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WAS ANYONE ELSE HERE DISAPPOINTED WITH FF 6?
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author=LockeZ
Um, I can only assume you couldn't see any dialogue because you had the bottom third of the screen covered up by a coffee table that was in front of your TV, or else your memory is terrible.
It can admittedly kinda seem that way really really early in Chrono Trigger, when there are only two party members, just because Crono doesn't talk. I... don't know why Crono doesn't talk. In some RPGs, the protagonist doesn't talk so that the player feels like the protagonist is an extension of himself or herself, not a unique character with a personality of its own. It's to let you project your own emotions, decisions and actions, instead of being told what you feel and say and do. But Crono has a personality of his own, even without speaking. Marle and Lucca explain their beliefs, tell Crono what he needs to do, and he silently agrees with them. He fist-pumps in celebration and draws his weapon in defiance and sacrifices his life to save his friends, without the player's input. Characters ask him questions, and then respond as if he answered, without the player choosing an answer. You have no more control over him than you have over Terra or Cloud. So he's not a "silent protagonist," he just... uses sign language or something.
But even with the weirdness of Crono not talking, you can't claim there's no character interaction, holy shit! That's like saying "I can't recall the original Star Wars trilogy having too much character interaction, at least not like in the Dungeons and Dragons movie."
Yes because I totally claimed Chrono Trigger had no character interaction at all.
There were a few things that Earthbound did that I thought was neat. The "For Sale" sign, for one. The other is being able swap out plot-relevant items with a phone call. These functions don't necessarily work 100% of the time, but I appreciate the thought of having them in the game.
I never really fell in love with any of Square's classics, but I also didn't play many of them till I was into my late teens or early 20's, when I had become less impressionable and less patient. My personal favorite RPG from that era of game development is probably Phantasy Star IV, for the sake of comparison, which had much higher quality localization - and writing - in general.
As the master of bland, cliche and forgettable character interactions, you'd know best, Sai.
author=Sailerius
There was tons of character interaction in Chrono Trigger, it was just bland, cliche, and forgettable.
As the master of bland, cliche and forgettable character interactions, you'd know best, Sai.
author=MarrendLol I bloody love the for sale sign! That was my favorite item ever and I loved calling people into the weirdest places. Also don't forget if you buy an item and equip it at a store they'll also ask to buy your old item which I found convenient.
There were a few things that Earthbound did that I thought was neat. The "For Sale" sign, for one. The other is being able swap out plot-relevant items with a phone call. These functions don't necessarily work 100% of the time, but I appreciate the thought of having them in the game.
author=KarsumanI played DQ 3,4,and 5 for the first time in the past year and loved them and I'm 23. I knows that's Enix but that's the point I was making.
I never really fell in love with any of Square's classics, but I also didn't play many of them till I was into my late teens or early 20's, when I had become less impressionable and less patient. My personal favorite RPG from that era of game development is probably Phantasy Star IV, for the sake of comparison, which had much higher quality localization - and writing - in general.author=Sailerius
There was tons of character interaction in Chrono Trigger, it was just bland, cliche, and forgettable.
As the master of bland, cliche and forgettable character interactions, you'd know best, Sai.
Just gonna say Sweet Home is underrated here.
author=Sailerius
There was tons of character interaction in Chrono Trigger, it was just bland, cliche, and forgettable.
So you're the Angel rape guy, right?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Karsumanauthor=SaileriusAs the master of bland, cliche and forgettable character interactions, you'd know best, Sai.
There was tons of character interaction in Chrono Trigger, it was just bland, cliche, and forgettable.
Shots fired. Angel down.
author=Mr_TagoMago
Just gonna say Sweet Home is underrated here.
Yeah, the movie was pretty good. The game, however, really tested the limits of how disgusting you could make an NES game. Monster Party's "Mark soup!" pharaoh doesn't have anything on that (the ending came close, though).
@Corfaisus
The movie was cool but the game was epic! I didn't find it that disgusting only by NES standards was it that bad. It is the only NES game I know where you get to see dead babies though and thats quite rad. It was overall pretty unique for RPGs at the time and hey had a boss who's motive wasn't destroying the earth just because!
