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WAS ANYONE ELSE HERE DISAPPOINTED WITH FF 6?
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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=kentona
you misspelled 'glorious'
Silly Kenton, mud isn't glorious.
author=CorfaisusYeah I agree for a game at that time the graphics were pretty weak compared to other RPGs at the time like say Chrono Trigger.author=kentonaSilly Kenton, mud isn't glorious.
you misspelled 'glorious'
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Saying its graphics are pretty weak compared to one of the best-looking RPGs ever made for a 16-bit video game system is cheating. I mean yeah, it's also not as good-looking as Treasure of Rudras. Derp. Neither was any other game made within the previous or following decade.
It certainly looked better than, like, Secret of Mana, Lufia 2, Earthbound, Breath of Fire 2, and Link to the Past. And it didn't look noticably worse than Romancing SaGa 3, Ogre Battle, Shin Megami Tensei II, Seiken Densetsu 3, or Bahamut Lagoon. Never mind the hoards of more typical-looking titles that you don't even remember because they failed to survive to the modern day, like 7th Saga, Y's III, or Arcana, that you would look at today and wonder if they were SNES or NES games.
It had really nice use of color, great tilesets and environments, good but non-animated enemies, good battle backgrounds, above-average spell effects, and admittedly really crappy attempts at animating its characters. Animations were its weakness.
It certainly looked better than, like, Secret of Mana, Lufia 2, Earthbound, Breath of Fire 2, and Link to the Past. And it didn't look noticably worse than Romancing SaGa 3, Ogre Battle, Shin Megami Tensei II, Seiken Densetsu 3, or Bahamut Lagoon. Never mind the hoards of more typical-looking titles that you don't even remember because they failed to survive to the modern day, like 7th Saga, Y's III, or Arcana, that you would look at today and wonder if they were SNES or NES games.
It had really nice use of color, great tilesets and environments, good but non-animated enemies, good battle backgrounds, above-average spell effects, and admittedly really crappy attempts at animating its characters. Animations were its weakness.
I rather liked the gritty edge it brought to its graphics. In the jRPG scene of the time it was fresh and interesting, compared to the bright-coloured candy-lands of other RPGs of the same era (not that I'm against candy-lands, but it was nice to have a change to a more serious tone. I mean, it was telling a dark story of people dying and the destruction of a world. Bright and cheery wouldn't really have sold the scene that well.)
Actually, I felt that the character animations for FF6 were very impressive. They conveyed a lot of emotion in very little space.
author=LockeZ
Saying its graphics are pretty weak compared to one of the best-looking RPGs ever made for a 16-bit video game system is cheating. I mean yeah, it's also not as good-looking as Treasure of Rudras. Derp. Neither was any other game made within the previous or following decade.
It certainly looked better than, like, Secret of Mana, Lufia 2, Earthbound, Breath of Fire 2, and Link to the Past. And it didn't look noticably worse than Romancing SaGa 3, Ogre Battle, Shin Megami Tensei II, Seiken Densetsu 3, or Bahamut Lagoon. Never mind the hoards of more typical-looking titles that you don't even remember because they failed to survive to the modern day, like 7th Saga, Y's III, or Arcana, that you would look at today and wonder if they were SNES or NES games.
It had really nice use of color, great tilesets and environments, good but non-animated enemies, good battle backgrounds, above-average spell effects, and admittedly really crappy attempts at animating its characters. Animations were its weakness.
This is pretty much what I was meaning to say, couldn't figure out how to word it as well as Locke did though.
I guess certain tilesets in FF6 are somewhat muddy, based purely on the palette that they use (like Vector), but generally everything is very distinct and easily recognizable while pretty much pushing the upper limit of what you can squeeze into a 16 x 16 tile. It's been ages upon ages since I played FF6 so I can't say with any specific reference, but the graphics are pretty top notch for 1994.
