PARTICIPATION IN THE GAME MAKING COMMUNITY
Posts
I'd have no problem throwing videos and things together for youtube and all of that. Podcasts are a good feature but not a foundation. We'd have to try to build a new foundation for the way we share and play stuff... Because, lets be honest, the core of it is flawed. We've got some great stuff being made but nobody can find it.
The RM Dev community will definitely start as the biggest market, but there would be enough pull to get some retro or classic nostalgic gamers out there as well. I know just from chatting with people at work, more people are interested in this stuff than you'd first think.
And loads of people like snes era games. If we could tap in on the people searching for emulators, roms, browser games, etc... maybe that would be a good start.
The RM Dev community will definitely start as the biggest market, but there would be enough pull to get some retro or classic nostalgic gamers out there as well. I know just from chatting with people at work, more people are interested in this stuff than you'd first think.
And loads of people like snes era games. If we could tap in on the people searching for emulators, roms, browser games, etc... maybe that would be a good start.
Well, I created a new Youtube account called RPGMakerNetwork (I have to activate it yet, but I can't do that till I get home). I'll be giving it to the staff. Maybe they can cook up something.
post=100228
Well, I created a new Youtube account called RPGMakerNetwork (I have to activate it yet, but I can't do that till I get home). I'll be giving it to the staff. Maybe they can cook up something.
Maybe have things sort of like podcasts but talking only about games and development, etc.
If anyone has ever seen Invisible Walls on gametrailers, then I'd say it would be the same thing.
If you haven't: http://www.gametrailers.com/show/invisible-walls
I don't make shit , and I don't play as many RM games as some of you do, but I do play a lot of games, and . Please try not to flame me =(
It's basically the thing that is ALWAYS posted in these threads:
- Whether how deep or different your game is, it's going to be considered ''JRPG" unless you somehow manage to use XP/VX to create Fallout (Not going to happen). I'm thinking that this site's design is too mature-looking to attract players in their droves. But it works great as a developing community. Ideally, a sister play-orientated site would have the JRPG aesthetic. Big colours. Logos. It would be great if faux box art icons could be created. As a gamer, seeing a list of
Lore: Greckl's Quest
Ultimate XIDIA
Of Swords and Chaos
etc
is not inspiring at all. Most of the games here look bland and interchangeable. The more unique ones are drowned out by all the interchangeable ones. A perfect Indie RPG site would have poster games (As kentona suggested). Games that are both attractive from an aesthetic AND a mechanic standpoint. These would be the main attractions of the site, and most of the 'casually-created' games would be far less obvious. There needs to be a bit of elitism. This can only happen if there are prolific developers (Which I won't/can't be), who can make high quality short games.
- I like Feldschlacht's enthusiasm, and he must be a very nice person to invest his own time into helping amateur RPG creators achieve their (in most cases, nonexistent) potential. I think I'd have that attitude too, if I was a rich, accomplished game designer and wanted to give something back to the community. As a random, selfish guy on the internet I can't be as enthusiastic, unfortunately.
- RPG Maker communities are *not* filled with people who aspire to be developers. I believe that most members are Enterbrain's target audience, the 15 yo guys that have a brainwave (or brainfart) during a session of Final Fantasy XY and want to make something 'just as cool.' There's nothing wrong with this, but that's why trying to 'legitimise' the community is difficult, or maybe futile.
- There are ways to get round not being a graphics guy. If you want to use rips, there are HUNDREDS of JRPGs that haven't been localised. Just a glimpse at Gamefaqs will tell you that. I think I'll post a thread right now with screenshots of some of these RPGs, see if it inspires anyone.
- Another way to get round this is offering something different. The most popular 'indie JRPGs' games outside the community? Yume Nikki. Columbine RPG. Barkley. What's funny is that the last two, especially Columbine RPG, aren't particularly attractive.
- Another popular RPG Maker game: There's this one youtube video of a crap but weird Japanese RTP RM2K3 game in which you do nothing but fight little Shakugan no Shana lolis on one map (And they make little weird loli screams when you kill them). The last boss is Shana, but instead of attacking her, you can choose to attack her bra or knickers. Yeah =/ The game got 1,000000 views.
- Maybe hold a game making drive with a certain TARGET in mind? As opposed to release demo of 64647743 hour RPG? Community projects are also underrated. But people tend to do the 'Make Big Open World With Everyone's Things Inside It' community projects.
