ZDS'S PROFILE
Game designer, music composer, and pixel artist.
Avatar Credit: unity <3
Avatar Credit: unity <3
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Luxaren Allure
author=AdditDude, Breath of Fire 2's last dungeon took like 6-8 hours. It was like a panic attack of madness. Great memories of it though.author=unityYou’re not kidding - it’s a f**king gong-show down there! What were you thinking!? This is like the Infinity dungeon in Breath Of Fire 2 all over again except I don’t have Nina around to scare away the baddies like these ladies do.
Just a warning, I went overboard with the last dungeon and it's a bit of a slog. Best of luck, and looking forward to seeing your review :DDDDDDDDDDDDDDD
Looks like it’s gonna be a rough ride from here on out... I might have to toggle a difficulty level down if I can’t manage to get by on Normal mode. Still, I shall try!
Watch_Cats
Three Ghostly Roses
Thanks for the kind words!
It's funny how this game works. I used the original version of this game as a jumping off point for Cope Island then I used Cope Island for a jumping off point for the new and improved version.
In an ideal world, I would have had animated battlers to visually show weaknesses, but alas that will not happen this time around. With that said, I definitely agree. I think the first one on boss 1 indicating that it is time to use the uppercut is good, but I think I should tweak the rest of the dialogue to give the player a chance to figure it out themselves.
I showed a lot of the hand in the last cutscene of the demo, but there is plenty story left coming up, haha.
It's funny how this game works. I used the original version of this game as a jumping off point for Cope Island then I used Cope Island for a jumping off point for the new and improved version.
In an ideal world, I would have had animated battlers to visually show weaknesses, but alas that will not happen this time around. With that said, I definitely agree. I think the first one on boss 1 indicating that it is time to use the uppercut is good, but I think I should tweak the rest of the dialogue to give the player a chance to figure it out themselves.
I showed a lot of the hand in the last cutscene of the demo, but there is plenty story left coming up, haha.














