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Description

Halloween approaches and it's that time of year when we remember the dead and dying. This year, instead of the typical horror-fest, we're going to be doing something about the corpses mouldering in our backyards.

That is, those games we never got around to finishing but always said "One day..." about. It's time to grab a shovel, dig up a dead one and lay it on the slab. Let's Frankenstein this thing!


Aim
The aim of this event is to take an old game that hasn't been touched in a while and bring it back to life with the intention of finishing it by the end of the month.


Event Rules
- Pick a game that's been out of commission for a while. I'm not going to be picky about how long they've been dead, as long as you haven't been actively working on it in for a while, it'll count.
- Work on it with the intent to finish before the due date (3rd December).
- Post progress updates at least once a week until the end date. I'll talk about that a bit more below.
- Finish the game by the due date and submit it to this page.


Rewards
If you do not finish your game in time, you'll get a participation badge for taking part in the event. This will be a low MS reward, but there will be supplemented rewards for taking part. This badge requires that at least one progress update badge to unlock.

If you actually complete the game and submit it to the site by the due date, you'll also get a badge. This badge requires at least two progress update badges to unlock.

Each of the four progress updates will net you a different badge and these will give you a tidy amount of MS too, so if you're not sure that you'll be able to finish your game in time, aim to take part in them!

Progress Updates
Over the course of the month (roughly once a week) you'll be asked for an update on your progress. Each time you'll be asked for something different - whether it be screenshots of current work, details of changed/finished components or other information.

To earn either of the main badges you must take part in some of these (not all of them, but it's encouraged that you do take part). You will be encouraged to give feedback to each other and post WIP pieces as well as finished stuff, so that everyone can keep abreast of how each other is doing. We're a community of developers, after all, even if it's just a hobby for some, so interacting and helping each other grow and encouraging each other is definitely something to aim for!

There will also, over the month, be a room on the RMN discord for people to talk about this event in particular and how they're going with their games for it. I encourage everyone taking part to join up and mingle.

First Update: Choose the game you are going to use and make a list of things that need changing/fixing/doing.

Second Update: Show off new vs old images and tell us a bit about your game.

Third Update: Fill in the survey below.
What have you accomplished on your project thus far?

What unexpected challenges have you run into in reviving your game?

How far through making the game would you say you are, currently?

Now that you've actually started working on the game, do you think you'll finish in time?

Can you see any big challenges that you might have to deal with in order to complete the game?

Is there anything in particular that you'd need help with in order to get past these challenges?

Would you be willing to ask others to help you with these possible issues?


Fourth Update: Make a game page, show off a screenshot of something new (gameplay-wise) and tell us how the gammak goes.

Fifth Update: Make a blog post detailing what you've done since the start of this event to where you are now in the game.

SIXTH PROGRESS UPDATE: BEGIN

Add your game download to the site and have it tagged for testers. Then get someone to do a test of what you have. Post their notes here, then put up your game for reaslies and add it to this page before the 3rd




FAQs
Do we need to make a gamepage?
If you already have an existing gamepage you don't need to make another. However, if your game is not already on the site, then you will have to make a gamepage for it as it is a requirement for submitting the games this time.

I will be checking the queue fairly often over the course of the event, especially towards the end, so the sooner you get your gamepages in, the better. If you need help getting your gamepage accepted, just PM me (Liberty) and I can help you out a bit, but usually I'll be giving you the same information as I give in the notes when a gamepage is denied so make sure to check those first! Also, the information in this thread is very useful: https://rpgmaker.net/forums/topics/5673/

How do I submit?
You must have a gamepage that has been accepted to the site and upload a version of your game there first. Then make sure you've signed up to this event. After that, hit the Submit button in the top-right corner of this page and pick your game from the list.

Is there a limit on the age of the game?
Nope. All that matters is that you haven't touched it in a while.

Can I just remake one of my old games that didn't get finished?
Yes, actually. All that matters is that the game in question exists before this event and hasn't been touched in a while. How you bring it back to life is up to you. Whether that means remaking it from the ground up or taking a half-finished game and scaling it down to fit within the month is up to you.

What about a game that's complete but needs some bug fixes and/or edits? Will that count?
I'm afraid not. It's really not in the spirit of the event - that is, taking something that isn't complete and bringing it back from that shallow (or deep) grave in order to spring back to complete 'health' again.

