• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

Full game stats:

A 12-15 hour long labour of love nearly 4 years in the making.
A rich, vibrant world deeply steeped in Celtic and Welsh mythology.
50+ high quality audio tracks immerses you into the game as you journey onward.
300+ lovingly crafted maps brings the world of Tairngire to life.
4 lovable and memorable player characters.
13 challenging boss fights.




You will need the VX RTP to run this game:
http://www.rpgmakerweb.com/download/additional/run-time-packages

To install:

First, make a new folder, and call it Enelysion: Redux.
Put the compressed download into that folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.
Please check the List of Bug Fixes page as well for updates.

Basic Controls:

Apart from the usual arrow/directional keys:


Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )














Latest Blog

Regrets and Desires

*peeks head in to check no-one is around, then sneaks in*

Wow... it feels almost alien for me to sit down and write another blog (No. 198 as of writing). Not to mention the last blog for this game was written more than two years ago. And because Icebound is still pending, I'll probably just write the blog here.

So you'd probably be asking me why I'm writing another piece for a game that was completed in November 2014?

Well, thing is... The commercial evil is calling out to me. Like most hobbyists, I do dream about making a full-time living out of doing something I love so I can quit my dreary, soul-sucking 8-5 job.

It can seriously stifle the creative spirit and probably one of the reasons why my game-dev passion just vanished a few years ago. But now, having reached the ripe old age of 30 and forever leaving my twenties behind, I figured that:

1) I can't take life too seriously (most of my games have been pretty serious)
2) Let go of past grudges and
3) It is about high-time I decided to make the life I want to live and not be slave to a dreary job where getting a double bonus at the end of the year makes it bearable (it isn't).

I've also decided to buck-up on my art skills so that when I do go commercial one day, I can at least save myself a few hundred bucks by not hiring an artist. zero-project's (my music-muse) music is free for all commercial work, so that's one less problem to worry about.



Hello Laine, my old friend.


I'm also feeling a bit overwhelmed at trying to familiarise myself with MV. The engine has enormous potential, but all these plug-ins... Yanfly is seriously on a roll. To someone who has been using VX since late 2010-early 2011, to me it feels like the equivalent of going from paddling around in a baby pool, to diving off the 10-metre springboard. But I know it will pay off in the long-term. But I'll probably end up making a few short games in MV before taking this huge step.

It's exciting, but also terrifying at the same time. I need to let go of my innermost fears and just release all that pent-up creative energy. What is my innermost fears, you ask?

Well...

It is the fear of failure. Also, the fear of letting down people who expect great things from you, who expect you to be at the top of your game no matter what. But worst of all, for me at least, is when someone (whether in real life or on the internet) expresses immense disappointment in you. That... has always struck me hard and always sits like a lead balloon in my chest.

As to what happened about a year-and a half ago...

I regret it, and bitterly. I lost a few good friends that day, and I still it to this day. Every time I thought about RMN during my hiatus, that was the first incident I thought of. But I guess I'll have to learn to live with it.

So, here's to a better and more productive 2018! No more fears, no more past regrets, and no more looking back.

This is Luchi, who is now officially back from the dead, signing out.
Blog No. 198 written.

Also, the blog title is totally not a reference to an episode in Granblue.
  • Completed
  • polarcactus
  • Ronove (Assistant Artist)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 08/31/2023 04:33 PM
  • 11/15/2014
  • 1221539
  • 234
  • 11465

Tags

Posts

Is Rolf a white mage? As in a male white mage?

You can't do that! There are rules for this sort of thing! This is too much...I think I might need to sit down... Ohhhh *faint*
I love the way this looks so much! Go you! I really hope you see this through. I subscribed for more!
I'm hoping to see something from this! Subbed!
Question : Are those straight-up Fire Emblem graphic rips, or did you do some editing?
My Fire Emblem knowledge only goes from 1 to 8.

