ZDS'S PROFILE
Game designer, music composer, and pixel artist.
Avatar Credit: unity <3
Avatar Credit: unity <3
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Writing the End of the Game
Yeah that's more or less what I mean. If I beat a game and realize I got a "false" ending it really brings down my mood. Now I'm not saying that's always bad because I think a game can do it right if they handle it with care.
Trailers really are tricky. All that stuff I'm considering. There's no right answer to it. It probably depends on the game but that just makes it trickier.
Trailers really are tricky. All that stuff I'm considering. There's no right answer to it. It probably depends on the game but that just makes it trickier.
Writing the End of the Game
Keep up the good work! I despise "good ending,bad ending" thingies so I always aim to make only one or at least make all matter.
I too am about to venture into the hair greying experience called "making game trailer" so I definitely look forward to how yours turns out and the hiccups you encountered.
I too am about to venture into the hair greying experience called "making game trailer" so I definitely look forward to how yours turns out and the hiccups you encountered.
Progress 2/28/2018
author=SgtMettool
Cope Island: Adrift can be shortened to CIA #factoftheday
Good morning USA! I've got a feeling that it's gonna be a wonderful wonderful wonderful wonderful wonderful wond
author=visitorsfromdreams
Is the game about an island learning to cope with being adrift?
don't give away my plot twists
Improving Next Generation RPG Creation Software
This thread is amazing..
I already said it in survey so it seems like it's at least in the thoughts, but I'll say again here. I wanna give my complaints about RPG Maker and what I would do to improve the current stuff.
Menu/UI customization. This is WAY harder than it should be. I should just drag and drop window sizes rather than using scripts for this. I won't pretend to understand how to make this stuff but I feel like the idea of RPG Maker should try and figure out a very fluid way to do this.
I also think it should be way easier to hide options such as certain stats, etc.
LAG I love RPG Maker VX Ace, I really do. The biggest issue I have with it, is the lag. I have resorted to making super small maps just to avoid lag and I'm someone who likes having somewhat bigger maps. MV came along and the lag is WAY worse than even VX Ace. Now I'm not talking about making a 500 x 500 map with a billion events run smoothly, but I should at least push it a little bit with maps bigger than 50 x 50 without hiccuping.
Console Flexibility I would love to make a game and release it on consoles and whatnot, not just steam. I'm not sure how easy that would be to pull off, but I think RPG Maker should really focus on that next and anyone else who wants to do this.
Tileset OptionsI don't care about autotiles other than for dirt/water stuff. I want way more (reasonable) amount of space to have for my tiles (as a pixel artist). The amount of space I have for water tiles is sad as I've ran out on multiple occasions doing more complex stuff. I want way more layer options as well. Example: I would like to make more complex tiles for rivers to where you could see details under the river without sacrificing an arm and a leg to do so. I should be able to make some cliff stuff and just post transparent water animation over it. Stuff like that if it makes sense.
My other suggestions may be a bit trickier and require further discussion but I'll try.
Default Battle SystemI want my default system to start very simple and have space to improve upon. There should be a check box for animated enemies and characters and a very basic way to change position of characters if you wish to have them at all.
Battle formulas and whatnot I never got super deep into, but something like VX Ace and perhaps even more flexible would be good. Just easy to pull off with room to go deep with, if that makes sense.
MORE possibilities for battle systemsFor RPG creation, the first person turn based battle system in my opinion is a must and best, as there is tons of potential to do with it. Yet, I would love for a respectable option for different types of battle systems. Such as action or strategy. This is maybe not a must for something to start with, but something I would appreciate having a respectable base for.
I don't know if I convoyed what I said well or even said a fraction of stuff I feel should be improved upon, but I hope this is a start. It's very important to talk to us rpg maker game devs and keep a dialogue with us. Keep it simple. Make it flexible. Let it run smooth.
I personally don't care about presets such as a run time package type of thing. I make my own graphics and music. That type of thing is low priority as far as I'm concerned though I do understand its worth.
I would super advice against 3D rpg makers until someone gets 2D right. They haven't yet. Perfecting what we have now would be great.
There are way too many things in current RPG Maker you need scripts knowledge for when it should just be a feature.
I already said it in survey so it seems like it's at least in the thoughts, but I'll say again here. I wanna give my complaints about RPG Maker and what I would do to improve the current stuff.
