THE SCREENSHOT TOPIC RETURNS

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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If black ink is not pure black then the only reason non-digital artists "never use pure black" is because there is literally no such thing as pure black for them to be able to use. QED. By the same logic, anything on your screen isn't pure black either; there's light coming out of the LCD and there's some reflection on the screen and etc. etc. This argument would be stupid even if it isn't fallacious, because oh my god can we talk about how the screenshot actually looks instead of spouting bullshit that you heard an art student say one time and are now using in completely the wrong context?

For example: I think the cliffs in the background look stupid. The shape of them is too irregular to be repeated like that.

I also think the shading on the bottom of the giant mountain makes it look like we can see the underside of the mountain. If that's not what you were going for you might try shading it a different way.
Well I did say in my initial post that it was a minor detail. I still think it's a minor detail, but posting a picture here is like asking for that kind of details to be told to you. And just because it's a minor detail it's not like it's not worth telling him. Also, it's not like I have been saying stuff like "omg this looks like shit, please change". I just pointed out some minor details, the black outline being one of them.

@bulma
You sure answer my posts alot even though you are ignoring me.
Pizza- as someone else who uses dark outlines and a similar style, I know what youre going for. I'd still reccomend trying softening up the dark outline from R=0 B=0 G=0 to like R=30 B=30 G=30. It will help the sprites pop out a little more. Some screens and TVs register that straight black SUPER dark and it can clash with some other colors. However, for inside maps like in Earthbound and Mother 3 I'd still use the solid black for the dead space on the map. Just my thoughts.

Also I'd study mother 3's shading a little more, your outlines are pretty there but they are falling a little flat (especially the trees)
Roden
who could forget dear ratboy
3857
@Dookie: What exactly do you mean? Should the inner outlines of the trees be simply a darker shade of green? Or do you mean that the whole palette should be lightened to make the outlines more apparent? I'm kind of confused about what "falling flat" means in this case.

Also, I'll try making them extremely dark grey. Thanks for actually giving me a legit reason to experiment with the lines, I've never known about that problem before.
@LockeZ: I acknowledged as much, didn't I? I know the issue can be spun that way. But I also clarified what I meant by "Pure-black". Why is customary to use a 'shade' of black instead; Many artists agree with this and just because you don't, doesn't make the idea "bullshit" or w/e... Also, since when do you have an issue with discussing details like this? I recall that's what this thread is for.

@Bulma: You get a grip. xD I agree that there are ways and ways to say something. But all I did was give an explanation and say that it was a "sensible consideration" to follow it. That's not being "out of line" is it? ...Btw, welcome back to the forums. lol

@Pizza: Well, it goes without saying, doesn't it? Put two monitors together and chances are they won't look the same. Different manufacturers, different user settings, etc. But at the end of the day, all monitors use the same color model. So is not so much that in some monitors is more noticeable than in others, is that the difference IS there. Hence the importance of carefully matching colors.
_
Ah, rmn... Another day, another battle. xD
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm okay with pointing out minor problems, I just think the "it doesn't appear in nature" logic is extremely fallacious.

The thing about (0,0,0) black appearing really really boldly on some monitors is true, though. Whereas every other color is displayed on the screen by showing pixels of that color, black is displayed on these monitors by simply turning off that pixel on the screen. This means that there's no light shining at all from just that spot on the screen, which is far more noticable than just being darker. I don't think it happens with LCD monitors, or at least not most of them. I don't actually know how common it is but I think it's pretty rare with current gen monitors; my gut wants to say maybe it only happens with the flat panel CRT monitors they were making for a few years before LCD got big or something uncommon like that.
Slowly getting back to RPGMaker after a long hiatus.
Town i've been working on using edited ff3 tileset. Very much work in progress, any advice is appreciated.
Roden
who could forget dear ratboy
3857
I got really excited at first because I thought those were original assets. It looks pretty good though. I would say to add some random objects but I don't know what those small areas would look like with NPC's, so I can't really advise more than boxes and barrels.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553


Whaddaya guys think about this?
I will post more screens later.
@LockeZ: I thought I had commented on that too. I never intended for that part to be taken so literally. I was just trying to make a point... xP

@Commissar_Thule: If you're looking to fill-up space, barrels and boxes are always a good alternative. Just don't over do it. Sometimes they come across as a very lazy or tricky form of 'decoration'. Take a look at some Golden Sun maps for tips of what NOT to do. xD Besides that, I don't know, maybe put a little marketplace or even a corral in there somewhere? ...Btw, are you working strictly with the NES palette? Because I think a gray with a subtle tint of blue would really enhance the appearance of that castle.

