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The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

Full game stats:

A 12-15 hour long labour of love nearly 4 years in the making.
A rich, vibrant world deeply steeped in Celtic and Welsh mythology.
50+ high quality audio tracks immerses you into the game as you journey onward.
300+ lovingly crafted maps brings the world of Tairngire to life.
4 lovable and memorable player characters.
13 challenging boss fights.

You will need the VX RTP to run this game:

To install:

First, make a new folder, and call it Enelysion: Redux.
Put the compressed download into that folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.
Please check the List of Bug Fixes page as well for updates.

Basic Controls:

Apart from the usual arrow/directional keys:

Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )

Latest Blog

Regrets and Desires

*peeks head in to check no-one is around, then sneaks in*

Wow... it feels almost alien for me to sit down and write another blog (No. 198 as of writing). Not to mention the last blog for this game was written more than two years ago. And because Icebound is still pending, I'll probably just write the blog here.

So you'd probably be asking me why I'm writing another piece for a game that was completed in November 2014?

Well, thing is... The commercial evil is calling out to me. Like most hobbyists, I do dream about making a full-time living out of doing something I love so I can quit my dreary, soul-sucking 8-5 job.

It can seriously stifle the creative spirit and probably one of the reasons why my game-dev passion just vanished a few years ago. But now, having reached the ripe old age of 30 and forever leaving my twenties behind, I figured that:

1) I can't take life too seriously (most of my games have been pretty serious)
2) Let go of past grudges and
3) It is about high-time I decided to make the life I want to live and not be slave to a dreary job where getting a double bonus at the end of the year makes it bearable (it isn't).

I've also decided to buck-up on my art skills so that when I do go commercial one day, I can at least save myself a few hundred bucks by not hiring an artist. zero-project's (my music-muse) music is free for all commercial work, so that's one less problem to worry about.

Hello Laine, my old friend.

I'm also feeling a bit overwhelmed at trying to familiarise myself with MV. The engine has enormous potential, but all these plug-ins... Yanfly is seriously on a roll. To someone who has been using VX since late 2010-early 2011, to me it feels like the equivalent of going from paddling around in a baby pool, to diving off the 10-metre springboard. But I know it will pay off in the long-term. But I'll probably end up making a few short games in MV before taking this huge step.

It's exciting, but also terrifying at the same time. I need to let go of my innermost fears and just release all that pent-up creative energy. What is my innermost fears, you ask?


It is the fear of failure. Also, the fear of letting down people who expect great things from you, who expect you to be at the top of your game no matter what. But worst of all, for me at least, is when someone (whether in real life or on the internet) expresses immense disappointment in you. That... has always struck me hard and always sits like a lead balloon in my chest.

As to what happened about a year-and a half ago...

I regret it, and bitterly. I lost a few good friends that day, and I still it to this day. Every time I thought about RMN during my hiatus, that was the first incident I thought of. But I guess I'll have to learn to live with it.

So, here's to a better and more productive 2018! No more fears, no more past regrets, and no more looking back.

This is Luchi, who is now officially back from the dead, signing out.
Blog No. 198 written.

Also, the blog title is totally not a reference to an episode in Granblue.
  • Completed
  • polarcactus
  • Ronove (Assistant Artist)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 02/15/2023 03:11 PM
  • 11/15/2014
  • 1127388
  • 233
  • 11167



All right then. Head east to the cavern you came through. You can head further west and blow open that passageway now.
Ok, I finished the demo.
The mapping is really amazing. I think it's the game with the best maps I've played so far. The solution you choose for enemy enconters is good. I would make enemies' starting positions not always the same.
The menu is cool, I think there are some mistakes in the descriptions of some skills.
In this graphics joy, character portraits are the element out of tune, not at the same level than the rest of the visuals.
Music? Just wonderful.
The story is really in the far background, too much in my opinion. What is happening in this world is basically only in the words of a few dialogues. The player needs to see places, people, events.. just to tell them is not enough engaging. The story is not really original, but a good presentation would make up for it.
Overall I can see the hours of work behind it, and I enjoyed playing it.
@Charlie: Glad you enjoyed it. I'll take bear those suggestions in mind when I release the full game. :)
All right then. Head east to the cavern you came through. You can head further west and blow open that passageway now.

Ok call me a chucklehead but I am not sure where this blow up spot is.

@Roy: It's located in the Ulster Range, but you have to head west instead of taking the eastern route to Camhaill. There should be a pile of rubble that you can now blow up with those Fire Bombs.
Well after a couple months and able to return here....I see why a simple map might be a good idea just for general locations....damned if I remember where the Ulster Range is. I do recall passing through it but now my ancient ass is lost.
Completed? Yay! :D

Subbed so I'll remember to download this on morning.
Well, now that I had a bit more time to play the game I will give you my first thoughts about the game. I'm not a native english so I apologise for any possible grammar mistake.
I've only played a couple of hours but so far, I'm loving it. The characters are good(way better than most rpg maker games) and likeable enough, especially the main character(Obviously :P). It has a really good rhythm, something that many RPG Maker games fail. Also the mapping is beautiful and really unique. It's not the best I've seen but really good.

