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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1652656
  • 179
  • 27747

Posts

Wow, Violet is capable of dealing that much damage? o_o

In other news, I'm stuck on Avalon 1. Teleporter/switch puzzles are very disorienting, and while I think I have the switches figured out, I can't figure out how to progress. (I did manage to get the famous Chaos mode though, so I guess that's something) Also, that trap where you're forced to exit and reenter the area is EVIL. x_x

Just want to know if there's any important treasure there, also, other than the Chaos mode. I don't want to miss out on something epic like G.U.A.R.D.I.A.N., which I suspect I'll be finding soon...
100,000 dmg


Whoa. o_O;

Well, the last couple of REALLY late postgame bosses could survive at least one shot of that. Aila would definitely die.

Hmm, looks like the postgame won't give you much of a problem :P (Maybe I should've tested those random dmg syncs better..)

What are good areas for low-level grinding? And how long should I stay for each area?


Well what I did was just go thru the game again re-fighting bosses. Dunno any specific areas that are particularly good..


In other news, I'm stuck on Avalon 1.


Make your way to the top of the level, and change the bridges so that they're connecting the lower left and lower right paths. Then work your way down to the lower left.

That battle in the spoiler tags was actually pretty easy, got it on my second try. Spear is good, but with it; you have to rely on healing items. After that, just use your ex points on sniper for ap crush (and reapply when necessary). That will essentially lock him into using his normal attack.

Im up to Avalon 1, and I can tell already that Im going to hate this place.
post=210420
100,000 dmg
Hmm, looks like the postgame won't give you much of a problem :P (Maybe I should've tested those random dmg syncs better..)

I wouldn't worry too much about that. Getting hits like that off virtually require me getting the planets to align. That setup is only 100% effective on things that are 50% weak to either Force or Burn. It also requires Violet to sit at nearly dead before she uses it, with both ATK & CRIT Boost applied and the enemy must be GRD Crushed. Also, you have to get lucky and hope that the random damage sync doesn't screw you with less than 100% damage. It IS easy to pull off lesser versions, though. If it's not weak to the element, that's +50% damage gone. If you're not nearly dead for Zero-System, that's upwards of another +100% gone. I'm not sure what CRIT Boost applies, but without ATK boost the potential damage is halved from the get go. You can definitely hit like a truck in your game, but it has been rather specific so far from what I've seen. Personally I think giving Violet/anyone else with a bajillion hits the CRISIS & Chaos Mode & EX Facilitator is way more broken. Free 10k+ damage every two turns irregardless of enemy defenses? I'll gladly take it.

If it makes you feel any better, Behemoth scared the crap out of me earlier today and totally made me eat my previous words.
I made it to the laser and started with a hit for about 90k and thought "Wow, if that's like 2/3's of his healh, then this will be over in a minute! Maybe I should just straight up fight him?" I then hit it for 10k with Gray, another 20k from Violet using CRISIS and a couple of EX's, and then Gray let out the mother of all Buster Cannons for 55k. Do you know what it did after that? It whispered into my ear: "Thank you sir, may I please have another?" as it used Earthquake for the second time. It took probably another 50-60k damage after that (roughly 3 Violet EX's and 1 more from Gray for ~20k) before it finally went down! Also, for each EX that Violet used, she used Machine Gun once to charge up before hand... It deals 5000 damage with CRISIS... I'm pretty sure that the Behemoth has like 250k HP, easy based on that fight. That sounds like a quick fight, but it doesn't mention all of the turns spent healing/buffing and rezzing Violet from pretty much every time she got hit
post=210432
post=210420
...
If it makes you feel any better, Behemoth scared the crap out of me earlier today and totally made me eat my previous words.
I made it to the laser and started with a hit for about 90k and thought "Wow, if that's like 2/3's of his healh, then this will be over in a minute! Maybe I should just straight up fight him?" I then hit it for 10k with Gray, another 20k from Violet using CRISIS and a couple of EX's, and then Gray let out the mother of all Buster Cannons for 55k. Do you know what it did after that? It whispered into my ear: "Thank you sir, may I please have another?" as it used Earthquake for the second time. It took probably another 50-60k damage after that (roughly 3 Violet EX's and 1 more from Gray for ~20k) before it finally went down! Also, for each EX that Violet used, she used Machine Gun once to charge up before hand... It deals 5000 damage with CRISIS... I'm pretty sure that the Behemoth has like 250k HP, easy based on that fight. That sounds like a quick fight, but it doesn't mention all of the turns spent healing/buffing and rezzing Violet from pretty much every time she got hit
Have you tried...
going against the full powered Behemoth with that setup? I'm pretty curious as to how that team would work against it. Trying to beat the damn thing myself (without using anything "broken" ) but so far not much in the way of positive results.
post=210439
Have you tried...
going against the full powered Behemoth with that setup? I'm pretty curious as to how that team would work against it. Trying to beat the damn thing myself (without using anything "broken" ) but so far not much in the way of positive results.

