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The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

Full game stats:

A 12-15 hour long labour of love nearly 4 years in the making.
A rich, vibrant world deeply steeped in Celtic and Welsh mythology.
50+ high quality audio tracks immerses you into the game as you journey onward.
300+ lovingly crafted maps brings the world of Tairngire to life.
4 lovable and memorable player characters.
13 challenging boss fights.

You will need the VX RTP to run this game:

To install:

First, make a new folder, and call it Enelysion: Redux.
Put the compressed download into that folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.
Please check the List of Bug Fixes page as well for updates.

Basic Controls:

Apart from the usual arrow/directional keys:

Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )

Latest Blog

Regrets and Desires

*peeks head in to check no-one is around, then sneaks in*

Wow... it feels almost alien for me to sit down and write another blog (No. 198 as of writing). Not to mention the last blog for this game was written more than two years ago. And because Icebound is still pending, I'll probably just write the blog here.

So you'd probably be asking me why I'm writing another piece for a game that was completed in November 2014?

Well, thing is... The commercial evil is calling out to me. Like most hobbyists, I do dream about making a full-time living out of doing something I love so I can quit my dreary, soul-sucking 8-5 job.

It can seriously stifle the creative spirit and probably one of the reasons why my game-dev passion just vanished a few years ago. But now, having reached the ripe old age of 30 and forever leaving my twenties behind, I figured that:

1) I can't take life too seriously (most of my games have been pretty serious)
2) Let go of past grudges and
3) It is about high-time I decided to make the life I want to live and not be slave to a dreary job where getting a double bonus at the end of the year makes it bearable (it isn't).

I've also decided to buck-up on my art skills so that when I do go commercial one day, I can at least save myself a few hundred bucks by not hiring an artist. zero-project's (my music-muse) music is free for all commercial work, so that's one less problem to worry about.

Hello Laine, my old friend.

I'm also feeling a bit overwhelmed at trying to familiarise myself with MV. The engine has enormous potential, but all these plug-ins... Yanfly is seriously on a roll. To someone who has been using VX since late 2010-early 2011, to me it feels like the equivalent of going from paddling around in a baby pool, to diving off the 10-metre springboard. But I know it will pay off in the long-term. But I'll probably end up making a few short games in MV before taking this huge step.

It's exciting, but also terrifying at the same time. I need to let go of my innermost fears and just release all that pent-up creative energy. What is my innermost fears, you ask?


It is the fear of failure. Also, the fear of letting down people who expect great things from you, who expect you to be at the top of your game no matter what. But worst of all, for me at least, is when someone (whether in real life or on the internet) expresses immense disappointment in you. That... has always struck me hard and always sits like a lead balloon in my chest.

As to what happened about a year-and a half ago...

I regret it, and bitterly. I lost a few good friends that day, and I still it to this day. Every time I thought about RMN during my hiatus, that was the first incident I thought of. But I guess I'll have to learn to live with it.

So, here's to a better and more productive 2018! No more fears, no more past regrets, and no more looking back.

This is Luchi, who is now officially back from the dead, signing out.
Blog No. 198 written.

Also, the blog title is totally not a reference to an episode in Granblue.
  • Completed
  • polarcactus
  • Ronove (Assistant Artist)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 02/15/2023 03:11 PM
  • 11/15/2014
  • 1127304
  • 233
  • 11167



@nemica: End of this month. My internet quota is nearly up an I've been busy with my other VX project.
We do not condone harassing other members by PM.
looks amazing
if i did not already say that b4
downloading the new part now ill play it when i get around to it many games to go thru breaks to watch anime ect

ive never tried making a rpg maker game but ive seen enough tutorials now to understand what the developers go thru add custom drawings,sprites,terrain and program features to that, and i can easily understand why you would not want to make a sequel by any means

but for the little its worth thank you for taking the time you have to make this
even if we tried not all of us have the talent and/or patience to do so.
finally this game, doesn't close during game playing. I'm so happy playing it finally. Thanks for ur great work on it. But I stuck and need some help here, I cannot open door, I checked holes and any other spots, but cannot find any solution.

We do not condone harassing other members by PM.
ive still not played this but from that picture a few ideas come to mind
1. push the pillars into the 3 holes
2.try to climb the vine in the top left behind the pillar
3.the sign on the bottom right of the picture should give a clue
4.id imagine those pots could be a answer as they are placed thier(if this game has a pulling option)seems you may need to remove the 1st 3 to get to the 4th in the back
5.top left crack in the wall
other then that information that's not in the picture
@Fanatik: You'd have to check the chest at the right to find a Sledgehammer, then investigate the middle panel. A little scene will follow and Siglud will do the rest. =)
Not a prob, I'll probably write up a walkthrough at some point in the future, because players are bound to get stuck at some point. =)
I stuck here, while fighting enemy error occured in eos temple

Yeppo, I'm releasing a new version soon. Just hold tight. Kinda busy with my other game as well. =)
Thanks for new version, but I can't learn, nor equip new skills. Can u change it back. It was cool option to learn some new skills. Also Cillian skills like helios shield and aero shield are gone.
excelente game...good history , fight, graphics and more things
waiting for new version
prevision to full?
Ver 1.3 is the last full release of the game. I'm not sure if I will continue Vol II.
sad ... because is a great game, surroundings ..
if a new version or new chapter
warns me
I'll keep everyone posted when I do decide to start on Vol II. =)
Yay, so there's still hope after all. :p
We'll see, bp. We'll see. =)
Yay,Hope is the last to die

Could you please help - have finished with the bandits but cannot open their chests - says I need a Bandits Key - where do I find that key
@wybella: You need to go back to the Abandoned Shrine and enter through the eastern section. You will find yourself in a cave where you fought the bandits. Check the pots to find the Bandit's Key ( actually, the player can check just about every pot/barrel in the game for hidden goodies ).