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ZDS'S PROFILE

Game designer, music composer, and pixel artist.

Avatar Credit: unity <3

Kissed By A Star
Modern fantasy novel meets turn-based RPG

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The Future of Soma Spirits

It's like Rare is coming back to life in 2017 with its new games Yooka Laylee and Soma Spirits Rebalance!

I am not only hyped for this, I would vote Yes and purchase in a heartbeat. I have not beaten the game yet, but I am getting close and I will gladly replay the new balanced version.

Best of luck with this! I fully support you going commercial. Hell, if this works I'd recommend doing a similar treatment for Yuusha. RPG Maker games have a bad reputation and that's because the best games tend to be the free ones.

I'm not sure the amount of success you'd receive, but your games are a mixture of well writing, good level design, cute graphics, and kickass music. If any game has a chance, it's Soma Spirits.

Adventure Log

This is looking really cool! Keep up the good work.

THE REMAKE IS HAPPENING (Early Look!)

This is all sounding great! Those character sprites look fantastic. Best of luck to you!

INPUT NEEDED: The Big Question!

I may go deeper in this in the future.

You had troubles with random scenarios destroying your main character and you found that not so fun. That's an issue I find with a lot of roguelikes myself. But there is nothing stopping you from a more "controlled" random approach. Find the middle ground. Doesn't have to be pure random.

Example: If it's the start of the game and you have weak weapons. I don't think you should find a super strong enemy. Try to consider ways to make it possible to live by strategy and possibly give subtle/not so subtle warnings of harder areas.

There are tons of ways to go about it.

Maybe you should start on a MUCH smaller scope for a demo or something. Try to figure out clever ways for a weaker character to still somehow survive by struggling. Or it could be ways for a stronger character to lose by being too confident.

A small roguelike done right is still quite hard to pull off. You can still have a tight level design be randomized. You just have to be a bit of a mad scientist and make sure it all works out. Find that healthy mix of balance and unbalance. Something I learned is that unbalance is sometimes as important as balance. Just don't let one lean much more than the other.

I hope some of this babble helped a bit!

"New" Team Intro + Trailer Announcement

This looks REALLY good and professional.

Chapter 1 Progress and Companion Talk

All of the looks and sounds good! Can't wait to see what comes next for Aery. Seems very appropriately creepy!

Looking Back at the First Version of this Project

You think that's shameful? If I had my old PC I could show off true shame of inexperienced RPG Maker 2000 of my youth, haha. Those screenshots at least look like a game! All in all, super fun post. I love seeing stuff like this.

Adaeus is Greenlit!

This is breath of fresh air on this bleak day. Congrats!

Three Ghostly Roses Release

Yep! Got a big chunk of the game done during that event. Was actually very helpful at motivating me to actually put work on it. Then my problem was that I finished too fast and needed some time to reflect upon certain plot points of the story and game design choices. All in all, I think everything worked out for the best.