Since I'm discussing more than the mere name of a post-game boss, I'll use spoiler tags.

Based on what I've seen, I don't think my team's average of 3700ish HP can stand up to the 6k damage every it does round. I tried it earlier and it appears that, currently, if I fail to keep it SPD Crushed and Erin Speed AND EX Boosted at all times, everything falls apart very quickly. I'd also have to slowly chip it apart with Violet as I'd be fortunate to get Buster Cannons off with Gray, considering all the time he spends either dead or tossing items. Erin must guard at all times that she isn't using Second Aid to revive the team. Basically, the way I see it the battle can be won, but Erin MUST ALWAYS get two turns for every one that the Behemoth gets in order to do it. There would be absolutely no room for error. There would be almost no way to successfully get Buster Cannon off considering how critical the buffs and debuffs are in this fight. I certainly wouldn't be breaking 50k damage with it without ATK boosting Gray, and I'm already having to upkeep one buff and debuff while guarding every single attack it does to begin with.


Hmmm... I just got another idea to try... I'll be back with the results in a sec. I think I might just have finally found a use for the syncs like Heart of Mysia... :D

Update: Oh well... Apparently he can only take 3000 damage a pop from a Toxication Field. I was gonna try and cheese him out via poison, but when I tested on the weakened version too it would only take 3000 damage as well. I know for a fact it has more that 30000 HP in that form, so the same is probably true of the normal version. I seem to be having terrible luck getting the speed crush to stick for more than a turn or two right now as well, so I'll go ahead and call this Behemoth 1, ARPerson 0 for now. Perhaps we will have a rematch in the future, when I have some more options available.
Right after the boss fight in the Central Area of the Rebel Base on Chapter 5, if I try to leave that area to the left, Jake will stop me. However, I got stuck and had to reset :\

I'll try to replicate it (but save AFTER I kill that damn boss), but it's a pretty game-breaking bug.
I think I found another bug, though Im not sure. Those orbs in the final area are stupidly fast; thus they get to go twice as much as my party and they slow my ATB bar to a snail's pace.

And that rave music... :|

Edit 2 Final Boss Spoiler:

That final boss music... Seriously?

Forgot to mention, in the final dungeon, when I was jumping down somewhere, I accidently missed the jump point, and found myself inside the wall right beside the landing spot or whatever. It occurred in Avalon 1.
Beat the game, despite it's flaws it was really enjoyable. The mechanics were crafted nicely and well thought out, and most of the mechanical faults can be blamed on RPG maker.

I'd make comments on the ending but I can't really get spoiler tags to work properly. I'm not exactly sure why I've heard comments about the game being too brief; the length was just right. Everything was wrapped up quite nicely, I just wish the final boss music wasn't some low bitrate techno crap. The rest of the soundtrack varied from average to great, then suddenly the last battle starts, I move on the edge of my seat and...


BZZTT PARPAR TEOJPAG AOFOASDKJ D

That Gweapon dude D:
Wow totally kicked my ass, wasn't expecting 2x in a row attack with missles and that surge canon


Then again my team isn't so good. Anyone know a good place to grind my underlevelled losers to at least reach 2k hp??
Are you talking about that guy with the like... squared off gray head?
@Nightblade

The green tank found in the arena D:
DE
*click to edit*
1313
OK, I've finished the main game and most of the post game (all the optional areas and first batch of Mirror bosses) but I'm now having a crisis of faith. To progress further I need to do two things:
- find the quiz Tinderbot and answer all the questions. Since his appearance is random, I don't really feel like replaying all the dungeons in hopes of finding him and not blowing one of the questions and having to find him again. It'd be cool if there was a save point nearby one of the spots he appears in, but alas...
- grind the optional characters to level, say, 40 just to stand a chance against Reverse Mirror bosses. As good as AAG battle system is, I ain't doing that for 10 characters, no fucking way. Really, no auto-leveling up for bench warmers is so stupid... BTW, beating Jake's Mirror boss was a nightmare, same with Gray's (I mean, that guy could use his EX every other turn without activating it! Now that's broken).

Random thought: an item for disabling random encounters would be a godsend. Without it reexploring old areas in hopes of finding Jokers and secret areas is a chore.