To be perfectly honest, it's probably the FF game that comes closest to looking like Yoshitaka Amano's concept art, which is a really impressive feat.
I think (based on my admittedly shaky memory) the only reason the sprite animations looked weak was because of the realistic nature of the graphics. The cartoonish, choppy sprite animation sort of doesn't suit the tone of the game, as it would with FF4 or 5.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
For the characters, the problem was that the sprites were too chibi. They used the same proportions as the battler sprites from FF4 and FF5, just extended to the entire game. And those proportions were, well... stumpy. They weren't as realistic as the ones in Chrono Trigger or Seiken Densetsu 3, or the battle sprites in Breath of Fire 2 and Ogre Battle. Aside from a stepping animation and a crouching pose, and maybe like two other poses, they mostly just moved their arms.
This was pretty normal for RPGs at the time, games like Chrono Trigger were the outliers. RPGs didn't need the detail because visual precision was not part of the gameplay like it was in an action game. It was something that a lot of people didn't like about RPGs at the time, though: they looked cheap. The mega focus on graphics in FF7 was probably a direct response to this sort of problem, especially after Square saw how successful Chrono Trigger was.
For the battlers, they had the opposite problem. They were too detailed! They literally pixeled each and every enemy basing them meticulously off of Amano's concept artwork. This resulted in great looking screenshots, but there was too much detail to animate the enemies; the amount of time and money it would have taken would have been enormous. RPGs with animated enemies have monsters that are like 1/8 the size of FF6 monsters. Action games with animated enemies don't have 250 different enemies. The previous five FF games all had this same issue, of course.
This was pretty normal for RPGs at the time, games like Chrono Trigger were the outliers. RPGs didn't need the detail because visual precision was not part of the gameplay like it was in an action game. It was something that a lot of people didn't like about RPGs at the time, though: they looked cheap. The mega focus on graphics in FF7 was probably a direct response to this sort of problem, especially after Square saw how successful Chrono Trigger was.
For the battlers, they had the opposite problem. They were too detailed! They literally pixeled each and every enemy basing them meticulously off of Amano's concept artwork. This resulted in great looking screenshots, but there was too much detail to animate the enemies; the amount of time and money it would have taken would have been enormous. RPGs with animated enemies have monsters that are like 1/8 the size of FF6 monsters. Action games with animated enemies don't have 250 different enemies. The previous five FF games all had this same issue, of course.
Not to mention the weirdness of the painterly enemy battlers next to your heroes' chibi sprites.
And this is still an improvement based on what I've seen of FF4, where apparently blinking and pirouettes were the only emotes they made.
This thread is giving me the urge to try playing the game again after I took a break from it 8~9 years ago for no reason and never picked it back up.
author=LockeZ
Aside from a stepping animation and a crouching pose, and maybe like two other poses, they mostly just moved their arms.
And this is still an improvement based on what I've seen of FF4, where apparently blinking and pirouettes were the only emotes they made.
This thread is giving me the urge to try playing the game again after I took a break from it 8~9 years ago for no reason and never picked it back up.
I had a great time with FF6, and it did inspire a lot of customization on the net for spriting purposes.
The only disappointment with FF6 I had when it was re-done for the IOS, the sprite-work was atrocious.
The only disappointment with FF6 I had when it was re-done for the IOS, the sprite-work was atrocious.
author=Kaliesto
The only disappointment with FF6 I had when it was re-done for the IOS, the sprite-work was atrocious.
Yeah, the iOS versions of the FF games are pretty visually pathetic. The updated enemy sprites are sort of nice in certain ways, the player characters look passable, but the tilesets were pretty much sodomized to death.
Then again, most modern FF games look like a shitty anime so I suppose it's at least a litle better than that.
author=turkeyDawgI replayed through IV, V and VI last year (and Chrono Trigger), beating them all (IV and V for the first time!). It made me really appreciate how good FF6 was and still is. I had more fun with it than I was expecting, given that I had already beaten it 4 times in the past.