It's basically the thing that is ALWAYS posted in these threads:
- Whether how deep or different your game is, it's going to be considered ''JRPG" unless you somehow manage to use XP/VX to create Fallout (Not going to happen). I'm thinking that this site's design is too mature-looking to attract players in their droves. But it works great as a developing community. Ideally, a sister play-orientated site would have the JRPG aesthetic. Big colours. Logos. It would be great if faux box art icons could be created. As a gamer, seeing a list of
Lore: Greckl's Quest
Ultimate XIDIA
Of Swords and Chaos
etc
is not inspiring at all. Most of the games here look bland and interchangeable. The more unique ones are drowned out by all the interchangeable ones. A perfect Indie RPG site would have poster games (As kentona suggested). Games that are both attractive from an aesthetic AND a mechanic standpoint. These would be the main attractions of the site, and most of the 'casually-created' games would be far less obvious. There needs to be a bit of elitism. This can only happen if there are prolific developers (Which I won't/can't be), who can make high quality short games.
- I like Feldschlacht's enthusiasm, and he must be a very nice person to invest his own time into helping amateur RPG creators achieve their (in most cases, nonexistent) potential. I think I'd have that attitude too, if I was a rich, accomplished game designer and wanted to give something back to the community. As a random, selfish guy on the internet I can't be as enthusiastic, unfortunately.
- RPG Maker communities are *not* filled with people who aspire to be developers. I believe that most members are Enterbrain's target audience, the 15 yo guys that have a brainwave (or brainfart) during a session of Final Fantasy XY and want to make something 'just as cool.' There's nothing wrong with this, but that's why trying to 'legitimise' the community is difficult, or maybe futile.
- There are ways to get round not being a graphics guy. If you want to use rips, there are HUNDREDS of JRPGs that haven't been localised. Just a glimpse at Gamefaqs will tell you that. I think I'll post a thread right now with screenshots of some of these RPGs, see if it inspires anyone.
- Another way to get round this is offering something different. The most popular 'indie JRPGs' games outside the community? Yume Nikki. Columbine RPG. Barkley. What's funny is that the last two, especially Columbine RPG, aren't particularly attractive.
- Another popular RPG Maker game: There's this one youtube video of a crap but weird Japanese RTP RM2K3 game in which you do nothing but fight little Shakugan no Shana lolis on one map (And they make little weird loli screams when you kill them). The last boss is Shana, but instead of attacking her, you can choose to attack her bra or knickers. Yeah =/ The game got 1,000000 views.
- Maybe hold a game making drive with a certain TARGET in mind? As opposed to release demo of 64647743 hour RPG? Community projects are also underrated. But people tend to do the 'Make Big Open World With Everyone's Things Inside It' community projects.
- RPG Maker communities are *not* filled with people who aspire to be developers. I believe that most members are Enterbrain's target audience, the 15 yo guys that have a brainwave (or brainfart) during a session of Final Fantasy XY and want to make something 'just as cool.' There's nothing wrong with this, but that's why trying to 'legitimise' the community is difficult, or maybe futile.Truer words have never been spoken. Because of this I doubt that we will ever "break out" into the mainstream.
But choosing 10 or so games to promote the community can be a pretty contentious thing. Which do we choose? And, if we do manage that, where do we promote them?
To ignore everything that has been said:
I will do my part to increase participation by vowing now to make an honest effort to play any Rm2k3 game that is released and doesn't look like complete ass at least long enough to review it (which I will also vow to do). That should, at the very least, make some people happier ("hey feedback I love feedback!").
What will you guys do?
I will do my part to increase participation by vowing now to make an honest effort to play any Rm2k3 game that is released and doesn't look like complete ass at least long enough to review it (which I will also vow to do). That should, at the very least, make some people happier ("hey feedback I love feedback!").
What will you guys do?
I will cheer you on!
Kaempfer, Kaempfer, he's the man!
If he can't do it, no one can!
Rah rah rah
Actual Response: I'm swamped with school work right now so I won't do anything immediately. I've been toying around with the idea of just LP'ing the first couple minutes of random RMN games and putting it up on youtube. Maybe we can get a community effort going for this with that youtube account Kentona's made.