My final party: Leon, Erin, Violet. Indy is just too squishy and will always be underleveled. Hawk... I have no idea what's up with that guy, but he was so useless, same with Jake. Overall there were like two times as many characters as there should've been, but you know it already. Extra characters are gimmicky as hell and, like I've already mentioned, need lots of grinding to bring them in line with the main cast. Will anyone bother? Time will tell... I know I won't, so I ain't finishing the post game without some sort of way to auto-level.
Yes, I do agree that not giving shared exp is a major design fault with large casts like Alter A.I.L.A.'s. I haven't even beaten the game, and I'm feeling the pain already. (Half my team is level 40+ while the other half is around 25...) Having to grind up ten bonus characters from level one sounds horrifically painful. x_x

Anyway, thanks Neok. I'll try that.
post=210445
post=210439
Have you tried...
going against the full powered Behemoth with that setup? I'm pretty curious as to how that team would work against it. Trying to beat the damn thing myself (without using anything "broken" ) but so far not much in the way of positive results.
Since I'm discussing more than the mere name of a post-game boss, I'll use spoiler tags.

Based on what I've seen, I don't think my team's average of 3700ish HP can stand up to the 6k damage every it does round. I tried it earlier and it appears that, currently, if I fail to keep it SPD Crushed and Erin Speed AND EX Boosted at all times, everything falls apart very quickly. I'd also have to slowly chip it apart with Violet as I'd be fortunate to get Buster Cannons off with Gray, considering all the time he spends either dead or tossing items. Erin must guard at all times that she isn't using Second Aid to revive the team. Basically, the way I see it the battle can be won, but Erin MUST ALWAYS get two turns for every one that the Behemoth gets in order to do it. There would be absolutely no room for error. There would be almost no way to successfully get Buster Cannon off considering how critical the buffs and debuffs are in this fight. I certainly wouldn't be breaking 50k damage with it without ATK boosting Gray, and I'm already having to upkeep one buff and debuff while guarding every single attack it does to begin with.

...

I kind of forgot to add this to my data:
X-Destruction also seems to remove all of your positive buffs, like what De-Material does. I personally don't use buffs all that much, but for the times I did it seems like the moment I get hit with X-Destruction it's gone.


post=210496
OK, I've finished the main game and most of the post game (all the optional areas and first batch of Mirror bosses) but I'm now having a crisis of faith. To progress further I need to do two things:
- find the quiz Tinderbot and answer all the questions. Since his appearance is random, I don't really feel like replaying all the dungeons in hopes of finding him and not blowing one of the questions and having to find him again. It'd be cool if there was a save point nearby one of the spots he appears in, but alas...
- grind the optional characters to level, say, 40 just to stand a chance against Reverse Mirror bosses. As good as AAG battle system is, I ain't doing that for 10 characters, no fucking way. Really, no auto-leveling up for bench warmers is so stupid... BTW, beating Jake's Mirror boss was a nightmare, same with Gray's (I mean, that guy could use his EX every other turn without activating it! Now that's broken).

Random thought: an item for disabling random encounters would be a godsend. Without it reexploring old areas in hopes of finding Jokers and secret areas is a chore.

My final party: Leon, Erin, Violet. Indy is just too squishy and will always be underleveled. Hawk... I have no idea what's up with that guy, but he was so useless, same with Jake. Overall there were like two times as many characters as there should've been, but you know it already. Extra characters are gimmicky as hell and, like I've already mentioned, need lots of grinding to bring them in line with the main cast. Will anyone bother? Time will tell... I know I won't, so I ain't finishing the post game without some sort of way to auto-level.

Yeah, I've been at your point of the Orbital Prison for a few days now. I personally used ...
the bridge facility in Ceres, since the path from the entrance to the Tinderbot's location isn't long, and there's a save point right next to him, and on top of that, the exit hall is also between the Tinderbot's location and the save point, also making it convenient.

I feel that I should've posted this sooner, but I think I've discovered a glitch that you can use to evade all random encounters anywhere in a dungeon. ...
Whenever the exclamation mark appears, no matter the color (Red, Yellow, or Green), just quickly go to your main menu, inventory, and use the Personal Device. Just be sure you are able to enter the main menu before the actual battle starts. This had always worked for me to get past random encounters whenever I felt that I just want to explore. Not sure if this will stay available, but might as well use it to the fullest for now.

For the bonus characters, I'm just doing what Neok suggested, just go through the game again with them. You can also try "power-leveling" them ( have at least one high level character in the group to kill a high level enemy ), but I found that it creates more gaps in my main party than I would like. Although I do have a little fact...
You can actually defeat Tinderbot's shadow at level one, since his only HP damaging attack is his EX, just prevent him from building enough EX to use it while you build up yours ( easy with certain Modes). I've also defeat Kugar's shadow at about Level 19-21. Once you get above about 1300 HP (maybe a little more due to the randomness ), it's definitely doable if you guard when you anticipate damaging attacks ( Especially saint sword, but if you're damaging his EX it does become pretty obvious when he's going to use it ). For me, his Arc Saver did about 1285 damage and his Light Pillar did about 1100 damage. Sacred Sword did something between 2200-2300. All of his attacks are able to be halved by guarding. So it might be a lengthy fight, but possible.