Not to mention the weirdness of the painterly enemy battlers next to your heroes' chibi sprites.author=LockeZ
Aside from a stepping animation and a crouching pose, and maybe like two other poses, they mostly just moved their arms.
And this is still an improvement based on what I've seen of FF4, where apparently blinking and pirouettes were the only emotes they made.
This thread is giving me the urge to try playing the game again after I took a break from it 8~9 years ago for no reason and never picked it back up.
E:
I am currently playing DQV on my android phone (bought it for $15 from Google Play), because Tagoo Magoo keeps going on and on about it (plus I have DQVI DS sitting on my shelf, and it has been there for 2 years, just waiting for me to play DQV first. I am finally getting around to it - lucky for me it was just put on a store that I had ready access to!)
author=LockeZ
Saying its graphics are pretty weak compared to one of the best-looking RPGs ever made for a 16-bit video game system is cheating. I mean yeah, it's also not as good-looking as Treasure of Rudras. Derp. Neither was any other game made within the previous or following decade.
It certainly looked better than, like, Secret of Mana, Lufia 2, Earthbound, Breath of Fire 2, and Link to the Past. And it didn't look noticably worse than Romancing SaGa 3, Ogre Battle, Shin Megami Tensei II, Seiken Densetsu 3, or Bahamut Lagoon. Never mind the hoards of more typical-looking titles that you don't even remember because they failed to survive to the modern day, like 7th Saga, Y's III, or Arcana, that you would look at today and wonder if they were SNES or NES games.
It had really nice use of color, great tilesets and environments, good but non-animated enemies, good battle backgrounds, above-average spell effects, and admittedly really crappy attempts at animating its characters. Animations were its weakness.
Its not cheating when FF 6 came out around the same time and is held to a higher standard than Chrono Trigger. Of course it looked better than games that came out like 3 years prior. There's a big graphics up grade going from early SNES to later SNES so link to the past was a very invalid comparison. Chrono Trigger on the other hand came out around the same time as FF 6 so yes I think its fair to compare them. Earthbound on the other hand was going for something entirely different but was easily much prettier than FF 6.
author=kentonaauthor=turkeyDawgI replayed through IV, V and VI last year (and Chrono Trigger), beating them all (IV and V for the first time!). It made me really appreciate how good FF6 was and still is. I had more fun with it than I was expecting, given that I had already beaten it 4 times in the past.
Not to mention the weirdness of the painterly enemy battlers next to your heroes' chibi sprites.author=LockeZ
Aside from a stepping animation and a crouching pose, and maybe like two other poses, they mostly just moved their arms.
And this is still an improvement based on what I've seen of FF4, where apparently blinking and pirouettes were the only emotes they made.
This thread is giving me the urge to try playing the game again after I took a break from it 8~9 years ago for no reason and never picked it back up.
E:
I am currently playing DQV on my android phone (bought it for $15 from Google Play), because Tagoo Magoo keeps going on and on about it (plus I have DQVI DS sitting on my shelf, and it has been there for 2 years, just waiting for me to play DQV first. I am finally getting around to it - lucky for me it was just put on a store that I had ready access to!)
Tagoo Magoo? Can I not have my own personal opinion without being mocked?
The A is for Asshole. ;)
author=kentonaWhatever I don't even care about this thread anymore. I hate being ganged up on because I have unpopular opinions but still stick to them because they're what I believe.
I give a lot of people around here affectionate nicknames.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Mr_TagoMagoauthor=kentonaWhatever I don't even care about this thread anymore. I hate being ganged up on because I have unpopular opinions but still stick to them because they're what I believe.
I give a lot of people around here affectionate nicknames.
I've got your back.
~You're magical to me.~
lol this thread
also chrono trigger not only is newer than ff6, it actually used parts of it's engine
also the a is for awesome
also chrono trigger not only is newer than ff6, it actually used parts of it's engine
also the a is for awesome
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