The movie was cool but the game was epic! I didn't find it that disgusting only by NES standards was it that bad. It is the only NES game I know where you get to see dead babies though and thats quite rad. It was overall pretty unique for RPGs at the time and hey had a boss who's motive wasn't destroying the earth just because!
author=kentona
FF5 feels like half a game and unrealized potential. FF6 feels like a comprehensive and cohesive RPG where every element works together to create a unified game vision.
This.
The unified vision and completeness are the key. While I would argue that, quantitatively, FF5 does have superior gameplay, maybe even superior writing - it seemed more like a hodge-podge of really nice little bits, whereas FF6 is just a big, cohesive... thing. It's a tight, easily-digestable adventure with grade S-level music that would churn up the ultimate in a sense of wonder in any wide-eyed and bushy-tailed teenager.
FF6 is designed, wholly, by one vision - possibly by a person/team that places less importance on game play than, for example, an entire committee or bureaucracy of designers who keenly follow a list of best practices to come up with FF5.
The former just... feels better. Especially for young and impressionable gamers. FF5 pleases the brain. FF6 pleases the heart.
author=LockeZ
Um, I can only assume you couldn't see any dialogue because you had the bottom third of the screen covered up by a coffee table that was in front of your TV, or else your memory is terrible.
It can admittedly kinda seem that way really really early in Chrono Trigger, when there are only two party members, just because Crono doesn't talk. I... don't know why Crono doesn't talk. In some RPGs, the protagonist doesn't talk so that the player feels like the protagonist is an extension of himself or herself, not a unique character with a personality of its own. It's to let you project your own emotions, decisions and actions, instead of being told what you feel and say and do. But Crono has a personality of his own, even without speaking. Marle and Lucca explain their beliefs, tell Crono what he needs to do, and he silently agrees with them. He fist-pumps in celebration and draws his weapon in defiance and sacrifices his life to save his friends, without the player's input. Characters ask him questions, and then respond as if he answered, without the player choosing an answer. You have no more control over him than you have over Terra or Cloud. So he's not a "silent protagonist," he just... uses sign language or something.
But even with the weirdness of Crono not talking, you can't claim there's no character interaction, holy shit! That's like saying "I can't recall the original Star Wars trilogy having too much character interaction, at least not like in the Dungeons and Dragons movie."
Man, someone should remake CT exactly but have Crono actually talking and interacting with his crew. It could only make the game better (as long as said creator was a decent writer). I'd play (replay?) the fuck out of it~
You know, it's odd the way I found my way to the older FF games. I never played CT or FF6 until after I played FF7 and Suikoden 1/2, but they both remain near the top of my games list even after all this time (granted, they're fighting with Suikoden II, Lufia II, Breath of Fire II, Terranigma, Okami, FF7 and a few other games like Skyrim and Fallout 3.)
And, yeah, I liked FF5 but I've never been able to finish it for some reason. I'd always get to another world and just tank some time after the submarine. Or tank right near the end (not unlike Mother 3 or Earthbound, actually). I like the characters but not as much as I like the ones from FF4 or FF6.
I dunno, the crew from 4 just interacted really well together and while there was a lot of variance in your party, they always took time to get to know each other and interact. Same with 6 - bar a couple of characters, the main crew interacted a lot and you could see them growing closer as their journey went forward.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=harmonicauthor=kentonaThis.
FF5 feels like half a game and unrealized potential. FF6 feels like a comprehensive and cohesive RPG where every element works together to create a unified game vision.
The unified vision and completeness are the key. While I would argue that, quantitatively, FF5 does have superior gameplay, maybe even superior writing - it seemed more like a hodge-podge of really nice little bits, whereas FF6 is just a big, cohesive... thing. It's a tight, easily-digestable adventure with grade S-level music that would churn up the ultimate in a sense of wonder in any wide-eyed and bushy-tailed teenager.
FF6 is designed, wholly, by one vision - possibly by a person/team that places less importance on game play than, for example, an entire committee or bureaucracy of designers who keenly follow a list of best practices to come up with FF5.
The former just... feels better. Especially for young and impressionable gamers. FF5 pleases the brain. FF6 pleases the heart.