Edit : Oh! Weird coincidence. I was just woe-ing the death of your PS4 remake. Didn't even notice this was done by you, yuna21.
Dyhalto: Those FE graphics have been edited from Path of Radiance ( FE9 ). And yes, my fan game is no more...
Looks great so far gonna download the demo when it's realeased
Please change the name "Rolf". Some of these maps are decent. Take it easy with the overlays though.
What Ghost said. I see some great mapping bogged down with excessive overlays, ultimately making your maps look not as good. I always thought overlays are useful if used at the right points, but it does seem you use them for just every map you get a chance to. With that out the way, I think this game will get better as you progress and I will be following it.
Solitayre
Circumstance penalty for being the bard.
18257
This project looks okay, I like that the main cast are all adults, and the reversal of gender roles (strong, confident assertive female paired with weak submissive male) is interesting. However, Laine exhibits a lot of classic "Mary Sue" traits (name shared with creator's handle, exotic eyes, so beautiful it's a curse, etc.) and I would caution you to keep that in check. I am not saying it is definitely going to be a problem but I see a lot of warning signs and those sorts of things can really get away from you if you aren't careful, usually to the detriment of the overall project.
You know Solitayre, that has been bothering me for a while. How do I not make a complete 'Mary-Sue' character, without turning her into a complete 'Anti-Sue'? That has always troubled me when it comes to developing my female lead characters.
I don't want to turn Laine into a complete bad-ass, either, so it's going to take some balancing of her character to get things just right, though. But it's still too early to tell, so I'll release my game when it is out of the beta-testing stage, and ready for a public release.

@Ghost: Yeah, Rolf is a little too similar to Ralph, but I never had that in mind... >< And maybe I overdid the overlays a little too much...
Solitayre
Circumstance penalty for being the bard.
18257
The issue with a Mary Sue isn't just to rip out the parts that make her Sue-like, but to keep a firm hand on the reins when addressing these issues in the plot. You clearly like the name so no need to change that, and it seems like heterochromia is a mark of something specific and significant in this universe, which is fine. There's also nothing wrong with having an attractive character, beauty is classically associated with femininity and gracefulness (useful if you don't want her to just be a total badass, in which case a more tomboyish look might have been appropriate for her) but if her being attractive is constantly an issue for her and only causes her problems that is going to elicit some eye-rolls from your audience. (I type in parentheses a lot.)

Glad to see you're aware of these issues, as that's the strongest indicator that you have a handle on the situation. =)
I think that what you need to look into, if you don't want to turn her into a Mary Sue, is how the world reacts to her. A female character being beautiful is not on it's own a sign of a Mary Sue, but everyone and their mother commenting on her beauty however, is. A female character being able to kick ass is not a problem, but NPCs going out of their way to accentuate her asskickery is not so good. In short, the world should not rearrange itself for the purpose of making her look as awesome as possible. This includes people being unreasonable harsh towards her so that she ends up looking extra strong when she overcomes her obstacles.
Thank you for those comments, Solitayre and Crystalgate. I'll be sure to bear this in mind when writing for Laine over the course of the game. =)
Hey, you were making that PSIV fangame huh... This game looks promising, I'll be keeping an eye on it. :)
harmonic
It's like toothpicks against a tank
4142
Looks like someone really loves Fire Emblem! Using edits from FE9, then naming one of them "Siglud"! :P
Well, like I said, I'm heavily inspired by the FE series. Though truth be told, I never played FE5... ^^ It's a really under-appreciated RPG series. I hope it's not a bad thing, though...

harmonic
It's like toothpicks against a tank
4142
FE5 is the best! Hardest too.

5 > 4 > 10 > 9 > 7 > 6 > 8 > 1/2/3
I've been meaning to ask : Why not use your own artwork for the characters? You'll have more versatility this way, and could even fill the game with some picture cutscenes a la Phantasy Star 4.
@Dyhalto: That was actually one of the reasons I gave up on my fan-game. It was just too much work for one person. And I've always been a sucker for the FE art style ever since I played FE7.