours of playtime.

Thawed Notes on Game Chill - A Game Chill 2013 overview

Ooops! >.<;; unity failed to notice the joke!

Thawed Notes on Game Chill - A Game Chill 2013 overview

Was it even eligible, since you were a judge? Or was it just scored by the other judges?
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