You're saying a game is better for having shit gameplay if it is essentially a visual novel. "Young and impressionable gamers"? Excuse me, what? FF5 takes the cake in terms of what constitutes a good, satisfying game; FF6 is 100% nostalgia. I say this because I can still fully enjoy FF5 today (even after putting it under weighty criticism) while doing the same to FF6 results in me giving up sometime before the battle with Sabin's(?) nemesis in that one mountain that I can't for the life of me remember or care about. Even FF7 as a game I "grew up with" is just terrible today as the thing is designed like a monkey on a stepladder. Seriously, it goes right up there next to Super Mario 64 in "games that used to be phenomenal". The fact that you summed it up to appealing to "teenagers" (the most angsty, uncertain time in a person's life) just shows that it's a piece of shit. That'd be like praising Myspace and My Chemical Romance for giving you a place to scream when no one else "gets" you.
Maybe you weren't paying attention if you thought FF5 was just a "hodge-podge" (or, more likely, you've never actually played it)? While the last thing I would use to describe FF6 is "easily-digestible" on account of the fact that I can't keep it down.
Just because it used to be good when you were a little kid doesn't mean it's stood the test of time. Choice music/scenes are easy to forgive - especially now with Youtube - because you're not forced through the wringer to experience them in the context of the game. I promise you that if you had to grind through x hours of gameplay just to relive some actor yelling "Maaaaaaariiiiiiiiaaaaaaaa" on a stage, you wouldn't think it'd be worth it.
author=Corfaisus
You're saying a game is better for having shit gameplay if it is essentially a visual novel. "Young and impressionable gamers"? Excuse me, what? FF5 takes the cake in terms of what constitutes a good, satisfying game; FF6 is 100% nostalgia. I say this because I can still fully enjoy FF5 today (even after putting it under weighty criticism) while doing the same to FF6 results in me giving up sometime before the battle with Sabin's(?) nemesis in that one mountain that I can't for the life of me remember or care about. Even FF7 as a game I "grew up with" is just terrible today as the thing is designed like a monkey on a stepladder. Seriously, it goes right up there next to Super Mario 64 in "games that used to be phenomenal. The fact that you summed it up to appealing to "teenagers" (the most angsty, uncertain time in a person's life) just shows that it's a piece of shit. That'd be like praising Myspace and My Chemical Romance for giving you a place to scream when no one else "gets" you.
Maybe you weren't paying attention if you thought FF5 was just a "hodge-podge" (or, more likely, you've never actually played it)? While the last thing I would use to describe FF6 is "easily-digestible" on account of the fact that I can't keep it down.
Your post sounds like you're pissed off for some reason. Breathe.
Yes, I have played FF5. Many, many times. In fact, I've performed the game's OST by memory multiple times for interested audiences. If you're trying to make a point, accusing me of not having played it is not the way to go.
The characters in Chrono Trigger are less memorable than the plot, and a lot less memorable than the world-building. Being able to see the evolution of the world, from the prehistoric to the post-apocalypse, is incredibly fun, and how the characters and Lavos tie into it all is really neat. But thinking back, the characters themselves aren't super interesting... or at least, your party isn't. Most of them kinda just feel like "good guys". Some of the most fun characters were Queen Zeal, Schala, Magus/Janus, the Three Gurus... like, a lot of the NPCs were great, and had interesting motivations! I just never really got that from the main party. It doesn't help that Crono was silent.
I loved the game, the battles were fun, the plot and the world and all the people you meet in it were great. I just never got excited about the main cast, and they never seemed to interact with each other too much - I guess that's what you get when your party could be any number of combinations.
FF7 had characters that interacted and had memorable personalities but were totally similar in battle, while FF6 was the opposite - the members were somewhat unique in battle, but their personalities were weaker. The one thing I enjoyed in both was the switch from high fantasy to steampunk / industrialism... and of course, FF7 has one of the best evil villains in the series - Shinra! I love Shinra's convincing act that they're all for helping the people and that you play as eco-terrorists, and I love the constant reminder that Shinra isn't an evil dictator, just a company that everyone needs and likes so much that they're wiling to sell people out. TVs have Shinra ads, the people talk about how great Mako energy is, Shinra owns the Golden Saucer... it's great.
Earthbound is fantastic and quirky and weird. It also has a lot of fun NPCs and some cute and clever satire, but the battle system is a chore.
Booyah! That's it!
I loved the game, the battles were fun, the plot and the world and all the people you meet in it were great. I just never got excited about the main cast, and they never seemed to interact with each other too much - I guess that's what you get when your party could be any number of combinations.
