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Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template.
The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming.
Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre.
Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing!



Learn how to install the game ready to play Here


HALL OF FAME: Here!


If you liked Lunar Wish: Orbs of Fate, please consider donating to help promote future games I make. (That includes The Rebellion - Thank you.)

Latest Blog

V1.07 - Lunar Wish: Orbs of Fate

Greetings!
Version 1.07 is released!
The update also contains updates from 1.06, which was never uploaded to RMN, but uploaded to other sites.
Also, massive thanks to Clareain_Christopher for his feedback and criticism in his videos. It has helped loads

1.07 Updates:
*General improvements
*Made it so that if you lose a boss battle, you retain all the items that you had at the start of the battle
when retryting
*Fate's 'Recover' spell now requires just level 2 'Heal' and level 1 'Cure' (previously required level 5 Heal)
*Fate's 'Heal' spell is now more effective
*Removed the random encounters from the Kobold Fortress
*Made it so that Kobolds die once they are defeated
*Adjusted the Party formation window
*Changed the BoP Woods, so that the party no longer randomises
*Fixed some equipments which we're not doing according to their descriptions
*Fixed the Shops, so that the Grass element displays as normal
*Fixed the top left menu bar display in Cronif Cave and the Kobold Fortress
++Special thanks to Clareain_Christopher's feedback videos for pointing issues in the game++

1.06 Updates:
*General improvements
*More typo fixes
*Fixed Circuit Break so that level 1 and 2 attack twice
*Changed 'Lecto Spear' and 'Circuit Break' SP cost so that they are reduced as they level up
*Cindy's 'Freezing Fall','Flame Fall' and 'Fuzz Fall' all now may add Coldness, Burn and Stun respectively
*Fixed a few mapping issues
*Increased the attack power of Tash's 'Mind Arrow' at all levels
  • Completed
  • Lustermx
  • RPG Maker VX
  • RPG
  • 08/11/2011 09:33 AM
  • 02/23/2024 06:59 PM
  • 04/27/2013
  • 871527
  • 177
  • 13283

Tags

Posts

I'm getting tired of making a walk-through so I'm going to make Videos instead for the puzzles, and boss fights.
Linkis
Don't hate me cause I'm Cute :)
1025
@ Xemeth, we need to keep after Luster if your ever going to get back to L99 :)

and I know your not ignoring me :)

@ bug, I thought I read all posts for the game but I never saw those......wait, I may seen them with the "hide" label and did not think to open :( now you know why I need so much help :) hahahahaha
But thanks for pointing them out to me, not I can pretty much replay the whole game so I don't miss any :)
Luster should have made the level cap level 50, so that the rebellion's max level could be 99.

Alright taking a break from making the walk-through. Now you guys have my totally divided attention.

The number of post almost needs a Chat bar so people could discuss this game. xD
Linkis
Don't hate me cause I'm Cute :)
1025
WAIT!!!!!! another break ??? :)
I'm done chapter 5. Now I'm going to sleep I'm a little tired.
Linkis
Don't hate me cause I'm Cute :)
1025
Bet you thought I was going to complain about you getting some sleep?? :)

If your tired you might miss something important and where would we be then ?

Get all the rest you want sleepyhead BUT THEN GET BACK TO WORK :)
Took you long enough, but its too late I'm already working on it! xD
Just went back to Moo Moo's could not find a sparkle - she says something about 19 sparkles - there was no sparkle in the barn the 1st time I was there - used the x ray glasses etc and there is not one there now. can you please help. thank you
It's just behind the haystack. The specs need to be on, but there is definitely one there unless you've already taken it.
Alright I'm going to run this game at 100% just cause I don't like the fact that I'm at 83%

Linkis
Don't hate me cause I'm Cute :)
1025
ah, a perfectionist :)

Find that little brat and beat her up for me :)
I gotta take a break from this game in general. I've logged over 50 hours in this game. Luster do you have a demo coming up for The Rebellion? I would be more then glad to play that instead.

If anyone can guess where my profile pic is from. You can win a cookie. :D
Linkis
Don't hate me cause I'm Cute :)
1025
Just checked, 55.06.33 and still have not entered the final section.

Now, how can I make fun of your 50hrs and not make an enemy :)

And wouldn't we all like to play a demo? :)
Help - where do I find 1. yale blue chunks
2. ultra marine chunks
3. diamond amulet
still no 20 sparkle - did not find 1 at all in moo moo's barn
62.37.46 My first file. 04.53.21 My walk-through file.
Help - where do I find one. yale blue chunks
2. ultra marine chunks
Both are found fighting in Mt Gelado
3. diamond amulet
Obtained the Elder Bunny Blue when you you help them with the monsters.
still sparkle in 20 - did not find one at all in moo moo's barn
This right almost hidden.
Linkis
Don't hate me cause I'm Cute :)
1025
gee, guess this means I have to just run around like crazy for a few hours :) hehe

Now it's time to begin the ending....

I read over every page of posts and copied many responses to questions.
I have two page of notes to find many things and finish side quests so I can
go through that portal at Capt. Dias house :)

Xemith, shun, Luster....please get some sleep so you can answer more of my questions :)
Linkis
Don't hate me cause I'm Cute :)
1025
LusterMX, what were you thinking !!!!!!!!!!!!
OMG !!!!!!!!!!!!!

Thought I was done with Mt. Gelado :( then I found out that is where the Red Eyeball is located :(
You can't kill the invisible monsters, in fact, if they catch and touch you...DEAD :)

I thought Luster fixed the nasty monsters where if you beat them they die forever :)

If you use the goggles to see something, by time your done picking it up or using the lever, they pretty much are on top of you.
I would promise not to ask any more questions if I could get help getting through Mt. Gelado....but we know that any gonna happen :)

Is there a method to Lusters madness ?? any suggestions on how to get through Gelado ?????

Thanks, Linkis
See where this crank levers and so the glasses next. Always save your progress. the most annoying part is where the trigger several times over the lever can make the monster go and leave him with another monster. O No use of glasses is not attacked you use glasses near the path shown and when you reach the other side Switch off your glasses and ready. I hope you understand.


I do not know if it is bug but I knew not only had two 3 monster here.
I tried most of the screen will not be possible over the method I used is this to go through this puzzle.