Kaempfer, Kaempfer, he's the man!
If he can't do it, no one can!
Rah rah rah
Actual Response: I'm swamped with school work right now so I won't do anything immediately. I've been toying around with the idea of just LP'ing the first couple minutes of random RMN games and putting it up on youtube. Maybe we can get a community effort going for this with that youtube account Kentona's made.
I just realized that there isn't a place on the forums specifically for advertising/uploading. By forums I mean the actual forum part of the site.
Ye I knew about that place but I just didn't realize that they weren't actually being posted on the forum like at GW and I actually played games there. Though I like how it's organized and has it's own place in the site, the lack of advertising I see is probably one reason I play so few games. Before I would just browse the forums and check out games that caught my interest but the game section is kind of out of the way. You could say I'm being lazy but my main interest in this site is not to play games so I always link directly to the forums without seeing any games. I think the problem here is lack of exposure in our own site. Basically what I am saying is that the GW system worked better.
post=100484
Ye I knew about that place but I just didn't realize that they weren't actually being posted on the forum like at GW and I actually played games there. Though I like how it's organized and has it's own place in the site, the lack of advertising I see is probably one reason I play so few games. Before I would just browse the forums and check out games that caught my interest but the game section is kind of out of the way. You could say I'm being lazy but my main interest in this site is not to play games so I always link directly to the forums without seeing any games. I think the problem here is lack of exposure in our own site. Basically what I am saying is that the GW system worked better.
Basically what you are saying is that people do advertise, just not where you are used to seeing them and you are lazy.
Actually I think what I was saying is that there is no advertisements.
Alright then, show me one?
Do you see how redundant that is? One of the reasons for an advertisement is to make a person aware of something that might interest them but if I am on that page already then I have already found what I am looking for and then what the hell do I need to see an advertisement for? It's like going into Walmart and seeing a sign that says "Shop at Walmart", I mean for what other possible reason would even go in there? Perhaps we aren't even talking about the same thing here but what you showed me is not an advertisement in the sense that I was talking about.
If you're here, we're assuming you have at least a marginal interest in games, either playing them or making your own. In that case, head on over to the Games page. If you never stop by there, then that's just laziness.
arcan, it's the same principle dude.
On forums like GW or whatever, you browsed a forum and clicked a topic to check out what that game was about. All you have to do here is go to http://rpgmaker.net/ and click on the game, which is essentially the topic.
Also on the forums you never "found" what you were looking for through advertisement. You stumbled upon the game by clicking every new topic. You can do that here too, you know. Except you might see a pretty preview picture before you click on it.
On forums like GW or whatever, you browsed a forum and clicked a topic to check out what that game was about. All you have to do here is go to http://rpgmaker.net/ and click on the game, which is essentially the topic.
Also on the forums you never "found" what you were looking for through advertisement. You stumbled upon the game by clicking every new topic. You can do that here too, you know. Except you might see a pretty preview picture before you click on it.
As to the "no games" argument, isn't there a topic called "Games Released in 2009"?
Maybe there should be a few preview images for those games in the 2010 edition when it starts in January? I'm not sure how to work that out.
Maybe there should be a few preview images for those games in the 2010 edition when it starts in January? I'm not sure how to work that out.
post=100492
If you're here, we're assuming you have at least a marginal interest in games, either playing them or making your own. In that case, head on over to the Games page. If you never stop by there, then that's just laziness.
It's possible to be interested in game making but not playing and I'm not saying that I don't enjoy playing every once in a while. But If I never had the urge to play a game I would never have to go there. And no, lack of interest and laziness aren't the same thing in this case.
post=100493
arcan, it's the same principle dude.
On forums like GW or whatever, you browsed a forum and clicked a topic to check out what that game was about. All you have to do here is go to http://rpgmaker.net/ and click on the game, which is essentially the topic.
Also on the forums you never "found" what you were looking for through advertisement. You stumbled upon the game by clicking every new topic. You can do that here too, you know. Except you might see a pretty preview picture before you click on it.
Yes it is quite similar if you put it like that but not exactly. If I remember correctly the subforum that had all the games in it also had discussions. I wasn't out looking for something to play but but if a game caught my interest I would look at it. The whole point is that I would found something interesting unexpectedly.
I don't think this only applies to me either.
Edit: thread titles count btw