Can I just make a new game instead?
Again, not really in the spirit of the event, so no. Sorry, maybe next time.

Teams? Multiple entries?
If you want to team up with someone to help revive your game, that's definitely a-okay. Aside from that, there are some games out there that started with groups and just died. If those people want to get back together and try to finish the game, that's all well and dandy too. And sometimes an artist might be helping one team and have their own game as well. That's why I've allowed both teaming and multiple entries.

Details

  • 10/01/2017 01:13 PM
  • 12/05/2017 01:59 AM
  • 10

Achievements

Registration

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Teams Members Entry
#TeamSaveTheGame
210 hours into a game and still not finished with beggining forest
Ain't no gettin' off this train
Dracolich Diggin, Now with 50% More Birthday Hats of Doom
I'm trying my "best", ok? (no I'm not)
Loop's Return
Night of the Living Dy
Revive MinST
Sure, why not
Triangle Games Productions
All of my games are finished; what am I doing here? hep
Cyclopes
Dead Gams tell no tales
Dragon Ascension shall be reborn
Duh Valley restoration committee
Five rows of teeth and a portal to hell
Goblin Noir
Grindalf Games
Hello my friends it is good to see you all again.
Here's hoping this works
hirogame
I have a lot of dead projects to choose from oh me oh my
I savestate scummed every boss in Lufia 1 so far
I swear I'm gonna participate this time.
I will remake Robo Clash for this
I'm doing a thing
I'm Doing Science and I'm Still Alive
In Search of Undead Dragons (pls let me kill a dragon Indrah pls)
Let's bring some old games to light!
Let's finish this game already... (Phantasia 2 Redux)
Let's remake my Flash Game in RPG Maker
Lets embarrass myself again.
Mark Strikes Back!!
One-Man Indie
Probably biting off more than I can chew now
Reviving my deadiest game yet
SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEHEMAN! IVE COME FOR YOUR SOUL AND GAMMAK
Still Lingering
Surprise, Bitch
Team Make-a-salad-it-is-healthy-burritos-are-better-than-tacos
Team Make-a-team-but-never-actually-submit-anything
Team Nyx
Team Starlight
Team SteemIt
Uranus has 5 moons
Vegence of th Fith Godess
What to revive today...
Zombify: return target creature card from your graveyard to the battlefield
÷C AS H M ER E÷ ÷C AT H O DE÷ ÷R AY÷ ÷TU B E÷

Posts

Hey, so my game page got denied, and I would like a little more detail on what I need to fix. It says that the mapping is below site standards, and I think I can see where I went wrong, I just want to make sure this is the only thing I need to fix. I'm certain its the buildings, I just want to be sure before I resubmit.
*Maps below*

If there is anything else, please let me know, so I can fix all my mistakes, and hopefully get my game page up.
pianotm
The TM is for Totally Magical.
32388
@HorrorBox: This would be a better place to ask - https://rpgmaker.net/forums/topics/19505/
I'll have to pass on this one, given the dodgy history of remake and finish and improvement projects that ended in dumpsters I don't want to make any sort of post on my game's gameprofile until I post "i did it" with a picture of a happy puppy or something.

I can still post though! I'm not expecting cheetos or MS out of it though, just carrying the spirit of the event on:

= difficulties had
I remain forever awful at balancing things. I'm still going back and making tweaks to early game content. Just last night I changed the rewards of some early-mid tier dungeons. I gotta decide just to say "fuck it it's baked" soon so I can move on to later game quagmires.

= unexpected challenges
A recent change took about 3x as long because VX's handling of scenes is a fucking disaster and I found myself planning out changing it out until I slapped myself back to reality and added Yet Another Horrible Script Hack to fix an issue caused by it. See next section for details:

= new things added
I'm overhauling the title screen! It's no longer just a static image. When Despain Despite made it for me years ago they gave me a file with all the bits broken up into layers with a final image so I'm going to try adding a bit of a effect on the game logo appearing on the screen.

I also expanded the New Game option: Now it gives a window for the player to input their name (originally it came up when the world map loaded for the first time), their appearance (just two, and picking one makes another character have the other appearance), and Start Game where the player literally falls onto the world map and the game begins.

