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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

It cut it down to 15... But the best part?


TURN 1:


Hey I have resistance now!


Ok then:

BiAttack Oruba

BiAttack Oruba again

Oruba dies before he even moves.

Calling him glass might be insulting glass!
He is a little squishy, lol!

If an enemy decides to hit Oruba that many times, it'd be pretty hard for him to survive!
can anyone help me i am stuck in the dark of the catacombs,have already used about 30 torches and had to go and restock,but still cant find where to go,found about 4 chests but thats all
cancel i found it wow that was a hard fight
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
author=Orias_Obderhode
Do you mean the catacombs (dark area) or just the part with the guards. If it's the catacombs, don't forget to buy torches in town.

Here is a map though!

author=meisam
author=Orias_Obderhode
Do you mean the catacombs (dark area) or just the part with the guards. If it's the catacombs, don't forget to buy torches in town.

Here is a map though

thanks for the map but i managed to get through there.although i know i have to go back there again.

but i have a few more questions before i use the final(black) shard i just received.

1.where do i go with the necklace in the ragnarok quest?
2 where can i find a thiefs key that opens any doors(and i have found a lot of locked ones) people in the prison mentioned?
3.what do i have to do to be able to open the doors back into the prison from the catacombs in present time?
4 somewhere in this forum someone says that to get the holy lance you need 12 iron ore 2 pike and 1 trident,i have all of these but when i go to the alchemist it does not offer it
and finally i have all the monsters i found along the way but cannot work out the best combinations to breed to get the best monsters or a BOSS monster.
some help would be very much appreciated in any of these
author=theshadow
author=meisam
author=Orias_Obderhode
Do you mean the catacombs (dark area) or just the part with the guards. If it's the catacombs, don't forget to buy torches in town.

Here is a map though

thanks for the map but i managed to get through there.although i know i have to go back there again.

but i have a few more questions before i use the final(black) shard i just received.

1.where do i go with the necklace in the ragnarok quest?
2 where can i find a thiefs key that opens any doors(and i have found a lot of locked ones) people in the prison mentioned?
3.what do i have to do to be able to open the doors back into the prison from the catacombs in present time?
4 somewhere in this forum someone says that to get the holy lance you need 12 iron ore 2 pike and 1 trident,i have all of these but when i go to the alchemist it does not offer it
and finally i have all the monsters i found along the way but cannot work out the best combinations to breed to get the best monsters or a BOSS monster.
some help would be very much appreciated in any of these
ahh i got the holy lance its 2 slenders not pikes
@theshadow:

1. In the top right corner of Erdrichia Forest, as long as the necklace is in your possession, you can find the boss encounter. :)

2. It's in the Allagan Mines lower floor in present time.

3. The Thief's Key will open it.

4. Well, it entirely depends. If you got Dragonkid, breed it with the Dragonkid trainer for Greatdrak so you can make Dracolord. If you got slime, breed it with slime trainer so you can make Hargon.
I deleted this game after I got to that treasure chest game. Even if I pick a path out decently, I still can't make it to the chest. Feels like it needs me to make absolutely perfect movements and such to make it to the chest. Those type of games are not fun for me. But otherwise, it seems like it's a pretty good game.
@ orias

thanks i found the key but i still cant open those doors it says something like i have to be a hero and something else??
also i have bred the two slimes but i got a kingslime(which i now have at lvl 20)but how do i make it to a hargon i dont understand the breeding charts in the hint section
@theshadow:

Doh! I misunderstood what doors you meant. Those doors are involved in the relic technique quest. :)

Hargon is made with Whiteking + Kingslime. If you got Servant by being dishonest, it won't be possible to make him.

@ZarethKnyght:

I apologize the treasure game gave you so much trouble! I promise that there is plenty of time allotted to make it to all chests. I really should make a video, people seem to think the game is either really hard or really easy.
Adon237
if i had an allowance, i would give it to rmn
1743
This game rocks so hard! I am a few hours in and am enjoying it so much! I have never played the original Dragon Quests, so I hope all of the Dragon Quest games are this good!
author=Adon237
This game rocks so hard! I am a few hours in and am enjoying it so much! I have never played the original Dragon Quests, so I hope all of the Dragon Quest games are this good!


I'm glad you're enjoying it! I think the game represents the style and quality of Dragon Quest games pretty well, I think you'd enjoy the original ones too. :)

If you like Pokemon type games, I'd strongly encourage Dragon Warrior Monsters I and II, they are awesome!
@ orias
of the two doors i mean one says only those who have proven mastery of magic arts and the other says proven heroism and courage I thought maybe was the quest for arcane benison which says the dark crest is where darkness reigns but that didnt help i still cant open any door.
And i also cannot get to all the chests in the treasure hunt room i got two but cant find a route to the others so i gave up on that (meaning i cant get all tiny medals:)
The dark crest isn't enough to make it through the door. You'll need to upgrade a crest into a pendant (talk with the relic quest npc).

Until I'm able to make a video, this might help you through the treasure game. The red carpet areas are where you can walk.

author=Orias_Obderhode
The dark crest isn't enough to make it through the door. You'll need to upgrade a crest into a pendant (talk with the relic quest npc).

Until I'm able to make a video, this might help you through the treasure game. The red carpet areas are where you can walk.


thanks for the map that should help some,
i havent got the crest yet cos i dont know where to find any of them
Which crest are you trying to get? Basically, the relic scholar will describe a location in which a new monster has appeared. The locations are always in the past - travel to the location and look for a battle with a monster (it's not a random encounter, this one is a touch encounter).

I feel like you're looking for Melody's, hers is found in the:

Persivan Catacombs
Updated the "Guides" section with a new video guide for the Treasure Chest Game! Had a good many players say they struggled with the mini-game, and I wanted to show that it is possible to beat and hopefully help players master the mini-game!
So uh... i'm not entirely what happened exactly? oruba died in the phoenix fight, and to save money i tried having olian cast vivify on him, but it didn't work. so i went back and had the priest revive him, but when i got into a battle again, oruba still has 0 HP. he counts as dead, i can't revive him or use any items on him, but he's still able to attack and use magic.
Wow, I have never seen that before! I can't even imagine what happened. Both vivify and church raises are rpgmaker default functions... very strange!

If you'd like me to alter your file, I think I can fix it. Just PM me your file.
Uh.... The last region has a "Solid Snake" scenario in the castle.
Lost count on how many times i got caught.

WOULD BE HELPFUL if the patrolling guards had a "light beam" indicating their view range...

...But since this is an AWESOME Dragon Quest game, i'll keep trying.
Wish me luck.

P.S: The Solid Snake BGM would be HILARIOUS in there. XD