Description

Halloween approaches and it's that time of year when we remember the dead and dying. This year, instead of the typical horror-fest, we're going to be doing something about the corpses mouldering in our backyards.

That is, those games we never got around to finishing but always said "One day..." about. It's time to grab a shovel, dig up a dead one and lay it on the slab. Let's Frankenstein this thing!


Aim
The aim of this event is to take an old game that hasn't been touched in a while and bring it back to life with the intention of finishing it by the end of the month.


Event Rules
- Pick a game that's been out of commission for a while. I'm not going to be picky about how long they've been dead, as long as you haven't been actively working on it in for a while, it'll count.
- Work on it with the intent to finish before the due date (3rd December).
- Post progress updates at least once a week until the end date. I'll talk about that a bit more below.
- Finish the game by the due date and submit it to this page.


Rewards
If you do not finish your game in time, you'll get a participation badge for taking part in the event. This will be a low MS reward, but there will be supplemented rewards for taking part. This badge requires that at least one progress update badge to unlock.

If you actually complete the game and submit it to the site by the due date, you'll also get a badge. This badge requires at least two progress update badges to unlock.

Each of the four progress updates will net you a different badge and these will give you a tidy amount of MS too, so if you're not sure that you'll be able to finish your game in time, aim to take part in them!

Progress Updates
Over the course of the month (roughly once a week) you'll be asked for an update on your progress. Each time you'll be asked for something different - whether it be screenshots of current work, details of changed/finished components or other information.

To earn either of the main badges you must take part in some of these (not all of them, but it's encouraged that you do take part). You will be encouraged to give feedback to each other and post WIP pieces as well as finished stuff, so that everyone can keep abreast of how each other is doing. We're a community of developers, after all, even if it's just a hobby for some, so interacting and helping each other grow and encouraging each other is definitely something to aim for!

There will also, over the month, be a room on the RMN discord for people to talk about this event in particular and how they're going with their games for it. I encourage everyone taking part to join up and mingle.

First Update: Choose the game you are going to use and make a list of things that need changing/fixing/doing.

Second Update: Show off new vs old images and tell us a bit about your game.

Third Update: Fill in the survey below.
What have you accomplished on your project thus far?

What unexpected challenges have you run into in reviving your game?

How far through making the game would you say you are, currently?

Now that you've actually started working on the game, do you think you'll finish in time?

Can you see any big challenges that you might have to deal with in order to complete the game?

Is there anything in particular that you'd need help with in order to get past these challenges?

Would you be willing to ask others to help you with these possible issues?


Fourth Update: Make a game page, show off a screenshot of something new (gameplay-wise) and tell us how the gammak goes.

Fifth Update: Make a blog post detailing what you've done since the start of this event to where you are now in the game.

SIXTH PROGRESS UPDATE: BEGIN

Add your game download to the site and have it tagged for testers. Then get someone to do a test of what you have. Post their notes here, then put up your game for reaslies and add it to this page before the 3rd




FAQs
Do we need to make a gamepage?
If you already have an existing gamepage you don't need to make another. However, if your game is not already on the site, then you will have to make a gamepage for it as it is a requirement for submitting the games this time.

I will be checking the queue fairly often over the course of the event, especially towards the end, so the sooner you get your gamepages in, the better. If you need help getting your gamepage accepted, just PM me (Liberty) and I can help you out a bit, but usually I'll be giving you the same information as I give in the notes when a gamepage is denied so make sure to check those first! Also, the information in this thread is very useful: https://rpgmaker.net/forums/topics/5673/

How do I submit?
You must have a gamepage that has been accepted to the site and upload a version of your game there first. Then make sure you've signed up to this event. After that, hit the Submit button in the top-right corner of this page and pick your game from the list.

Is there a limit on the age of the game?
Nope. All that matters is that you haven't touched it in a while.

Can I just remake one of my old games that didn't get finished?
Yes, actually. All that matters is that the game in question exists before this event and hasn't been touched in a while. How you bring it back to life is up to you. Whether that means remaking it from the ground up or taking a half-finished game and scaling it down to fit within the month is up to you.

What about a game that's complete but needs some bug fixes and/or edits? Will that count?
I'm afraid not. It's really not in the spirit of the event - that is, taking something that isn't complete and bringing it back from that shallow (or deep) grave in order to spring back to complete 'health' again.

Can I just make a new game instead?
Again, not really in the spirit of the event, so no. Sorry, maybe next time.

Teams? Multiple entries?
If you want to team up with someone to help revive your game, that's definitely a-okay. Aside from that, there are some games out there that started with groups and just died. If those people want to get back together and try to finish the game, that's all well and dandy too. And sometimes an artist might be helping one team and have their own game as well. That's why I've allowed both teaming and multiple entries.