It's all a horrible hack job made worse with VX's handling of scenes. Changing the hero's name is a scene change and it wasn't made to go back to the title scene. I was starting work on an overdesigned abomination but I smartened up and just hacked a solution to get the scene control to what I needed it to do.

It does give the game a veneer of legitimacy than the original didn't. I'm glad I added it.

= old things removed
Somehow for some reason I left in the extra RNG in turn orders that VX has be default for ages. I finally removed it a while ago so now turn order is consistent! I hated it in FF3DS where due to the rebalancing it was another "healer spams their party-wide healing every turn" game but due to turn RNG you could get a turn order where the boss acts after the heal on one turn then before the healer on the next which was a giant source of frustration in that piece of shit. The reason why it took so long for me to realize it was in my game and to strip it out is because I'm atrocious at game design.

Also every time I playtest and read any of the town conversations I'm tempted to redo it all again because the vestiges of the last plot rewrite are all horrible and all over the place in tone but fuck it, gotta keep moving on.

= planning and putting together
Both are things I am terrible at!


= where you are now with the game


= whether you think you'll finish/have a demo ready by the end



e: I got the name of who made the title screen mixed up, sorry Despite!
Eh, I'll count it.
Thanks Lib


Also apologies are in order: Despite made the Altima title screen. I got names mixed up when I was writing that post. Sorry!

e: as penance have a screenshot!


I also spent some time fixing oversights in my dumb scene hack to fix bugs like:

- Recruiting a character kicks the player to the title screen after naming them

- Loading a save game and triggering a battle has the transition effect show the title screen for a moment. Also it broke the caterpillar once?

e2: The active window has the selection rectangle flashing which is how the player knows which window is active. Not great but it'll do for this game.
Triangle Games Productions isn't really a team.
It's actually one guy named Evan Williams (yes, like the whiskey, no relation).
Here's my first blog update.
Everything else you need to know is on the game page (sorry about the graphics...).
Last night Today's fun glitch night: I progressed to where an old glitch came back. The player gets the airship by completing a dungeon and the game just dumps the airship right next to the dungeon. However for some reason the player can't actually get onto the airship itself to use it unless they're testing and CTRL+walk onto it or save and reload the game. I finally investigated the issue and while I didn't figure out the entire problem I figured out enough that for some reason the anti-lag script (lol fucking VX*) I use gives vehicles under certain circumstances I didn't figure out the passibility of the player, which is an obstacle. I threw a quick hack at it so now all vehicles are treated as passible themselves, and the map passibilty prevents the player from walking onto the boat and ship vehicles.

*As a test I removed the anti-lag script and holy shit loading the world map took ages. I totally forgot that was a thing in VX, what a piece of shit. I think there's ~100 events on the map?

I also got a chance to test the game over script I have. I think GAME OVER LOAD GAME? is bad so when the player loses a fight the game dumps them and all their vehicles to the last town they were in. However after I made it at some point later I redid all the towns and dungeons and in particular how they handle music. Some towns can change the world map music so I did some quick script things so when you enter a town/dungeon it remembers the current music, plays the town/dungeon music, then script plays the saved music. The game over script doesn't handle music at all, so this was back when the map itself handled music. Quick and easy fix at least, just a good thing I fucked up and ate it on a boss intentionally died to make sure it worked!

Then a bit later I remembered that I didn't test when the player died before visting a town which killed the music entirely since nothing had saved the music at that point!


... I should probably make sure it works with every town too. hmm
e: rmn plz, you just said the system was down, didn't even hang
BLOG UPDATE IS GO!

https://rpgmaker.net/games/7781/blog/19452/

Time to get ready for the final stretch!
FIFTH PROGRESS UPDATE:

Hey guys! Here's my blog! Go check it out if you want ;)
With the deadline looming in less than a week I worked on some super critical game content! And by critical game content I mean fixing a graphics bug:


This is the result of the original Mode 7 script I use when you get in an airship. The script doesn't do anything for events or vehicles so they just fly all over the place.

My original fix was just to hide vehicles when in the airship but that never felt like a good solution. The player could lose track of a vehicle and not see it in the airship, and really it's just tacky. So I realized all I had to do was draw the vehicle graphic on the map on the 3rd layer when the player gets on the airship and clear it when they get off (and find what it takes to refresh part of the script so the vehicle doesn't have its old place for a few frames) to get:



Yay