@NOACCEPTANCE: That checkered floor looks wrong somehow. It's supposed to be warped or is that just the way you put it together?
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
author=alterego
@NOACCEPTANCE: That checkered floor looks wrong somehow. It's supposed to be warped or is that just the way you put it together?


Actually, it is supposed to be like, wider and the tiles go beyond the curtains, so yeah,, it is just the way I put it together. lol
I made the chipset all by my self except for the floor. i took it from another chipset, however, the lighting was done by me.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The way the floor tiles are lined up makes them weirdly curved. Each row of tiles needs to be one pixel further to the right compared the row above it. That's why it looks odd.

Not your fault, since it's a rip, but a very easy edit for you to make if you want it to not look like an optical illusion.
Thule, i don't think your map is missing anything, as far as NES style goes. I like the general layout and all, let the npc's inhabit the place and it's good to go :)

NPACCEPTANCE, to be honest, i had trouble understanding your screen at first. It might be because of that funky floor. Just a thought, but maybe adding some shading to those tiles that go further under the curtains? Or maybe if you could work your character sprite a bit, so that he'd stand out more? In any it's an interesting scenery for sure.
Craze
why would i heal when i could equip a morningstar
15170
commissar, i love it! reminds me of ff5's hyrule castle, but obviously with ff3 colors.





i... i am working on a new battle look........ for a game..........

simple edits to main menus:



icon in front of class shows "master class," like, tank/rogue/mage/healer. each master class has certain equipment.


status menu shows full equipment allowances (e.g. weapons)


edit: uh so i went and fiddled with a bunch of skin tones

^ I like the first version of the battle screens the most; the windows are slimmer and if they appear right above the character's picture it'll be easier to identify who you're choosing commands for, as opposed to have it fixed all the way in the top left corner of the screen (If that's the case). ...As for the status menu. If you put the Experience gauges(?) right below each other, maybe you can make room for the "equipment allowances" to fit under them (They seem a bit out of place in the description, imo).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Craze
reminds me of ff5's hyrule castle
I'm just going to leave this quoted here to embarass you
Craze
why would i heal when i could equip a morningstar
15170
alterego
^ I like the first version of the battle screens the most; the windows are slimmer and if they appear right above the character's picture it'll be easier to identify who you're choosing commands for, as opposed to have it fixed all the way in the top left corner of the screen (If that's the case). ...As for the status menu. If you put the Experience gauges(?) right below each other, maybe you can make room for the "equipment allowances" to fit under them (They seem a bit out of place in the description, imo).

...the actor command window displays above actors. the party command window appears in the upper-left corner. the third battle screen shows the party swap windows. =|

also, underneath the xp bar is where status ailments go, if the character is poisoned or dead or whatever, otherwise i'd do that (and have in the past, haha: http://i.imgur.com/ZhCl8yS.png (obviously a WIP from an old project, SPELLBLADE THE SPELLBLADE), but i needed to use the space differently in this game; hp just isn't as important as in a hack-and-slash so i'm using the default length. stuff like that)

LockeZ
author=Craze
reminds me of ff5's hyrule castle
I'm just going to leave this quoted here to embarass you

GOD DAMNIT I WAS THINKING OF TYCOON BUT ITS OBSESSION WITH HIRYUU FUCKED ME UP
Oh, right, I didn't catch that. But I still think that menu (party command window) is too detached from everything else all the way over there... I guess you didn't want it on the center obscuring the view of the enemy party. But maybe if you could pull it off in a more elegant, non-intrusive way, like in a ring menu or something, it would look very well in the middle.

Also, sorry. I said "gauges" because I couldn't think of a better word (I learned my English from the back of cereal boxes) but I actually meant the text/numbers at the bottom of the screen. If you put those in just three lines instead of taking all the space, maybe you could fit the "equipment allowances" below them. It's not perfect, but it's an option... Link
author=LockeZ
author=Craze
reminds me of ff5's hyrule castle
I'm just going to leave this quoted here to embarrass you


You cruel cruel monster. XD
Craze
why would i heal when i could equip a morningstar
15170
alterego
Oh, right, I didn't catch that. But I still think that menu (party command window) is too detached from everything else all the way over there... I guess you didn't want it on the center obscuring the view of the enemy party. But maybe if you could pull it off in a more elegant, non-intrusive way, like in a ring menu or something, it would look very well in the middle.

Also, sorry. I said "gauges" because I couldn't think of a better word (I learned my English from the back of cereal boxes) but I actually meant the text/numbers at the bottom of the screen. If you put those in just three lines instead of taking all the space, maybe you could fit the "equipment allowances" below them. It's not perfect, but it's an option... Link





moved the party command window down a little so it's not so distant, i do think this looks better and will transition better into actor commands =P

edit: gonna move the EXP-related text over a few pixels, just noticed it's coming off the background boxes