FF7 had characters that interacted and had memorable personalities but were totally similar in battle, while FF6 was the opposite - the members were somewhat unique in battle, but their personalities were weaker. The one thing I enjoyed in both was the switch from high fantasy to steampunk / industrialism... and of course, FF7 has one of the best evil villains in the series - Shinra! I love Shinra's convincing act that they're all for helping the people and that you play as eco-terrorists, and I love the constant reminder that Shinra isn't an evil dictator, just a company that everyone needs and likes so much that they're wiling to sell people out. TVs have Shinra ads, the people talk about how great Mako energy is, Shinra owns the Golden Saucer... it's great.
Earthbound is fantastic and quirky and weird. It also has a lot of fun NPCs and some cute and clever satire, but the battle system is a chore.
Booyah! That's it!
I like music from all FF games (but not every single song), and music from Earthbound... Earthbound is a completely different game from Final Fantasy, so in my thinking one soundtrack can't be better/worse than the other, because they're just different, and for a different purpose.
I haven't played much of 6 so I can't compare it to the others in the series I have played. I do love 9, though I like 7 - 10 in general.
I haven't played much of 6 so I can't compare it to the others in the series I have played. I do love 9, though I like 7 - 10 in general.
I think all of the Final Fantasy games after Final Fantasy 3 (original FF3 not FF6 in America). They each had their own charm to them, and I LOVE charm in video games. But, I think the charm was more prevalent from FF6 and forward, because FF4 and 5 stuck with a medieval fantasy setting. But in FF6, you have a steampunk setting, which I thought was really unique for a SNES RPG. FF7 had a futuristic dark-pastel theme. I actually thought the blocky characters really made it charming, for the undisproportionness (not a word :( ) of the character models made it seem more anime. In FF8, you have a more cyberpunk theme with proportional characters. Though that game is great, don't get me wrong, I utterly despise the junctioning. It was too much to keep track of and even though it did give you free customization, I could never use that to create what each character would be best for :(. FF9 (my favorite) went back to the fantasy theme, but the art style and diverse characters made it very cartoony. Not really anime, but just cartoony. FF10 was the first real 3D environment game in the series, and its charm is being really quirky. You have this kind of primitive world (which is primitive because of Sin who wants to destroy technological advancements) but the more populated buildings are very intricate and actually kinf od futuristic in architecture. Plus it focused a lot on its religion, which made the characters have a real "faith" and "moral limit" instead of just doing whatever they want like in other MOBAs. FF12 (which I feel is a highly underestimated game). Really reminds me of those fantasy MMOS, but with futuristic technology. You still have armor-clad warriors with swords fighting, but you also have magic and magic technology, and I think that game really brought out its battle aspect, escpecially since the entire thing is about a war. FF13 was futuristic (and I also think it was underestimated) but still had many elements of fantasy and, personally, I love its battle system.
author=IcyJK913
I think all of the Final Fantasy games after Final Fantasy 3 (original FF3 not FF6 in America). They each had their own charm to them, and I LOVE charm in video games. But, I think the charm was more prevalent from FF6 and forward, because FF4 and 5 stuck with a medieval fantasy setting. But in FF6, you have a steampunk setting, which I thought was really unique for a SNES RPG. FF7 had a futuristic dark-pastel theme. I actually thought the blocky characters really made it charming, for the undisproportionness (not a word :( ) of the character models made it seem more anime. In FF8, you have a more cyberpunk theme with proportional characters. Though that game is great, don't get me wrong, I utterly despise the junctioning. It was too much to keep track of and even though it did give you free customization, I could never use that to create what each character would be best for :(. FF9 (my favorite) went back to the fantasy theme, but the art style and diverse characters made it very cartoony. Not really anime, but just cartoony. FF10 was the first real 3D environment game in the series, and its charm is being really quirky. You have this kind of primitive world (which is primitive because of Sin who wants to destroy technological advancements) but the more populated buildings are very intricate and actually kinf od futuristic in architecture. Plus it focused a lot on its religion, which made the characters have a real "faith" and "moral limit" instead of just doing whatever they want like in other MOBAs. FF12 (which I feel is a highly underestimated game). Really reminds me of those fantasy MMOS, but with futuristic technology. You still have armor-clad warriors with swords fighting, but you also have magic and magic technology, and I think that game really brought out its battle aspect, escpecially since the entire thing is about a war. FF13 was futuristic (and I also think it was underestimated) but still had many elements of fantasy and, personally, I love its battle system.