Menu/UI customization. This is WAY harder than it should be. I should just drag and drop window sizes rather than using scripts for this. I won't pretend to understand how to make this stuff but I feel like the idea of RPG Maker should try and figure out a very fluid way to do this.
I also think it should be way easier to hide options such as certain stats, etc.
LAG I love RPG Maker VX Ace, I really do. The biggest issue I have with it, is the lag. I have resorted to making super small maps just to avoid lag and I'm someone who likes having somewhat bigger maps. MV came along and the lag is WAY worse than even VX Ace. Now I'm not talking about making a 500 x 500 map with a billion events run smoothly, but I should at least push it a little bit with maps bigger than 50 x 50 without hiccuping.
Console Flexibility I would love to make a game and release it on consoles and whatnot, not just steam. I'm not sure how easy that would be to pull off, but I think RPG Maker should really focus on that next and anyone else who wants to do this.
Tileset OptionsI don't care about autotiles other than for dirt/water stuff. I want way more (reasonable) amount of space to have for my tiles (as a pixel artist). The amount of space I have for water tiles is sad as I've ran out on multiple occasions doing more complex stuff. I want way more layer options as well. Example: I would like to make more complex tiles for rivers to where you could see details under the river without sacrificing an arm and a leg to do so. I should be able to make some cliff stuff and just post transparent water animation over it. Stuff like that if it makes sense.
My other suggestions may be a bit trickier and require further discussion but I'll try.
Default Battle SystemI want my default system to start very simple and have space to improve upon. There should be a check box for animated enemies and characters and a very basic way to change position of characters if you wish to have them at all.
Battle formulas and whatnot I never got super deep into, but something like VX Ace and perhaps even more flexible would be good. Just easy to pull off with room to go deep with, if that makes sense.
MORE possibilities for battle systemsFor RPG creation, the first person turn based battle system in my opinion is a must and best, as there is tons of potential to do with it. Yet, I would love for a respectable option for different types of battle systems. Such as action or strategy. This is maybe not a must for something to start with, but something I would appreciate having a respectable base for.
I don't know if I convoyed what I said well or even said a fraction of stuff I feel should be improved upon, but I hope this is a start. It's very important to talk to us rpg maker game devs and keep a dialogue with us. Keep it simple. Make it flexible. Let it run smooth.
I personally don't care about presets such as a run time package type of thing. I make my own graphics and music. That type of thing is low priority as far as I'm concerned though I do understand its worth.
I would super advice against 3D rpg makers until someone gets 2D right. They haven't yet. Perfecting what we have now would be great.
There are way too many things in current RPG Maker you need scripts knowledge for when it should just be a feature.
Reminder to back up your files!
NOTHING IS FINAL. In the meantime, enjoy this HD portrait and message box!
The Disrupted Monarchs
FIRST
This game is from the mind of the disturbed soul who introduced me to RPG Maker a million years ago and my partner in crime on Mownt. This time I'm not around to hold back PSISteve's vast imagination. I have no idea what to expect from this game but I do know it will be an experience. Probably consisting of overcoming the odds against vast scumbaggery.
This game is from the mind of the disturbed soul who introduced me to RPG Maker a million years ago and my partner in crime on Mownt. This time I'm not around to hold back PSISteve's vast imagination. I have no idea what to expect from this game but I do know it will be an experience. Probably consisting of overcoming the odds against vast scumbaggery.
Shooty and the Catfish: Episode 1 - Mushroom Madness
FIRST
I've been following updates on this for sometime now! Look forward to this.
I will try the demo at sometime soon.
I've been following updates on this for sometime now! Look forward to this.
I will try the demo at sometime soon.
ui_new.png
I do say, you always kick UI in its unmentionables but this time you really gone done did it. Looking great! I love the icons.
Screenshot_6.png
I tried somethings (inspired by the amazing ROGER RABBIT nes game)
These two are actually in game. Ignore the bottom right vines behind the status boxes as this is more of a proof of concept thing as of now.
I hastily threw this one together on paint net. You guys think this would be better overall?


These two are actually in game. Ignore the bottom right vines behind the status boxes as this is more of a proof of concept thing as of now.

I hastily threw this one together on paint net. You guys think this would be better overall?