I'm not sure if this was due to a glitch, but for me, Hawk actually auto-leveled with my active party when he rejoined and I put him in my party ( in the place of Gray ). On my backup save right before the Behemoth, I had Leon, Erin, and Gray for my main party before the end of the game, and their levels now are, on average, 57. Hawk's level on that save is 58, and I did minimal grinding, none of which only included Hawk from the four. It's basically why I've been using him so much, his HP growth is pretty high ( nearing 6k HP at that level, while the others on the main party are just near 4k ).
DE
*click to edit*
1313
Thanks for the info on quizbot. So, it seems the easiest way to get it over with is this:
- enter the Bridge
- go left, right, left, left, right and enter the door by the ladder
- go left and if quizbot isn't there, follow the path to the exit and enter the Bridge once again
- if he is there, save the game and answer his questions
- if you fail, either reload if you got less than, say, 20 questions right, or exit the area and enter it again

And I guess it's time to find all the Jokers. Here are the ones I remember:

Inner Core 2 - ???
Abandoned City - Erin
No Man's Land 2 - Indy
No Man's Land - Gray
Orbital Prison 3 - Violet
Sewers - Jake
Main Prison - Red
Rebel Base Prison - Hawk
Slums - Silvra
Bridge Facility - ???
Warehouses - Reeves
Oberon Tower - Kugar
Factory - Tinder
Underwater Facility - ???

And the list of Mirror bosses:
Slums - ???/Reeves
Core Shaft 1 - ???/???
Outer Perimeter - ???/???
No Man's Land 3 - Gray/Lavitz
Rebel Base - ???/???
Dam Facility - ???/???
Manor - ???/Kugar
Jackal Labs - ???/???
Underwater Facility - ???/Tinder
Below Stynx 2 - Red/Tinderbot 1
While I like this game more than I hate it (I am in phase 4), I gotta say...

AAG, more than just about any RM* game I can think, would really have benefited from being made in a program that has a good battle system/one that is customizable/whatever. Someone else has mentioned to me before that while Neok tries his best to overcome the weaknesses of the maker, it is a battle that he is not winning. And generally I agree with that sentiment.

I'd like to see a more polished, stable and better balanced battle system - hopefully in something that is not so restrictive next time.

Other than that, it seems like there is a lot of wasted potential for some characters. The poor balancing is actually obnoxious in many instances, with Jake being notably bad (Indy wouldn't be if she had wasn't made of wet paper - seriously, if she just had Violet's HP curve she would be more than viable, especially for boss lockdown parties). I really wonder at times if Neok has played his own game with skill/stat layouts that are so bad. Some characters veer on nigh unusable!

I am not going to go into this much yet but it's a problem storywise, too. Some characters have the feel of two-day old leftovers that only exist to fulfill the requisite anime tropes. Learn when to cut shit you don't need.

That's about it so far.
post=210509
Thanks for the info on quizbot. So, it seems the easiest way to get it over with is this:
- enter the Bridge
- go left, right, left, left, right and enter the door by the ladder
- go left and if quizbot isn't there, follow the path to the exit and enter the Bridge once again
- if he is there, save the game and answer his questions
- if you fail, either reload if you got less than, say, 20 questions right, or exit the area and enter it again

And I guess it's time to find all the Jokers. Here are the ones I remember:

Inner Core 2 - ???
Abandoned City - ??? (Erin?)
No Man's Land 2 - Indy
No Man's Land - Gray
Orbital Prison 3 - Violet
Sewers - ???
Main Prison - Red
Rebel Base Prison - Hawk
Slums - ???
Bridge Facility - ???
Warehouses - Reeves
Oberon Tower - Kugar
Factory - Tinder
Underwater Facility - ???

And the list of Mirror bosses:
Slums - ???/???
Core Shaft 1 - ???/???
Outer Perimeter - ???/???
No Man's Land 3 - ???/Lavitz
Rebel Base - ???/???
Dam Facility - ???/???
Manor - ???/???
Jackal Labs - ???/???
Underwater Facility - ???/Tinder
Below Stynx 2 - Red/???

I'd say that was pretty much how I got through the G-quiz. I'll add on what I remember for the locations:
Joker:
Sewers - Jake
Slums - Silvra

Shadows:

Slums - ???/Reeves
No Man's Land 3 - Gray/Lavitz
Manor - ???/Kugar
Below Stynx 2 - Red/Tinderbot


I'm starting to forget the locations for the original party members, been a while since I've fought them.

I could do with the locations of Shards. Completely out of Aurora Shards and there are still some skills that require them.