FF 3 is so underrated.
author=Mr_TagoMagoauthor=IcyJK913FF 3 is so underrated.
I think all of the Final Fantasy games after Final Fantasy 3 (original FF3 not FF6 in America). They each had their own charm to them, and I LOVE charm in video games. But, I think the charm was more prevalent from FF6 and forward, because FF4 and 5 stuck with a medieval fantasy setting. But in FF6, you have a steampunk setting, which I thought was really unique for a SNES RPG. FF7 had a futuristic dark-pastel theme. I actually thought the blocky characters really made it charming, for the undisproportionness (not a word :( ) of the character models made it seem more anime. In FF8, you have a more cyberpunk theme with proportional characters. Though that game is great, don't get me wrong, I utterly despise the junctioning. It was too much to keep track of and even though it did give you free customization, I could never use that to create what each character would be best for :(. FF9 (my favorite) went back to the fantasy theme, but the art style and diverse characters made it very cartoony. Not really anime, but just cartoony. FF10 was the first real 3D environment game in the series, and its charm is being really quirky. You have this kind of primitive world (which is primitive because of Sin who wants to destroy technological advancements) but the more populated buildings are very intricate and actually kinf od futuristic in architecture. Plus it focused a lot on its religion, which made the characters have a real "faith" and "moral limit" instead of just doing whatever they want like in other MOBAs. FF12 (which I feel is a highly underestimated game). Really reminds me of those fantasy MMOS, but with futuristic technology. You still have armor-clad warriors with swords fighting, but you also have magic and magic technology, and I think that game really brought out its battle aspect, escpecially since the entire thing is about a war. FF13 was futuristic (and I also think it was underestimated) but still had many elements of fantasy and, personally, I love its battle system.
I've never played it :( did I say it was "bad"? I apologize, it's just I've never played it or seen anything about it before. :)
author=Mr_TagoMago
FF 6 is hyped up to be the best FF game but I was a little underwhelmed after having high hopes. I hated the fact that pretty much all the towns had the same look and weren't even really that pretty. I also didn't like how in the second part of the game it felt like what was left was just side quest and the final battle which killed the momentum for me when making it to the end. Also disliked that mog was just a filler character with little to no story purpose when I was really excited to have a moogle on my team. Also the magic system sucked since you could give all the characters all the magic.
The strong point of FF6 is the story. I enjoyed FF6 for the story. That being said, how did you find the whole story?
Incidentally, the FF games I've completed are FF1, FF6, FF8 and FF9. FF3 and FF4 were close, but I ran out of motivation to finish the final dungeons. For FF7, I only did not finish the final boss battle. FF10 and FF13 were fun, but I ran out of motivation to finish them (Halfway for FF10, 2nd dungeon for FF13). FF2 and FF5 were kind of boring to me.
author=eplipswichauthor=Mr_TagoMagoThe strong point of FF6 is the story. I enjoyed FF6 for the story. That being said, how did you find the whole story?
FF 6 is hyped up to be the best FF game but I was a little underwhelmed after having high hopes. I hated the fact that pretty much all the towns had the same look and weren't even really that pretty. I also didn't like how in the second part of the game it felt like what was left was just side quest and the final battle which killed the momentum for me when making it to the end. Also disliked that mog was just a filler character with little to no story purpose when I was really excited to have a moogle on my team. Also the magic system sucked since you could give all the characters all the magic.
Incidentally, the FF games I've completed are FF1, FF6, FF8 and FF9. FF3 and FF4 were close, but I ran out of motivation to finish the final dungeons. For FF7, I only did not finish the final boss battle. FF10 and FF13 were fun, but I ran out of motivation to finish them (Halfway for FF10, 2nd dungeon for FF13). FF2 and FF5 were kind of boring to me.
I liked the story for FF 6 but it didn't really blow me away. I think I enjoyed the story for FF 4 more tbh even though it hasnt aged too well. I much preferred the story for Dragon Quest 5 despite the whole silent protagonist thing. Mother 3 is very different but is a great example of a game with a truly mind blowing and epic story.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Have I ever mentioned how muddy FF6's graphics are?
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