There are some really annoying things however. Like the fact that you are never told were to go(at least not as far as I played). I mean, you are told what you are supposed to do but you have no idea where you are supposed to do it. And even if you know were, you don't know how to get there. AND even if you do know how to get there sometimes the mapping is so confussing that you can't know there's a road,like a path behind a tree. And I don't mean a secret path to get to a secret treasure, I mean a path that leads to a village that you are supposed to visit.
Also, some enemies are just way too much. I like the fact that you have to deal with strong enemies with different strategies, and the fact that you can't win most of your battles by just pressing the same "auto-attack" button(and giving the player an extra-price for the use of abilities makes it better). However, some enemies can completely obliterate your party without a chance to use a single skill. I find it hard to believe that some people test that and thought it was okay. I don't know, maybe I just suck or I'm plain stupid :P.

Even with all these, I think this is a great game that deserves some fame. I didn't play that much of the game yet and I'm already loving the story and the gameplay is addictive enought to keep me playing for a while.
Good job and good luck I guess :D
Don't hate me cause I'm Cute :)
Latest Blog
It is done.

Well now, not really according to MY download :)

I downloaded the game and when I got the Start Game screen, I began to get
several "missing Audio Files."

Tried to copy and paste the text concerning the audio file but that did not
help :(
Can I get a little help here ??? :)
Thank you
@urano23: Ah yes. I'm thinking of making a map that shows the various areas on Tairngire, so the player will know where 'Eastern and Western SangReal is'. I'll put it up soon under the Hints and Tips section of this page ( still to be added ).

Hint for some battles: Get Laine's Nilheim II and Patrick's Donar II. Then laugh as the enemies are hopelessly Stunned or Frozen, leaving you to obliterate them. =) Guard/Recovering helps as well.

@Linkis: Create a new folder and put the Audio folder and the extracted EHD folder in there. It should work. =)
I have only played an hour or so (just made it to Ogham village).

I want to like this game, and it looks like a lot of love went into making it, but I just can't get past the terrible battles.
What sort of logic want into making the main character primarily a physical attacker/tank, then making at least half of the enemies completely immune to physical attacks? Then making enemy attacks do so much damage against you...
Maybe I am just overlooking some major gameplay element.

Anyway, I would suggest doing the following:
- Add elemental attacks for the main character with damage based on your Attack stat (Fire Slash, etc?)
- Either make magic/techs cost less or make Guarding recover much more MP
- Add more skill slots so you are able to keep a set of elemental attacks as well as a healing move or something
- Make enemy attacks do slightly less damage (one-shot kills in the first dungeon is too much) or give the player characters more HP/defense.

Sorry for all the complaints. I do think this will be a really fun game, once some balance issues are worked out.

I posted the last part after a ragequit from being wiped out by the Entite things in the forest several times in a row.
I grinded skills and levels a bit and it got a lot more manageable.
Also the story really seems to start picking up after the cave events. Looking forward to playing the rest now!

Also, supposing you sold the bomb fragment you get in the intro battle, is there a way to get another so you can complete the alchemist sidequest?
1.I can't use the "thunder tactic" even if the hammer was equipped. Is there any other requirements?
2. If the skill "flame shield" is selected for skill equip, it doesn't go away even if I unequip their shield. Might be a bug.
3. Never could finish the sidequest to clear the infestation underground. Either I was one log sort for the bridge for I couldn't find the way to push the balls out of the way. Can anyone help? I am always stuck in fromt of the iron gate.
@xyotaka: There is only one Bomb Fragment, unfortunately. The game does have a bit of a learning curve, but it isn't impossible. =)

@samji: There is a red switch in the area with the large gate ( its hard to see, I know. I should move it... ) Activate it, then head up into the next set of caves. There is a yellow switch right at the top. Using it will open the gates in the previous area.
Ok, now I just have to hope that missing the sidequest doesn't have any bad effects like locking me out of the good ending or missing some ultimate equipment...
I found the secret shop and the very nice items for sale, and sold everything to get enough money to buy the Exp-boosting shield.
@xyotaka: No, missing that sidequest won't have any negative consequences. You'll only miss out on being able to buy some nice stat-boosting potions. :p
Yuna, I meant the iron gate in the Landen waterway sidequest, with 2 black balls (which I have no idea why they are there) on the first flour. I couldn't get around the back balls after I went underground due to the tire problem.
And, in the abandoned shrine, how do you move a statue? (I know! Sounds so stupid). It is blocking the switch.
I meant, due to the TILE issue. Haha!
I think xyotaka got a point there. The whole game rely solely on magic. The warrior types become quite useless. I even took Cil's spear off so he can equip a shield. It made no difference at all, since weapons were useless anyway. I've also stopped spending money on upgrading weapons, which somehow feels kind of wrong. On the other hand, characters are either warriors or mages. Do you mean for Laine to be a warrior or a mage? The game becomes too easy if you make Laine good at both, which also make other characters dispensable in battles. It is tricky.
Once a member of RMN, always a member of RMN!
@samji: If you have to post something new and you were the last one to post, just edit that post. Try not to post more than once in a row... just a helpful tip.