Details

  • 10/01/2017 01:13 PM
  • 12/05/2017 01:59 AM
  • 10

Achievements

Registration

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Teams Members Entry
#TeamSaveTheGame
Night of the Living Dy
Loop's Return
210 hours into a game and still not finished with beggining forest
Dracolich Diggin, Now with 50% More Birthday Hats of Doom
Ain't no gettin' off this train
I'm trying my "best", ok? (no I'm not)
Sure, why not
Revive MinST
Triangle Games Productions
Here's hoping this works
Uranus has 5 moons
Still Lingering
Five rows of teeth and a portal to hell
In Search of Undead Dragons (pls let me kill a dragon Indrah pls)
Dead Gams tell no tales
Team Make-a-team-but-never-actually-submit-anything
I savestate scummed every boss in Lufia 1 so far
÷C AS H M ER E÷ ÷C AT H O DE÷ ÷R AY÷ ÷TU B E÷
I have a lot of dead projects to choose from oh me oh my
All of my games are finished; what am I doing here? hep
Team Starlight
Team Make-a-salad-it-is-healthy-burritos-are-better-than-tacos
I swear I'm gonna participate this time.
Team Nyx
What to revive today...
I will remake Robo Clash for this
Zombify: return target creature card from your graveyard to the battlefield
Probably biting off more than I can chew now
Surprise, Bitch
Let's bring some old games to light!
Hello my friends it is good to see you all again.
Team SteemIt
Mark Strikes Back!!
Duh Valley restoration committee
SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEHEMAN! IVE COME FOR YOUR SOUL AND GAMMAK
I'm Doing Science and I'm Still Alive
Goblin Noir
Lets embarrass myself again.
I'm doing a thing
Dragon Ascension shall be reborn
Reviving my deadiest game yet
Let's finish this game already... (Phantasia 2 Redux)
One-Man Indie
Let's remake my Flash Game in RPG Maker
Cyclopes
Vegence of th Fith Godess
hirogame
Grindalf Games

Posts

Part 6, yo. Currently uploading release version to dropbox.
Yey, done and submitted.

Fixed:
Save/Load times normalized through plugin alteration.
Some text fixes.
Some balance tweaks.
Improper non-equipable per character comparison in shops fixed. Strange issue with no documentation.
-Solution, Seal equip slots of culprits.
Some skill descriptions.
Some Learnable Passive Skills added.
Some Useable Skills added.
Updated some plugins to fix minor issues in some areas.
Fixed Force Queue action bug, culprit Hime's Common Event Queue plugin.
Added a post-Chapter 1 story and secret for those who play post-game.
Added a post-event page for a certain door.
Passable cliff due to weed.



Multiple:
Multiple peeps noticed a few bugs, so everyone gets credit.
A few text quirks.
Dangerous rat is dangerous.


Hexatona:
Found a missing part of text, Fuuka.
Noted lack of direction at start, was missing dialogue in an autorun.


Oshun:
Noted long loading/saving times.


Downward_Vector:
Doodad issue on intro screen, not always noticeable.
Crash on change while checking profile.
Overlytall wall.
Found a bug with targeting allies, quitting and loading fixed it. Engine bug?
Fixed doubled skill sets.
Damn... I think I won't be able to post anything although all the work I did... *sigh* the ABS killed all of my time... Anyone who also won't be able to finish? Or am I the only one? T^T
I'm still trying to post a demo though... But i'm really not sure... I should have known, events hate me and my slowness
6th Update
11th hour Bug test report, courtesy of Kloe.

-Libby and Piano do most of the work
-screen shifts left in the shrine
-pre-battle screens are all blank. That's boring
-'realm' is spelt wrong
-vulneraries are too expensive
-I have two Unitys and Yellows XD
-Graveyard not working yet?
-the townsperson who talks about HP repeats what he says
-crashes when I visit the second town again, but only in the first chapter
-explosion graphics weren't on the fort
-Sate ran into Soli and lagged the game
-Second graveyard not working either
-the witch can move anywhere she wants?
-gate/bridge not switched after beating Soli. can't go any further :(
author=Make_it_MagiK
events hate me and my slowness


I hear you there. I'm going to try to push to produce something at the very least :x
All right, it's about 2AM and I have work in a few hours, so I need to get to sleep. Going to bed a little sad because I really wanted to get this one in for the event after being gone from the site for so long. Tomorrow I'm working from morning to night for both of my jobs, so there's no time for me to put in any work to get it released for the event.

I mean, I put in a ton of work, sacrificing a lot of sleep, and these last two weeks about 98% of my free time has been this project. Today was a day off and I've been plugging away on it since I woke up. Added a tiny cutscene at the start, fixed a lot of problems, added a bunch of new art, enemies, skills, items. There's tons of content here but it's not ready for release yet.



It's the story cutscenes that kill me. They just take so much time. I can program a large variety of enemy encounters very quickly (varying environment, effects, different "modes"), but the cutscenes take so long that there's no possible way I can stay up and finish all this in time.

So yeah, I was really hoping to get it done in time for the event, submit it, and watch Liberty play it at some point. Now it's gonna' release late and sit in the corner of the site collecting dust.

Sorry for venting on here but I'm rather bummed out that I couldn't finish it.
Done, with 10 and a half hours to spare.
I'm sure it's littered all to hell with bugs, but what the heck. You can get from the beginning to the end, as long as it doesn't crash mid-way. I'll clean it up after the RMlympics.
author=Gredge109
So yeah, I was really hoping to get it done in time for the event, submit it, and watch Liberty play it at some point. Now it's gonna' release late and sit in the corner of the site collecting dust.


Same here... T^T
Since the site was having some weird issues and the downtime took longer (and I'm half dead from lack of sleep), added another day. Ur welc
author=Liberty
Since the site was having some weird issues and the downtime took longer (and I'm half dead from lack of sleep), added another day. Ur welc


Yay!
lol I didnt test the submitted version at all... we all know how that usually pans out
Congrats to everybody who released a game or demo for this event!
bloody hell I'm three minutes late.

...or possibly an hour and three minutes late.
>.>
Be fast about it then. :/
Did everyone recive badges for their achievements ?
No, you didn't. You only got two achievements. The same as the rest of us.
There is some catching up to be had x_x
Oh right, I was just looking for the event name didn't even bother counting, lol.
Achieves finally complete. Woot!

Sorry for the wait on this all! <3